Play against a random AI strength (defensive, aggressive, normal)
Bug #771379 reported by
raymond
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Shevonar |
Bug Description
Like the feature request https:/
it is possible to select a random AI strength?
Related branches
lp:~shevonar/widelands/feature-random-tribe-and-AI
- Widelands Developers: Pending requested
-
Diff: 33 lines (+8/-4)2 files modifiedsrc/network/nethost.cc (+4/-2)
src/wlapplication.cc (+4/-2)
lp:~hjd/widelands/capital-Random
- Widelands Developers: Pending requested
-
Diff: 43 lines (+4/-4)2 files modifiedsrc/wui/multiplayersetupgroup.cc (+2/-2)
src/wui/playerdescrgroup.cc (+2/-2)
Changed in widelands: | |
importance: | Undecided → Wishlist |
Changed in widelands: | |
assignee: | nobody → Shevonar (shevonar) |
status: | New → Confirmed |
Changed in widelands: | |
status: | Confirmed → In Progress |
Changed in widelands: | |
status: | Confirmed → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
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At the moment there are just different strategies that the AI can use. The problem is, before making a difference in its strength, there has to be a better one.