>I do not know if this behaviour is ok, or if the explosion should only
>be triggered by an assault.
We have never made a difference between ripping or loosing a building,
so I think it is okay.
>Also all workers are launched at once. This cause that stacked workers
>running around the map. For a better understanding see the attached
>image. With a small delay between the launches, this can be avoided, or
>at least reduced. But currently I do not know how to do this.
I think this behaviour is fine.
Thanks for caring for this bug, borim. If you feel it is ready for
prime-time, please create a merge request.
Hi,
>I do not know if this behaviour is ok, or if the explosion should only
>be triggered by an assault.
We have never made a difference between ripping or loosing a building,
so I think it is okay.
>Also all workers are launched at once. This cause that stacked workers
>running around the map. For a better understanding see the attached
>image. With a small delay between the launches, this can be avoided, or
>at least reduced. But currently I do not know how to do this.
I think this behaviour is fine.
Thanks for caring for this bug, borim. If you feel it is ready for
prime-time, please create a merge request.