PANIC: unprotected error in call to Lua API (table index is NaN)
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Invalid
|
Low
|
Unassigned |
Bug Description
I'm playing with a modified revision 6195: it's r6195 of trunk + one of the latest version of translation branch, but I think that what happened is not related to translations.
I'm playing 3rd barbarian tutorial. The game was started with build16 and continued with trunk version.
During autosave, game crashed.
I'm attaching savegame and replay
Here what was on console:
Autosave: interval elapsed (900 s), saving
Game: Writing Preload Data ... done
Game: Writing Game Class Data ... done
Game: Writing Player Info ... done
Game: Writing Map Data!
Writing Elemental Data ... done!
Writing Player Names And Tribe Data ... done!
Writing Port Spaces Data ... done!
Writing Heights Data ... done!
Writing Terrain Data ... done!
Writing Player Start Position Data ... done!
Writing Player Message Data ... done!
Writing Resources Data ... done!
Writing Map Extra Data ... done!
Writing Allowed Worker Types Data ... done!
Writing Allowed Building Types Data ... done!
Writing Flag Data ... done!
Writing Road Data ... done!
Writing Building Data ... done!
Writing Area Watchers Data ... done!
Writing Map Objects ... done!
Writing Flagdata Data ... done!
Writing Roaddata Data ... done!
Writing Buildingdata Data ... done!
Writing Node Ownership Data ... done!
Writing Exploration Data ... done!
Writing Players Unseen Data ... done!
Writing Scripting Data ... PANIC: unprotected error in call to Lua API (table index is NaN)
Does the savegame load/play in b16?
status incomplete