Comment 2 for bug 536504

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spiceskull (spiceskull) wrote : RE: Bigger animals shoul give more meat

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On the size of animals, and what they produce, I have some additional comments:

* 'Furry' animals, such as bear, deer and chamois should also produce 'pelts' - these could be managed in a way similar to wool being produced by the sheep farmer. After all, many items of clothing were made with pelts, and this would add a greater measure of realism to the game. It also gives scope to add further animals in the future, such as beaver.

* Sheep as bobs - surely these should also produce wool as well as meat...the sheep farmer does this already.

* Wolf and Fox? Do these really produce meat in real life? (I live in UK, and have never heard of these animals being edible...) However, in their natural environment they would be a 'hazard' and would attack men and kill livestock.

Overall I have a suggestion for consideration. Bob types, especially animals, could be reviewed. Creatures that 'attack' could be classed 'beast' instead of 'critter.' They could have a nominal attack/defence capability, and would attack carriers going about their work, as in real life. If they were in the vicinity of livestock producers, they could also have an effect on the stock levels or production rates.

All workers should also have attack/defence capabilities, as this would prevent a lone wolf killing the whole tribe. Instead, after a couple of attacks, the workers would have inflicted enough damage to finally kill the animal.

My only reasons for making these suggestions are that they leave scope for future additions of creatures and creature types, and this would allow for user created worlds to enter the realms of fantasy, should they so wish. Trolls and dragons, hiding in the forests, would greatly enhance my own enjoyment of the game, and as there already exist fantasy themed maps (Elven Forest) it is clear that these things have already been considered...