The fight against red player in barbarian tutorial 3 can be won in just one fight

Bug #674848 reported by kraileth on 2010-11-13
This bug affects 1 person
Affects Status Importance Assigned to Milestone

Bug Description

Now that the old glitch of circumventing the red player is fixed, I stumbled upon another. This one is less severe, but I think that it ruins the concept of the map as well.

If you expand your territory between the lower and the middle mountains (which probably most people will do) and build a fortress right at the frontier, you can attack the enemy donjon there. Conquering this building gives you a good view of the land - far enough to trigger the event where the enemy general flees and his soldiers defect. I guess it is far to easy to beat the red player by just conquering ONE building. Perhaps the donjon should swap places with one of the lower barriers?

Nasenbaer (nasenbaer) on 2011-02-18
Changed in widelands:
milestone: none → build17-rc1
Hans Joachim Desserud (hjd) wrote :

This is certainly possible, also by expanding all the way to the north. Personally though, I haven't seen this as a problem as you still need to face the red player's army.

Changed in widelands:
status: New → Confirmed
tags: added: barbarians campaign
removed: glitch
Nasenbaer (nasenbaer) wrote :

Fixed in bzr rev. 6214 as suggested, by switching the donjon with a lower barrier.

Changed in widelands:
status: Confirmed → Fix Committed
SirVer (sirver) wrote :

Released in build17-rc1.

Changed in widelands:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  Edit
Everyone can see this information.

Other bug subscribers