Suggestion: The storing of soldiers

Bug #984183 reported by Patrick H.
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
New
Undecided
Unassigned

Bug Description

I have noticed that if I build a new fortress at the front that it gets filled up with a random mix of soldiers available in the warehouse. Now if the suggestion in the forum is considered this suggestion would be redundant http://wl.widelands.org/forum/topic/1013/.

I want to be able to seperate the soldiers in the warehouses. For example the warehouse close to the frontline would store the top notch soldiers where as I would leave the soldiers in training closer to home and once they are all trained and finished to run to the front line warehouse. As of now I have to click eject on each unworthy soldier until it finally gets filled with a worthy soldier, even though I know that I have plenty of fully trained soldiers in the warehouse.

Or simply just have the soldiers sorted once they enter a warehouse so that the fully trained are ejected first regardless.

Whichever solution you all find easiest, although I really like the idea posted in the forum, but that is another bug report I guess.

Thanks!

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_aD (ad-simplypeachy) wrote :

I'd prefer military sites to always be occupied with the best soldiers depending on their availability. I think there are a lot of suggestions regarding distribution of soldiers amongst military sites, sending them for training etc. and this stands out as one of those.

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SirVer (sirver) wrote : Re: [Bug 984183] [NEW] Suggestion: The storing of soldiers

I am pretty sure this bug is a duplicate. Can't find the bug though.

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Patrick H. (daggeteo) wrote :

I tried looking through the other ones that were listed but couldn't find it, however I don't find this idea to be unique.

And I agree, I would want the best soldiers to occupy the military sites. One way of doing this is perhaps a button that requests the warehouses to send out the best soldiers and eject those that are less qualified when better are found. This would be good because then you can "upgrade" your military site soldiers occasionally if needed.

But I would still see the need for being able to differentiate soldier rang in warehouses so you keep the untrained close to the training facility but the better trained closer to the front. It makes sense to have such a feature in my mind at least. You differentiate between master miner and regular miner, why not top notch soldier and the poor private?

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Venatrix (elisabeth) wrote :

I don’t know about a bug report, but I remembered a discussion a while ago in the forum: http://wl.widelands.org/forum/topic/592 It was in the first place about which soldiers are sent to new buildings but there are some facts mentioned that one has to keep in mind (for example the number of levels the soldiers can have) and it definitely touched this topic.

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Patrick H. (daggeteo) wrote :

I agree, what I want and what the discussion was related to are definitely alike. Thanks for the link.

I'm hoping that with this report that this part of widelands might get a sliiightly higher priority considering that this seems to be a pretty hot issue. That said, I respect that there are a lot of other things to tend to, for which I am equally grateful for!

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Angelo Locritani (alocritani) wrote :

@#2 :is this duplicate of bug 536548 ?

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Patrick H. (daggeteo) wrote :

@#6 Although that was not aimed towards me I like to say that it is partly a duplicate of the above mentioned bug.

The part that stands out in my opinion is, and I quote myself:
"But I would still see the need for being able to differentiate soldier rang in warehouses so you keep the untrained close to the training facility but the better trained closer to the front. It makes sense to have such a feature in my mind at least. You differentiate between master miner and regular miner, why not top notch soldier and the poor private?"

Apart from that I would say yes, this is a duplicate.

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Patrick H. (daggeteo) wrote :

If i edit out the duplicate parts would you consider to removing the duplicate flag? or should I write my other suggestion in the other report or create a new one?

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_aD (ad-simplypeachy) wrote :

I'm just a user like you are, so my opinion carries equal weight as yours. If you think this bug is not a duplicate, then please remove the flag.

It's my opinion that better management of soldiers in any building (military, warehouse and training sites) would all be considered the same feature, along with being able to choose across an individual building and the economy as a whole. Whilst these are different aspects they are all part of the same feature: better automatic management of soldiers. Maybe bug 536548 should be updated to reflect this.

Having comments and suggestions spread across different bugs mean each of them counts as a smaller "voice" - if one bug has all ideas and votes, then it will feature more prominently when the developers look at what features players most desire.

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Venatrix (elisabeth) wrote :

It normally is better to make different bug reports for different suggestions. So it would be the better solution to make a new one (you can always link to it, if you think it’s necessary). If the programmer who’ll hopefully work on the original bug thinks, he can fix the other related bug, he’ll do.

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_aD (ad-simplypeachy) wrote :

I suppose a blueprint might be more suitable for this feature as it has many different requests in it.

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Patrick H. (daggeteo) wrote :

I appreciate your answers. How does one go about blueprinting, I take it that there is a certain protocol to follow?

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_aD (ad-simplypeachy) wrote :

I just followed the LaunchPad documentation - feel free to join the IRC channel at irc://irc.freenode.net/widelands if you need further help with it.

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Patrick H. (daggeteo) wrote :

@13
Thanks I shall give it ago!

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