Victory points
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
Calculate victory points as a linear combination of the number of owned locations, wares (including workers), buildings and whatever.
The rulesets should define factors for their types. Scenarios could override the factors. A world could for example define factors for terrain types:
steppe: 6
berg1: 10
schnee: 1
sumpf: 3
strand: 30
wasser: 4
wiese1: 25
wiese2: 25
wiese3: 25
berg2: 10
berg3: 10
berg4: 10
steppe_kahl: 3
wiese4: 25
lava: 1
bergwiese: 17
Similar for wares, workers and buildings. The sum can then be used in trigger conditions or to calculate results in multiplayer games that are not (yet) played to the bitter end. It could be used during the game to show what is sometimes called a "power graph".
Changed in widelands: | |
status: | New → Incomplete |
Changed in widelands: | |
assignee: | nobody → SirVer (sirver) |
Changed in widelands: | |
assignee: | SirVer (sirver) → nobody |
This should be converted to a blueprint if someone is interested of working on this. There are more 'victory condition systems' proposed alogn the bug report system. Could be good to unify all of this bugs on one or more blueprints and let only bugs on bug report system.
Until other developers say something, I will mark this as Whislist.