Activity log for bug #1436054

Date Who What changed Old value New value Message
2015-03-24 20:37:19 Ran Ginosar bug added bug
2015-03-25 10:07:47 Danil Sokolov workcraft: importance Undecided Wishlist
2015-03-25 10:07:50 Danil Sokolov workcraft: status New Confirmed
2015-03-25 10:07:56 Danil Sokolov workcraft: milestone 3.0.4
2015-03-25 10:07:59 Danil Sokolov description after importing a foo.g file I get nothing After importing a foo.g file no editor is open. This is confusing. The .g file is imported in the workspace (a small window at the bottom right), bud is not being open in the visual editor. You can right-click on the corresponding item in the Workspace window and choose Open Editor command in the pop-up menu. To avoid confusion the imported files should be automatically open in the editor. A global setting can control this behaviour (e.g. an item "Open imported and generated models automatically" under Edit->Preferences..->Common->Editor settings).
2015-03-25 10:08:06 Danil Sokolov tags ui
2015-03-25 10:08:33 Danil Sokolov workcraft: assignee Danil Sokolov (danilovesky)
2015-03-25 10:23:43 Danil Sokolov summary cannot import *.g files, nothing happens after import... Import of .g files does not open an editor
2015-03-25 10:24:09 Danil Sokolov description After importing a foo.g file no editor is open. This is confusing. The .g file is imported in the workspace (a small window at the bottom right), bud is not being open in the visual editor. You can right-click on the corresponding item in the Workspace window and choose Open Editor command in the pop-up menu. To avoid confusion the imported files should be automatically open in the editor. A global setting can control this behaviour (e.g. an item "Open imported and generated models automatically" under Edit->Preferences..->Common->Editor settings). After importing a foo.g file no editor is open. This is confusing. The .g file is imported in the workspace (a small window at the bottom right), bud is not being open in the visual editor. You can right-click on the corresponding item in the Workspace window and choose Open Editor command in the pop-up menu. To avoid confusion the imported files should be automatically open in the editor. A global setting can control this behaviour (e.g. an item "Open non-visual works (imported or transformed)" under Edit->Preferences..->Common->Editor settings).
2015-03-25 10:24:38 Danil Sokolov description After importing a foo.g file no editor is open. This is confusing. The .g file is imported in the workspace (a small window at the bottom right), bud is not being open in the visual editor. You can right-click on the corresponding item in the Workspace window and choose Open Editor command in the pop-up menu. To avoid confusion the imported files should be automatically open in the editor. A global setting can control this behaviour (e.g. an item "Open non-visual works (imported or transformed)" under Edit->Preferences..->Common->Editor settings). After importing a foo.g file no editor is open. This is confusing. The .g file is imported in the workspace (a small window at the bottom right), bud is not being open in the visual editor. You can right-click on the corresponding item in the Workspace window and choose Open Editor command in the pop-up menu. To avoid confusion the imported files should be automatically open in the editor. A global setting can control this behaviour (e.g. an item "Open non-visual models (imported or transformed)" under Edit->Preferences..->Common->Editor settings).
2015-03-25 10:28:17 Danil Sokolov workcraft: status Confirmed Fix Committed
2015-03-25 10:28:22 Launchpad Janitor branch linked lp:~danilovesky/workcraft/trunk-bug-1436054