xqf takes 100% CPU after end of game
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
XQF |
Fix Committed
|
High
|
Unassigned | ||
xqf (Debian) |
Fix Released
|
Unknown
|
|||
xqf (Ubuntu) |
Fix Released
|
Medium
|
Jordi Mallach |
Bug Description
Binary package hint: xqf
After launching xqf it runs without problems. But, if I start Nexuiz (double-clicking on a server),
xqf goes to 100% CPU as soon as I _exit_ Nexuiz. The window is not updated properly anymore.
If I click several times in the source window, eg. selecting Tremulous and switching back to
Nexuiz, the problem disappears again.
System: Hardy Heron, KDE3, upgraded from Gutsy Gibbon
(only Nexuiz is a local installation)
ii xqf 1.0.5-1 X-based Quake Server Browser
I already tried removing ~/.qf, it did not help.
BTW, on starting xqf, I get the following message (maybe this is related):
xqf: Symbol `GeoIP_
xqf: Symbol `GeoIP_
Changed in xqf (Debian): | |
status: | Unknown → New |
Changed in xqf (Debian): | |
status: | New → Fix Released |
I have the exact same problem, please fix this!