Suggestion: Add ability to set preferred work/soldier level
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
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Unassigned |
Bug Description
Military Buildings
For military buildings (or maybe even all buildings that contain soldiers), add the ability to specify a min & max preferred level. This would allow you to house veterans in military buildings near enemies and keep military buildings in safer areas manned by green soldiers. This will require new "changing of the guard" logic, where the new soldier should walk all the way to the military building and arrive *prior* to the old soldier leaving, ensuring that you do not leave buildings with inadequate protection.
This same logic can be carried over to non-military buildings, so you can specify certain levels of workers. For instance, I might have a new mine that I want staffed by inexperienced workers, so they can get trained up. Then, if they level up beyond what I set as my preference and I have another worker of that type available (of a lower level), they should come and relieve them.
Finally, this same should hold true for headquarters & warehouses -- at least for soldiers. This would allow you to keep a reserve of your trained veterans near the front and keep any excess of green soldiers near your training buildings. I'm not sure how much sense it would make to allow this feature for training buildings, however.
I'm currently playing with revision 4751.
Changed in widelands: | |
importance: | Undecided → Wishlist |
tags: | added: military |
moved to feature request