Improve road visibility for the color-blind
Bug #992598 reported by
Chuck Wilder
This bug affects 4 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Widelands media development |
Fix Released
|
Undecided
|
Unassigned | ||
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
In the graphics forum, DaggeTeo wrote: "This may be misplaced but I figure I should mention it anyways... The other day I was showing the game to a friend who suffers slightly from color blindness. He pointed out that the roads were nearly impossible to distinguish from the mountain terrain."
I feel we should explore ways to improve the game experience for the color-blind starting with the roads.
Related branches
lp:~widelands-dev/widelands/busy_roads_for_buildings
- GunChleoc: Approve
-
Diff: 1276 lines (+341/-140)34 files modifiedsrc/economy/flag.cc (+4/-2)
src/economy/road.cc (+7/-7)
src/graphic/game_renderer.cc (+7/-0)
src/graphic/gl/fields_to_draw.h (+5/-1)
src/graphic/gl/road_program.cc (+39/-51)
src/graphic/gl/road_program.h (+6/-15)
src/logic/CMakeLists.txt (+2/-0)
src/logic/bob.h (+1/-1)
src/logic/buildcost.h (+1/-1)
src/logic/building.h (+1/-1)
src/logic/editor_game_base.cc (+42/-12)
src/logic/editor_game_base.h (+5/-3)
src/logic/field.h (+2/-2)
src/logic/immovable.h (+1/-1)
src/logic/player.cc (+6/-6)
src/logic/player.h (+4/-4)
src/logic/production_program.h (+1/-1)
src/logic/road_textures.cc (+38/-0)
src/logic/road_textures.h (+45/-0)
src/logic/roadtype.h (+8/-8)
src/logic/tribe.cc (+50/-0)
src/logic/tribe.h (+25/-2)
src/logic/ware_descr.h (+1/-1)
src/logic/warehouse.h (+1/-1)
src/logic/worker_descr.h (+1/-1)
src/map_io/map_players_view_packet.cc (+12/-12)
src/scripting/lua_game.h (+1/-1)
src/scripting/lua_map.cc (+3/-3)
src/wui/encyclopedia_window.h (+1/-1)
src/wui/interactive_base.cc (+1/-1)
src/wui/waresdisplay.h (+1/-1)
tribes/atlanteans/conf (+6/-0)
tribes/barbarians/conf (+5/-0)
tribes/empire/conf (+8/-0)
Changed in widelands-media: | |
status: | New → Confirmed |
Changed in widelands: | |
status: | Confirmed → In Progress |
milestone: | none → build19-rc1 |
Changed in widelands: | |
status: | In Progress → Fix Committed |
Changed in widelands-media: | |
status: | Confirmed → Fix Committed |
tags: |
added: accessibility removed: a11y |
tags: |
added: images removed: graphic |
Changed in widelands-media: | |
status: | Fix Committed → Fix Released |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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This is definitely one of those cases where increased accessibility can benefit all players. I am not sure how to improve the current roads, but this should be considered.