Comment 1 for bug 912674

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Josh Enes (joshenes) wrote : Re: glsl shaders broken, "invalid operation"

The error message appears to have been a separate issue which is now fixed.

I have tried building with and without eigen and objects with GLSL shader applied are still not rendering at all.
Does the 16 byte alignment still happen if eigen is not enabled? Perhaps some differently formatted numbers are being passed to the shader than were before?