Ship / Sea Mechanics
Bug #536575 reported by
rhdunn
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
As suggested in the forum in the pirates thread.
Some ideas:
* transport vessels -- to move goods over water; different types for different amounts of goods? (simple row boat, larger ferry)
* fishing -- add to the fish supply; different classes and sizes (simple, small fishing boat to large trawler); require fishing hut?
* war ships -- different classes and sizes
* docks -- for housing ships (i.e. the bigger transport & fishing vessels; the small row boats can be launched from a flag near water)
* fishing hut -- if near water (with flag on water), can launch a small fishing boat
* row boats -- used for small goods transfer and fishing huts
Related branches
Changed in widelands: | |
importance: | Undecided → Wishlist |
tags: | added: gameplay ships |
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This needs a blueprint. Proper support for ships would be nice, but again it is important not to overload things.