At a Glance The Barbarian Deeper Ironore Mine Lore [tribes/barbarians/deeper_oremine/deeper_oremine_i_00.png] "I look at my own pick wearing away day by day and I realize why my work is important." Quote from an anonymous miner General Section Deeper Ironore mines exploit all of the resource down to the deepest level. But even after having done so, they will still have a 10% chance of finding some more Ironore. Purpose: Dig Ironore [tribes/barbarians/ironore/menu.png] out of the ground in mountain terrain. Working radius: 2 Conquer range: n/a Vision range: 4 Dependencies: incoming: [tribes/barbarians/big_inn/menu.png][/pics/arrow-right.png][tribes/barbarians/meal/menu.png][/pics/arrow-right.png][tribes/barbarians/deeper_oremine/menu.png] Meals from a Big Inn outgoing: [tribes/barbarians/resi_iron2/resi_00.png] + [tribes/barbarians/deeper_oremine/menu.png][/pics/arrow-right.png][tribes/barbarians/ironore/menu.png] Ironore [tribes/barbarians/ironore/menu.png][/pics/arrow-right.png][tribes/barbarians/smelting_works/menu.png] To Smelting works Iron ore always goes to the smelting works. There is no other use for it. Building: Space required: a mine plot[/pics/mine.png] Upgraded from: Deep Ironore Mine[tribes/barbarians/deep_oremine/menu.png] Build cost: 2x raw stones[tribes/barbarians/raw_stone/menu.png] 4x trunks[tribes/barbarians/trunk/menu.png] cost cumulative: 6x raw stones[tribes/barbarians/raw_stone/menu.png] 12x trunks[tribes/barbarians/trunk/menu.png] Dismantle yields: 3x raw stones[tribes/barbarians/raw_stone/menu.png] 6x trunks[tribes/barbarians/trunk/menu.png] upgradeable to:n/a Workers: Crew required: One Master Miner[tribes/barbarians/master-miner/menu.png] plus One Chief Miner or better [tribes/barbarians/chief-miner/menu.png] plus One Miner or better[tribes/barbarians/miner/menu.png] Workers uses:A pick [tribes/barbarians/pick/menu.png] Experience levels: Miner to Chief Miner (19 EP) Chief Miner to Master Miner (28 EP) Production Performance:If the food supply is steady, an Ironore Mine can produce one Ironore in 17.6s on average. In Depth The Barbarian Deeper Ironore Mine Lore [tribes/barbarians/deeper_oremine/deeper_oremine_i_00.png] Iron ore and the steel made thereof is the centerpiece of the barbarian economy and used for all tools, weapons and armour. Barbarians have been looking to find that ore wherever they have settled. In fact, more often than not, they have built their houses near to those mountains supplies, and had to give them up when there was no more. Iron-ore mines are, apart from gold mines, many miners' favorites. The work is as hard as in any other mine, but a little less dirty than coal. This most productive stage of the Barbarian Ironore mine is said to be the miner's favorite. Some attribute this to the fact, that a card game of which barbarians are quite fond, requires three participants. General Section Like all mines, Ironore Mines can only be built in mountain terrain, and they will only produce if there is Ironore near the spot on which they were built. You need to send out geologists [tribes/barbarians/geologist/menu.png] to verify if this is the case. They will confirm the existence of Ironore by placing these signs [tribes/barbarians/resi_iron2/resi_00.png] [tribes/barbarians/resi_iron1/resi_00.png] upon the spot for rich and poor resources respectively. Deeper Ironore Mines can exploit Ironore-measures down to the deepest level and use their full content. But even after having done so, if they are kept running, there is a small chance (10%) of finding some more Ironore, while their food deliveries continue as usual. When Deeper Ironore Mines fail, they should be moved to a new spot (dismantle or burn and rebuild). The Barbarian Ironore Mine will produce Iron ore and nothing else besides. Barbarians have no other way of obtaining iron ore than the mines. Mine positions depend on the mining resources in the first place; other considerations are: Vicinity to taverns and inns, and to Ironore consumers. Tip! Mines generate a lot of traffic. Make sure to establish a good road system and keep the transportation distances short for both, suppliers and consumers. Dependencies: Ironore goes to the Smelters [tribes/barbarians/smelter/menu.png] in the Smelting Works [tribes/barbarians/smelting_works/menu.png] to produce metallic Iron and steel. There are no other uses for Iron ore. Tip! Your need for Iron-ore will drastically increase, as soon as you have a trainingscamp, an axefactory or warmill, and an armoursmithy going. If you can upgrade your iron ore mines to Deeper Iron Ore mines at this point, it can help a lot. Building: The Barbarian Deeper Ironore Mine is the last in a row of three upgrade stages. You cannot directly build it, but must upgrade an existing Deep Ironore mine. [tribes/barbarians/oremine/menu.png][/pics/arrow-right.png][tribes/barbarians/deep_oremine/menu.png][/pics/arrow-right.png][tribes/barbarians/deeper_oremine/menu.png] Building the Ironore mine needs: 2 raw stones [tribes/barbarians/raw_stone/menu.png] and 4 trunks [tribes/barbarians/trunk/menu.png]. Dismantling a Ironore mine will yield: 8 raw stone [tribes/barbarians/raw_stone/menu.png] and 12 trunks [tribes/barbarians/trunk/menu.png]. Workers: Miners are not specialized. They can be reassigned from any type of mine to any other (stone, iron, coal and gold) interchangeably and will keep their experience level. The term "vacant" means that you don't have the missing worker available at this time. This can happen when you have upgraded the mine too early and your crew has not yet reached the required skill level. In this case you must destroy some other mine to set a miner of the missing qualification level free. A mine that displays "worker missing" is not working at all in this state. Tip! Keep an eye on the miners' experience points! Do not upgrade your mines before you have the minimal required skill levels and numbers in either the mine you are upgrading or a warehouse. Mind that with the upgrading, the food demands for the mine will also change. A Deeper Ironore Mine needs three workers with the following experience levels. Crew required: One Master Miner [tribes/barbarians/master-miner/menu.png] plus One Chief Miner or better [tribes/barbarians/chief-miner/menu.png] plus One Miner or better [tribes/barbarians/miner/menu.png] A miner is created in a warehouse by giving a pick [tribes/barbarians/pick/menu.png] to a carrier. A young miner becomes Chief miner after 19 Ironores. A Chief miner becomes Master miner after another 28 Ironores. Production Upgrading Ironore mines not only enables the mines to exploit a larger percentage of the measure, but will also produce the resource in a shorter time. In an Ironore Mine, one Ironore is produced in 65 seconds on average. In a Deep Ironore Mine, one Ironore is produced in 39.5 seconds on average. In a Deeper Ironore Mine, one Ironore is produced in 17.6 seconds on average. Upgrading will, however, require more food supply, and the efficiency ratio for Ironore per food sinks when changing from Mine to Deep Mine but rises above the Mine level with the Deeper Mine. Compared to its precursors, Deeper Ironore mines have a better chance of still finding Ironore, when the main vein is exhausted. (10% vs. 5%)