winning condition

Bug #536308 reported by gerhard83 on 2009-10-15
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Fix Released

Bug Description

I consider this to be a bug, because there seems to be no useful way to win a game:
I destroyed ever occupied military building of the enemy yet there is no message that says: you win!
Conquering all the enemy warehouses and headquarters should trigger the win signal.

Savegame attached.


gerhard83 (gerhard83) wrote :

The file no_military_buildings_left.wgf was added: savegame

gerhard83 (gerhard83) wrote :

I should add:
Build 4601

it might have to do with what I found out later:
bug 2880211

Raul Ferriz (raul.ferriz) wrote :

By now there is not a winning condition. So there is not a way to decide when a player has win the game.
At forums, or mailing list, developers have suggested that would be great to begin defintion for winning conditions. Now the correct way to create a blueprint (I will create a very basic one shortly) with basic winning conditions.

We do not consider this a bug, because Widelands is not a fighting game, so destroying opponents should not be the final objective for the game.

Please, contribute on blueprint or reopen this if you really consider this a bug.

Changed in widelands:
status: New → Invalid
importance: Undecided → Low
status: Invalid → Incomplete
SirVer (sirver) on 2010-03-27
Changed in widelands:
status: Incomplete → In Progress
SirVer (sirver) on 2010-03-27
Changed in widelands:
assignee: nobody → SirVer (sirver)
SirVer (sirver) on 2010-04-16
Changed in widelands:
status: In Progress → Fix Committed
Nasenbaer (nasenbaer) on 2010-08-25
Changed in widelands:
milestone: none → build16-rc1
SirVer (sirver) on 2010-09-27
Changed in widelands:
assignee: SirVer (sirver) → nobody
SirVer (sirver) wrote :

Released in build16-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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