Contention for pickup/deliver of resources
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Invalid
|
Undecided
|
Unassigned | ||
widelands (Debian) |
Fix Released
|
Unknown
|
Bug Description
The mechanic for picking up/delivering resources seems majorly flawed.
I have problems with deadlock (3 carriers all waiting to deliver to one flag, or the headquarters). You can see this in my attached saved game, near the wheat farms.
Similarly, moving resources is also significantly slowed down due when waiting for another carrier - you can see this below my carpenter right outside my headquarters in the saved game.
I also encountered a situation where a carrier would pick up one resource, carry it to a flag, then pick it up again and carry it back - over and over. The pathing logic seems not to be able to handle loops very well :/
I wasn't able to reproduce it in the saved game.
On the other hand, great job so far! This game will be wonderful once it's done.
Changed in widelands: | |
status: | Fix Released → Confirmed |
Changed in widelands (Debian): | |
status: | Unknown → Confirmed |
Changed in widelands (Debian): | |
status: | Confirmed → Fix Released |
Logged In: YES
user_id=31104
Originator: NO
It is intentional that carriers wait to deliver to a flag if it is full. But of course the transport system needs to become smarter. We are very aware of that.