Multiplayer game kicked out players after being paused for a while (Broken pipe)
Bug #818823 reported by
Hans Joachim Desserud
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
Happened at the playday yesterday. Played multiplayer with two others, and we decided to take a 5-10min break. As host, I forced pause. A while later I asked if we should continue, but I got no reply. Shortly after that, the other players asked in IRC why they had been kicked. Then I was kicked out as well, with the error "Program received signal SIGPIPE, Broken pipe." which as far as I know means the program didn't receive any input for a while and terminated the connection. Is this a problem when games are left in pause for too long.
We played build16, but the commits doesn't seem to suggest any major changes in the network code since then.
Related branches
Changed in widelands: | |
milestone: | none → build18-rc1 |
assignee: | nobody → Nasenbaer (nasenbaer) |
status: | New → Confirmed |
Changed in widelands: | |
assignee: | Nasenbaer (nasenbaer) → nobody |
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Attached a backtrace. Not sure how useful it is.