(campaign branch) shipyards should be disabled in normal games

Bug #672683 reported by Nasenbaer
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Medium
Unassigned

Bug Description

Similiar to the barbarian weaving mill, the shipyard should be disabled in normal games, as long as it has no real use.

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SirVer (sirver)
Changed in widelands:
assignee: nobody → SirVer (sirver)
Revision history for this message
SirVer (sirver) wrote :

I solved this by using wl.game.Players.forbid_buildings{"shipyard"} in all starting conditions of the atlanteans; a forbidden building does not show up anywhere in the game and is therefore like one that can't be build. So the technical implementation is different to the barbarian weaving mill (this one can never be build, as long as the conf file is not changed), but the result should be the same.

I set this to fix committed as it was against the campaigns branch and the fix there is in r5639.

Changed in widelands:
status: Confirmed → Fix Committed
assignee: SirVer (sirver) → nobody
Revision history for this message
SirVer (sirver) wrote :

Released in build16-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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