winning condition
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
| widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
I consider this to be a bug, because there seems to be no useful way to win a game:
I destroyed ever occupied military building of the enemy yet there is no message that says: you win!
Conquering all the enemy warehouses and headquarters should trigger the win signal.
Savegame attached.
regards,
jojojo
gerhard83 (gerhard83) wrote : | #1 |
gerhard83 (gerhard83) wrote : | #2 |
I should add:
Build 4601
it might have to do with what I found out later:
bug 2880211
Raul Ferriz (raul.ferriz) wrote : | #3 |
By now there is not a winning condition. So there is not a way to decide when a player has win the game.
At forums, or mailing list, developers have suggested that would be great to begin defintion for winning conditions. Now the correct way to create a blueprint (I will create a very basic one shortly) with basic winning conditions.
We do not consider this a bug, because Widelands is not a fighting game, so destroying opponents should not be the final objective for the game.
Please, contribute on blueprint or reopen this if you really consider this a bug.
Changed in widelands: | |
status: | New → Invalid |
importance: | Undecided → Low |
status: | Invalid → Incomplete |
Changed in widelands: | |
status: | Incomplete → In Progress |
Changed in widelands: | |
assignee: | nobody → SirVer (sirver) |
Changed in widelands: | |
status: | In Progress → Fix Committed |
Changed in widelands: | |
milestone: | none → build16-rc1 |
Changed in widelands: | |
assignee: | SirVer (sirver) → nobody |
SirVer (sirver) wrote : | #4 |
Released in build16-rc1
Changed in widelands: | |
status: | Fix Committed → Fix Released |
The file no_military_ buildings_ left.wgf was added: savegame