Roads "light up" in the fog of war

Bug #796673 reported by Hans Joachim Desserud on 2011-06-13
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Low
Unassigned

Bug Description

There's two steps of fog of war; complete darkness or grayed out, everything else is visible. It looks like some of the roads are not faded like buildings and terrain in the grayed out part, which makes them stick out or "light up" the darker parts. This looks quite strange and contrary to the purpose of the fog of war. See the accompanying screenshot for an example. I don't think the graphics are to blame, but rather that the roads aren't faded like the other elements in the code.

Related branches

Hans Joachim Desserud (hjd) wrote :
Angelo Locritani (alocritani) wrote :

confirmed by screenshot

Changed in widelands:
status: New → Confirmed
Nicolai Hähnle (nha) wrote :

The linked branch should fix this bug in the OpenGL renderer.

SirVer (sirver) wrote :

Should be fixed in trunk in r6501.

Changed in widelands:
status: Confirmed → Fix Committed
milestone: none → build18-rc1
SirVer (sirver) wrote :

Released in build-18 rc1.

Changed in widelands:
status: Fix Committed → Fix Released
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