The engine should support multiple idle animations for carriers
Bug #553180 reported by
SirVer
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
Carriers that have nothing to do should do funny stuff and not stand around. This is bug 536505. The engine should therefore support multiple idle animations that are played randomly between the main idle animation (just standing around).
Changed in widelands: | |
milestone: | none → build16-rc1 |
status: | New → Confirmed |
importance: | Undecided → Wishlist |
Changed in widelands: | |
status: | Expired → Confirmed |
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I supose that in replays there could not be the same animations. I mean, that while playing you can see some cool animations and when repalying the order of cool animations can be altered, or the time when they are fired up may not be the same...