Weaving mill useless for barbarians

Bug #547090 reported by ivh
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Low
Unassigned

Bug Description

Currently, for barbarians, "cloth" is not used by any other building. This makes the weaving-mill useless and I would like to suggest to temporarily "deactivate" it in order to not confuse new players. "Deactivate" could mean to prevent it from showing up in the choices to build, thereby not breaking saved games that have it.

Revision history for this message
Jens Beyer (qcumber-some) wrote :

... guess he's right, cloth was (according to the comments) thought for soldiers and ships.
Soldiers currently don't use it, and ships are a glimpse from the future.

I guess the only thing possible without breaking savegames might be setting buildable=no in the conf. That way it is still valid, but nobody could build it anymore.

Revision history for this message
SirVer (sirver) wrote :

We must not forget about this building in the long run: as soon as ships are available we must remember to reactivate it ;)

Changed in widelands:
status: New → Confirmed
milestone: none → build16-rc1
importance: Undecided → Low
Revision history for this message
Nasenbaer (nasenbaer) wrote :

fixed in 5474

Changed in widelands:
status: Confirmed → Fix Committed
assignee: nobody → Nasenbaer (nasenbaer)
Nasenbaer (nasenbaer)
Changed in widelands:
assignee: Nasenbaer (nasenbaer) → nobody
Revision history for this message
SirVer (sirver) wrote :

Released in build16-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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