Ship / Sea Mechanics

Bug #536575 reported by rhdunn
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Fix Released

Bug Description

As suggested in the forum in the pirates thread.

Some ideas:
  * transport vessels -- to move goods over water; different types for different amounts of goods? (simple row boat, larger ferry)
  * fishing -- add to the fish supply; different classes and sizes (simple, small fishing boat to large trawler); require fishing hut?
  * war ships -- different classes and sizes
  * docks -- for housing ships (i.e. the bigger transport & fishing vessels; the small row boats can be launched from a flag near water)
  * fishing hut -- if near water (with flag on water), can launch a small fishing boat
  * row boats -- used for small goods transfer and fishing huts

Tags: gameplay ships

Related branches

Timowi (timo-wingender)
Changed in widelands:
importance: Undecided → Wishlist
tags: added: gameplay ships
Revision history for this message
SirVer (sirver) wrote :

This needs a blueprint. Proper support for ships would be nice, but again it is important not to overload things.

Revision history for this message
SirVer (sirver) wrote :

I set this to incomplete. If someone feels like it, write a proper blueprint.

Changed in widelands:
status: New → Incomplete
Revision history for this message
Nasenbaer (nasenbaer) wrote :

blueprint and first basics are written/implemented - target this to build17

Changed in widelands:
milestone: none → build17-rc1
status: Incomplete → Confirmed
Revision history for this message
Hans Joachim Desserud (hjd) wrote :

The seafaring branch was merged to trunk in r6101 ( and features ships able to transport goods/workers between ports.

Revision history for this message
SirVer (sirver) wrote :

What is missing to set this to fix committed?

Revision history for this message
Nasenbaer (nasenbaer) wrote :

Nothing is missing :).
I will open a seperate bug report for expeditions. As I am not sure if they get ready and stable until Build17 first snow feature freeze, I will target it to Build18-rc1 for now.

This one -> fix committed

Changed in widelands:
status: Confirmed → Fix Committed
Revision history for this message
SirVer (sirver) wrote :

Released in build17-rc1.

Changed in widelands:
status: Fix Committed → Fix Released
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