Increase maximum number of terrain types
Bug #821553 reported by
Chuck Wilder
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
Current code supports a maximum of 16 terrain types per world. Refer to http://
A larger number is desirable to increase the graphic variety that could be achieved in the maps given the availability of more terrain types such as multiple water graphics to differentiate between inland lake, river and ocean water or other new and possibly animated terrain.
tags: | added: editor graphic |
description: | updated |
Changed in widelands: | |
status: | Confirmed → In Progress |
no longer affects: | widelands-media |
Changed in widelands: | |
milestone: | none → build19-rc1 |
assignee: | nobody → SirVer (sirver) |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | SirVer (sirver) → nobody |
tags: |
added: graphics removed: graphic |
Changed in widelands: | |
status: | Fix Committed → Fix Released |
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A question: Would increasing the number of terrain types have an impact on the use of S2 maps as long as the order of the first 16 types was maintained? And is even that necessary?