Assertion in load_animations: m_animations not empty
Bug #722789 reported by
Nicolai Hähnle
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Medium
|
Unassigned |
Bug Description
The second time animations are loaded, an assertion is sometimes triggered:
widelands: ...src/
The following steps reproduce this reliably for me with r5855:
1. Start a single player game on "Crater" with default settings.
2. Exit the single player game.
3. Go to Editor -> New game
4. The assertion is triggered while the editor is loading animations
I have also seen this happen when trying to load a replay just after finishing a network game.
I'm targeting it to build16-rc1 for now, because we should definitely try to get rid of known crashes for the release...
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Happens here as well when I follow your instructions.