Make the increase/reduce wares buttons repeatable

Bug #984165 reported by Patrick H. on 2012-04-17
14
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
Low
Angelo Locritani

Bug Description

I think that the removing of wares should be handled much like the removal of soldiers in military builings, ie when you click the reduce button and hold it that it keeps going down until the last possible number. This would mean for the coalburner that instead of eight clicks you only have to click once.

The alternative to this of course is to add another button that empties everything. However it is my opion that it would clutter up the window to much with an extra button and therefore I consider the first suggestion to be more suitable.

Thoughts?

Tags: ui Edit Tag help

Related branches

Shevonar (shevonar) wrote :

SirVir somewhere (cannot find it currently) suggest to make the buttons repeatable, which is exactly your first idea. It shouldn't be hard to fix.

Changed in widelands:
status: New → Confirmed
status: Confirmed → Triaged
importance: Undecided → Low
milestone: none → build18-rc1
Angelo Locritani (alocritani) wrote :

If nobody else want to do that, I'll implement this soon

Changed in widelands:
assignee: nobody → Angelo Locritani (alocritani)
summary: - Suggestion: About removing wares from production buildings
+ Make the increase/reduce wares buttons repeatable
Changed in widelands:
status: Triaged → In Progress
tags: added: ui
SirVer (sirver) wrote :

Merged in r6352. Thanks!

Changed in widelands:
status: In Progress → Fix Committed
Patrick H. (daggeteo) wrote :

Thanks for implementing this!

SirVer (sirver) wrote :

Released in build-18 rc1.

Changed in widelands:
status: Fix Committed → Fix Released
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