Different game types.

Bug #536450 reported by nobody
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Fix Released

Bug Description

It would be nice, if players are able, to choose between differnet game-types. (Single- and Multiplayer)

For example:
Autarchy - Game will go until only one player is left. This player will get a success-message than and will be able to choose, wether to end the game than or to play on.

Alliance - Similiar to "autarchy", just that players can win with other players together.

ExpansionLord - The one, who first has got >=xx% of map-area is the winner.

WareLord - The one, who first has got xxx piece of WareX is the winner.

In this context, an end-statistic (similiar to the general-statistics ingame), which pops up in fullscreen after ending the game.
-> might be selectable, if wanted, in options-menu.

Revision history for this message
morswin55-11 (morswin55-11) wrote :

I will suggest only to add rescue game type. In this game player may to rescue all people from settlement. I suppose it may build a many ship and send people out. After any rescues, it received some ware.

The game play will change a lot thanks that.
- We can play only on one player game.
- We must have good economy any time.
- We must burn buildings at end of game, to arrange workers.
- We must look for other players.
- Small players, but with good economy can win.

After one player win, we can capture empty buildings and battle for second place.

Revision history for this message
Raul Ferriz (raul.ferriz) wrote :

This bug is a perfect candidate to make some blueprints and start working.

Changed in widelands:
status: New → Invalid
importance: Undecided → Wishlist
Revision history for this message
SirVer (sirver) wrote :

I set this to incomplete. Maybe someone comes up with a blueprint

Changed in widelands:
status: Invalid → Incomplete
SirVer (sirver)
Changed in widelands:
status: Incomplete → In Progress
SirVer (sirver)
Changed in widelands:
assignee: nobody → SirVer (sirver)
Revision history for this message
SirVer (sirver) wrote :

The framework for such game types is implemented in r5213. The provided win conditions are rather basic and could use some fleshing out. They can be scripted in Lua now, so others will hopefully help with this.

Changed in widelands:
status: In Progress → Fix Committed
Nasenbaer (nasenbaer)
Changed in widelands:
milestone: none → build16-rc1
SirVer (sirver)
Changed in widelands:
assignee: SirVer (sirver) → nobody
Revision history for this message
SirVer (sirver) wrote :

Released in build16-rc1

Changed in widelands:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Related blueprints

Remote bug watches

Bug watches keep track of this bug in other bug trackers.