Random tribes crash multiplayer client

Bug #1842396 reported by GunChleoc
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Won't Fix
Critical
Unassigned

Bug Description

When opening a new game (either from map or a savegame) with random tribes, the client will crash on gamestart with

[NetClient] Closing network socket connected to 127.0.0.1:7396.
terminate called after throwing an instance of 'GameSettingsProvider::NoTribe'

Thread 1 "widelands" received signal SIGABRT, Aborted.
__GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:51
51 ../sysdeps/unix/sysv/linux/raise.c: No such file or directory.
(gdb) backtrace
#0 __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:51
#1 0x00007ffff4c30801 in __GI_abort () at abort.c:79
#2 0x00007ffff5a2f957 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#3 0x00007ffff5a35ab6 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#4 0x00007ffff5a35af1 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#5 0x00007ffff5a35d79 in __cxa_rethrow () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#6 0x000000000154a900 in GameClient::run (this=0x7fffffff9cc0) at ../src/network/gameclient.cc:286
#7 0x0000000000f59416 in WLApplication::mainmenu_multiplayer (this=0x6120000001c0) at ../src/wlapplication.cc:1292
#8 0x0000000000f4c9c0 in WLApplication::mainmenu (this=0x6120000001c0) at ../src/wlapplication.cc:1116
#9 0x0000000000f4ab7d in WLApplication::run (this=0x6120000001c0) at ../src/wlapplication.cc:476
#10 0x0000000000f3f893 in main (argc=1, argv=0x7fffffffdea8) at ../src/main.cc:44
(gdb)

Savegame with game setup attached

Related branches

Revision history for this message
GunChleoc (gunchleoc) wrote :
Notabilis (notabilis27)
Changed in widelands:
status: New → Confirmed
Notabilis (notabilis27)
Changed in widelands:
status: Confirmed → Fix Committed
Revision history for this message
GunChleoc (gunchleoc) wrote :
GunChleoc (gunchleoc)
Changed in widelands:
status: Fix Committed → Won't Fix
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