Widelands host crashes if a client connection breaks

Bug #989483 reported by Nasenbaer on 2012-04-27
This bug affects 1 person
Affects Status Importance Assigned to Milestone

Bug Description

Just for the record, as this bug would surely be posted in future.

In build17 the host of a Widelands game crashes, if the connection to one client is suddenly lost (crash on client side, kill -9 widelands, etc.)
This is because the host notices that the client is gone and directly afterwards tries to send a message "client x left" to all clients - including the client that is already gone and which socket is thus invalid.

This bug was fixed in bzr rev. 6360

SirVer (sirver) wrote :

Released in build-18 rc1.

Changed in widelands:
status: Fix Committed → Fix Released
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