Scenario does not continue in empire 2 campaign
Bug #780409 reported by
Leif Sandstede
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
If you upgrade the Marmormine before fulfilling the other conditions the Barbarians will not be revealed, unless you build another, not upgraded, mine.
Related branches
lp:~lcsand/widelands/fix-bug-741142
- Widelands Developers: Pending requested
-
Diff: 36 lines (+3/-3)2 files modifiedcampaigns/emp02.wmf/scripting/mission_thread.lua (+3/-2)
campaigns/emp02.wmf/scripting/starting_conditions.lua (+0/-1)
Changed in widelands: | |
status: | Fix Committed → In Progress |
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Hi Leif, and welcome to Launchpad!
I played a short test game right now, and experienced the same issue. I am not sure why this happens though. I thought it would already have registered that a marble mine has been built, when that objective is completed. However based on this, it seems like it checks buildings sometime later as well to see how far along the player is.