screenshot are broken in OpenGL mode

Bug #865508 reported by Shevonar
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Won't Fix
Low
Unassigned

Bug Description

A screenshot taken in OpenGL mode has some strange transparencies: Areas where a semi-transparent picture overlaps another picture (e.g. shadow overlaps ground texture), the screenshot is also semi-transparent. Instead it should be like ingame: The picture in the background with no transparency and the picture in the foreground (shadow) semi-transparent painted over it.

build16 and (upto) rev >6000

Tags: graphic
Revision history for this message
Shevonar (shevonar) wrote :
Shevonar (shevonar)
description: updated
Revision history for this message
Astuur (wolfsteinmetz) wrote :

Just tried to reproduce this with bzr5996 but failed.
On my system all looks normal (WINXP32SP3)

Revision history for this message
Hans Joachim Desserud (hjd) wrote :

Just tried this with r6021 on Ubuntu 11.04 and the shadows look fine here. Which operating system are you runnning?

Changed in widelands:
importance: Undecided → Low
status: New → Incomplete
Revision history for this message
Hans Joachim Desserud (hjd) wrote :

This is how screenshots look on my systems (both sdl and opengl). I did notice that opengl doesn't have the lighter areas like sdl, though. Should I report this as a separate issue?

Revision history for this message
Shevonar (shevonar) wrote :

Further research side makes me think that the problem might be in ATI's OpenGL implementation, because on my computer with nVidia graohic card everything looks fine. I'll mark that as won't fix.

Changed in widelands:
status: Incomplete → Won't Fix
Revision history for this message
Sadchant (gostunor) wrote :

On my Notebook (Intel graphic card) its the same problem :)

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