At a Glance The Barbarian Ironore Mine Lore [tribes/barbarians/oremine/oremine_i_00.png] "I look at my own pick wearing away day by day and I realize why my work is important." Quote from an anonymous miner General Section Ironore mines exploit only 1/3 of the resource. From there on, they will only have a 5% chance of finding iron ore. Purpose: Dig Ironore [tribes/barbarians/ironore/menu.png] out of the ground in mountain terrain. Working radius: 2 Conquer range: n/a Vision range: 4 Dependencies: incoming: [tribes/barbarians/tavern/menu.png][pics/arrow-right.png][tribes/barbarians/ration/menu.png][pics/arrow-right.png][tribes/barbarians/oremine/menu.png] Rations from a Tavern [tribes/barbarians/inn/menu.png][pics/arrow-right.png][tribes/barbarians/ration/menu.png][pics/arrow-right.png][tribes/barbarians/oremine/menu.png] Rations from an Inn [tribes/barbarians/big_inn/menu.png][pics/arrow-right.png][tribes/barbarians/ration/menu.png][pics/arrow-right.png][tribes/barbarians/oremine/menu.png] Rations from a Big Inn outgoing: [tribes/barbarians/resi_iron2/resi_00.png] + [tribes/barbarians/oremine/menu.png][pics/arrow-right.png][tribes/barbarians/ironore/menu.png] Ironore [tribes/barbarians/ironore/menu.png][pics/arrow-right.png][tribes/barbarians/smelting_works/menu.png] To Smelting works Iron ore always goes to the smelting works. There is no other use for it. Building: Space required: a mine plot [pics/mine.png] Upgraded from: n/a Build cost: 2x raw stones [tribes/barbarians/raw_stone/menu.png] 4x trunks [tribes/barbarians/trunk/menu.png] Dismantle yields: 1x raw stones [tribes/barbarians/raw_stone/menu.png] 2x trunks [tribes/barbarians/trunk/menu.png] upgradeable to: Deep Ironore Mine [tribes/barbarians/deep_oremine/menu.png] Workers: Crew required: One Miner or better [tribes/barbarians/miner/menu.png] Workers uses: A pick [tribes/barbarians/pick/menu.png] Experience levels: Miner to Chief Miner (19 EP) Chief Miner to Master Miner (28 EP) Production Performance: If the food supply is steady, an Ironore Mine can produce one Ironore in 65s on average. In Depth The Barbarian Ironore Mine Lore [tribes/barbarians/oremine/oremine_i_00.png] Iron ore and the steel made thereof is the centerpiece of the barbarian economy and used for all tools, weapons and armour. Barbarians have been looking to find that ore wherever they have settled. In fact, more often than not, they have built their houses near to those mountains supplies, and had to give them up when there was no more. Ironore mines are, apart from gold mines, many miners' favourites. The work is as hard as in any other mine, but a little less dirty than coal. General Section Like all mines, Ironore Mines can only be built in mountain terrain, and they will only produce if there is Ironore near the spot on which they were built. You need to send out geologists [tribes/barbarians/geologist/menu.png] to verify if this is the case before you build one. They will confirm the existence of Ironore by placing these signs [tribes/barbarians/resi_iron2/resi_00.png] [tribes/barbarians/resi_iron1/resi_00.png] upon the spot for rich and poor resources respectively. Ironore Mines can exploit Ironore-measures up to the first third of their full content. Even so, if they are kept running, there is a minimal chance (5%) of finding some more iron ore, while their food deliveries continue as usual. When Ironore Mines fail, they should be converted to Deep Ironore Mines, or else be moved to a new spot (dismantle or burn and rebuild). The Barbarian Ironore Mines will produce Iron ore and nothing else besides. Barbarians have no other way of obtaining iron ore than the mines. Advantageous Mine positions depend on the mining resources in the first place; other considerations are: Vicinity to taverns and inns, and to Ironore consumers. Tip! Mines generate a lot of traffic. Make sure to establish a good road system and keep the transportation distances short for both, suppliers and consumers. Dependencies: Ironore [tribes/barbarians/ironore/menu.png] goes to the Smelters [tribes/barbarians/smelter/menu.png] in the Smelting Works [tribes/barbarians/smelting_works/menu.png] to produce metallic iron [tribes/barbarians/iron/menu.png] and steel. There are no other uses for iron ore. Tip! Your need for iron-ore will drastically increase, as soon as you have a Trainingscamp, an Axefactory or Warmill, and an Armoursmithy going. If you can upgrade your Ironore Mines to Deeper Iron Ore Mines at this point, it can help a lot. Building: The Barbarian Ironore Mine is the first in a row of three upgrade stages. You can directly build it, like all other houses, but must then upgrade an existing Ironore Mine for the higher stages. [tribes/barbarians/oremine/menu.png][pics/arrow-right.png][tribes/barbarians/deep_oremine/menu.png][pics/arrow-right.png][tribes/barbarians/deeper_oremine/menu.png] Building the Ironore mine needs: 2 raw stones [tribes/barbarians/raw_stone/menu.png] and 4 trunks [tribes/barbarians/trunk/menu.png]. Dismantling a Ironore mine will yield: 1 raw stone [tribes/barbarians/raw_stone/menu.png] and 2 trunks [tribes/barbarians/trunk/menu.png]. Workers: Miners are not specialized. They can be reassigned from any type of mine to any other (stone, iron, coal and gold) interchangeably and will keep their experience level. A mine that displays "worker missing" is not working at all in this state. The term "vacant" displayed in the workers tab of the house window means that you don't have the missing worker available at this time. This can happen when you have upgraded the mine too early and your crew has not yet reached the required skill level. In this case you must destroy some other mine to set a miner of the required qualification level free. Tip! Keep an eye on the miners' experience points! Do not upgrade your mines before you have the minimal required skill levels and numbers in either the mine you are upgrading or a warehouse. Mind that with the upgrading, the food demands for the mine will also change. An Ironore mine needs only one worker who can be inexperienced. Crew required: One Miner or better [tribes/barbarians/miner/menu.png] A miner is created in a warehouse by giving a pick [tribes/barbarians/pick/menu.png] to a carrier. A young miner becomes Chief miner after 19 Ironores. A Chief miner becomes Master miner after another 28 Ironores. Production Upgrading Ironore mines not only enables the mines to exploit a larger percentage of the measure, but will also produce the resource in a shorter time. In an Ironore Mine, one Ironore is produced in 65 seconds on average. In a Deep Ironore Mine, one Ironore is produced in 39.5 seconds on average. In a Deeper Ironore Mine, one Ironore is produced in 17.6 seconds on average. Upgrading will, however, require more food supply, and the efficiency ratio for Ironore per food sinks when changing from Mine to Deep Mine but rises above the Mine level with the Deeper Mine. Compared to its precursors, Deeper Ironore mines have a better chance of still finding Ironore, when the main vein is exhausted. (10% vs. 5%)