Minimap not shaded by terrain height in OpenGL

Bug #722796 reported by Nicolai Hähnle
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Medium
Shevonar

Bug Description

The minimap in OpenGL rendering mode does not reflect terrain height via shading. The same shading as in software rendering should also be done.

See the attached screenshot - shaded (software) rendering left, flat (OpenGL) rendering to the right.

Tags: opengl

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Revision history for this message
Nicolai Hähnle (nha) wrote :
Changed in widelands:
status: New → Confirmed
Shevonar (shevonar)
Changed in widelands:
assignee: nobody → Shevonar (shevonar)
status: Confirmed → In Progress
Revision history for this message
Shevonar (shevonar) wrote :

Merged at revision 6242

Changed in widelands:
status: In Progress → Fix Committed
Revision history for this message
SirVer (sirver) wrote :

Released in build17-rc1.

Changed in widelands:
status: Fix Committed → Fix Released
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