Soldier statistics

Bug #536536 reported by Nasenbaer
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Wishlist
Unassigned

Bug Description

Wolf Steinmetz suggests a global statistic for soldiers showing their properties
Perhaps this can be made as a list like in trainingsites where users can order the soldiers after level, attack, health, etc.

Changed in widelands:
importance: Undecided → Wishlist
Timowi (timo-wingender)
Changed in widelands:
status: New → Confirmed
tags: added: military
tags: added: statistics
Revision history for this message
SirVer (sirver) wrote :

Setting to incomplete for bug sweeping.

Changed in widelands:
status: Confirmed → Incomplete
Revision history for this message
Launchpad Janitor (janitor) wrote :

[Expired for widelands because there has been no activity for 60 days.]

Changed in widelands:
status: Incomplete → Expired
Revision history for this message
SirVer (sirver) wrote :

I think the images over soldiers adress this nicely.

Changed in widelands:
status: Expired → Fix Released
Revision history for this message
Astuur (wolfsteinmetz) wrote :

Not really, SirVer --- the key word is "global" here.
What I regulary do in a game is to divide the "military strength number" by the number of soldier I have.
That give me a rough idea about how well my soldiers are trained "globally", but not about the distribution.
How many fully trained soldiers do I have?
How many that are trained in evade, but nothing else?
How many newbies?
Such questions cannot be answered, except by concentrating all soldiers in one place, then sending them to some other place and counting them manually on the road.
This isn't really an option in any actual game.

But it's okay to bury this suggestion, because a final solution would need to have a categorisation of soldiers, and we can hardly do that with all possible combinations of 4 skill with up to 5 levels!
Guess we must think of something else.

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