Atlantean AI can handle Citadel villages in forests only
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
TiborB |
Bug Description
The Atlantean AI can handle Citadel villages in forests only. I have seen this problem in both build16 and bzr6277. An example from bzr 6277 can be found in the savegame at http://
When there is only a moderate number of trees near the start position, the Atlantean AI fails for Citadel villages: It just runs out of wood. The AI of all other tribes and the Atlantean AI with default starting conditions will build rangers to plant more trees in time. But the Atlantean AI with a Citadel village won't.
I know the AI is not very smart, and probably needs a major overhaul or rewrite. Nevertheless, this issue makes the AI fail right from the start, so I think it should be fixed before.
Philipp
Changed in widelands: | |
status: | New → Confirmed |
summary: |
- Atlantean AI can handle Citadel villages in forests onl + Atlantean AI can handle Citadel villages in forests only |
Changed in widelands: | |
milestone: | none → build19-rc1 |
tags: |
added: ai removed: computerplayer |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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