boxes with torsional moment
Affects | Status | Importance | Assigned to | Milestone | |
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Yade |
Invalid
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Wishlist
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Unassigned |
Bug Description
Hi all,
I thought about extending boxes ability by including torsional moment and box-box interactions. And I want to know from you, if this a good idea.
The reason is the following: I want the model more realistic sand grains. I can create complex shapes by using clumps, but there are 2 disadvantages. First, the number of spheres is getting too high, which corresponds to high calc. times. Second, by clumping just spheres, there are no real egdes, just rounded ones. To override this I want to create clumps consisting of one sphere and one or more boxes inside the sphere. Only the edges of the box are outside the sphere, so one can create an angular particle. With one box maximal eight edges can be created.
For implementation, boxes must be extended by following abilities:
- boxes can rotate (torsional moment must be implemented)
- boxes can interact with each other (Ig2_Box_Box_ScGeom will be needed)
- all interaction types must be handled:
* box vertex - box plane interaction
* box vertex - box edge interaction
* box vertex - box vertex interaction
* box vertex - sphere interaction ----- see figure below
* box edge - box plane interaction
* box edge - box edge interaction
* box edge - sphere interaction
* box plane - box plane interaction
example box vertex - sphere interaction:
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What do you think about this? I know it will be a lot of work, but in the end it will be a very big extension in possibilities of DEM simulations with yade (not just angular particles!).
Are there other DEM codes, where something similar it is implemented?
What about the details of implementation? Where do you see problems in coding?
Christian.
oops, the figure does not look good after submit, but you know what I mean ...