Minimap not shaded by terrain height in OpenGL
Bug #722796 reported by
Nicolai Hähnle
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Shevonar |
Bug Description
The minimap in OpenGL rendering mode does not reflect terrain height via shading. The same shading as in software rendering should also be done.
See the attached screenshot - shaded (software) rendering left, flat (OpenGL) rendering to the right.
Related branches
lp:~shevonar/widelands/opengl
- Widelands Developers: Pending requested
-
Diff: 1106 lines (+541/-129)16 files modifiedChangeLog (+7/-1)
src/graphic/graphic.cc (+20/-4)
src/graphic/graphic.h (+3/-1)
src/graphic/render/gameview.cc (+12/-79)
src/graphic/render/gameview.h (+6/-6)
src/graphic/render/gameview_opengl.cc (+101/-0)
src/graphic/render/gameview_opengl.h (+54/-0)
src/graphic/render/gameview_sdl.cc (+105/-0)
src/graphic/render/gameview_sdl.h (+50/-0)
src/graphic/render/terrain_opengl.h (+130/-19)
src/graphic/texture.cc (+31/-6)
src/graphic/texture.h (+2/-2)
src/ui_fsmenu/options.cc (+3/-3)
src/wlapplication.cc (+7/-4)
src/wui/mapview.cc (+10/-3)
worlds/greenland/terrainconf (+0/-1)
Changed in widelands: | |
status: | New → Confirmed |
Changed in widelands: | |
assignee: | nobody → Shevonar (shevonar) |
status: | Confirmed → In Progress |
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Merged at revision 6242