dural/items/weapons contains empty directories

Bug #1385506 reported by Erik Ogenvik
12
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Worldforge Media
New
Low
Unassigned

Bug Description

A lot of the directories in dural/items/weapons are empty. We're either missing assets, or have directories created without any corresponding asset.

Changed in worldforge-media:
importance: Undecided → Low
Revision history for this message
Dean Bouvier (demarii-wf) wrote :

Those directories have been sitting empty for a while now, I believe as an indication of weapons that needed to be created. It might be good to create blueprint tasks for those as they are pretty common assortment of weapons that we should try to include.

Revision history for this message
Erik Ogenvik (erik-ogenvik) wrote :

Yep.
I really do want us to get a better workflow for adding assets to the world. The preferred flow would be to start with specifying the server side asset, it's use and role in the gameplay. And then adding the graphical assets.
It's a bit backwards starting with the graphical asset.

Revision history for this message
Dean Bouvier (demarii-wf) wrote :

I agree, a better workflow should be promoted that begins first in creation of the entity type and defining its use in the world. This has the added benefit of guiding and defining what the artist(s) need to create... is it a static object? Is there actions or uses that would likely require animations? etc.

We should certainly look at how we would like to see this happen and as we work it out document it as part of the process.

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