Copy of Neverball mapping inadvertantly also moves mouse

Bug #1132329 reported by davros
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
WiiCan
New
Undecided
Unassigned

Bug Description

When I make a new mapping that is an exact textual copy/paste of the included Neverball mapping and activate, it moves the mouse using the acceleratometer.

When I activate the included Neverball mapping, this does not happen but the mapping DOES work to control the game.

I want to add to the existing Neverball mapping, adding a way to move arrow keys and make selections. As it stands, a mouse is still required at the end of each level.

This is the mapping code:

Plugin.acc.Roll = ABS_X
Plugin.acc.Roll_Scale = 2.0
Plugin.acc.Pitch = -ABS_Y
Plugin.acc.Pitch_Scale = 2.0

Activating this by importing the included Neverball mapping does not take over the mouse. The same code pasted into a New mapping takes over the mouse when activated. Here is what I wanted to add:

#added so dpad maps to cursor keys,
#buttons to return and escape:

Wiimote.A = KEY_ENTER
Wiimote.B = KEY_ESC
Wiimote.Up = KEY_UP
Wiimote.Down = KEY_DOWN
Wiimote.Left = KEY_LEFT
Wiimote.Right = KEY_RIGHT

Is there some special or hidden priority given to included mappings? Why would the same code act differently in a New mapping?

Wiican 0.3.4.1, Ubuntu 12.04, Gnome-shell

To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.