Production site ware request fullfilled before equipping worker request
Bug #1827795 reported by
Tino
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
Consider the following situation for babarians:
- Stored: No trainer, 5 axes
Then build a barracks.
Expected outcome:
- One trainer gets equipped with an ax, 4 axes are stored to the baracks, 4 soldiers can be trained.
Current outcome:
- 5 axes are delivered to the baracks, no soldier gets trained due to missing trainer.
In my opinion the ware request to "build a worker" should always prioritized to a ware request from a building.
This was discussed several times and we endet in the solution to add 3 trainers to the starting conditions. The conclusion was that only experienced players may need more than 3 buildings which need a trainer. And experienced players should be able to find the way to get an additional trainer (e.g. by just reducing the amount of axes in the barracks).
But i am not against prioritizing building a worker.