Comment 4 for bug 1817664

Revision history for this message
Benedikt Straub (nordfriese) wrote :

Internally, everything works fine. The atlantean soldier is killed by a lucky hit from the frisian soldier and dies. He does not get a new attack turn afterwards. So it looks like for some reason, we either show an unrequested attack animation or the battle animations are generally out of sync...

NOCOM: get_battle_work() called, frisian soldier´s turn is being computed...
NOCOM: Attacker´s health is 5444, defender´s health is 1878
NOCOM: Attacker´s health is 5444, defender´s health is 1878
NOCOM: Calculating combat round.
       NOCOM: New combat round starting
       NOCOM: Attacker (frisians) health is 5444, defender (atlanteans) health is 1878
       NOCOM: Hit chance 82
       NOCOM: Hit!
       NOCOM: Attack strength is 2537
       NOCOM: Real damage is 1979
NOCOM: Waking up opponent.
NOCOM: Showing appropriate anim attack_success_e for frisians soldier.
       End of turn.

NOCOM: get_battle_work() called, atlantean soldier´s turn is being computed...
NOCOM: Attacker´s health is 1878, defender´s health is 5444
NOCOM: Attacker´s health is 1878, defender´s health is 5444
NOCOM: Round was just fought, nobody is ready for the next one yet.
NOCOM: Showing appropriate anim evade_failure_w for atlanteans soldier.
       End of turn.

NOCOM: get_battle_work() called, atlantean soldier´s turn is being computed...
NOCOM: Attacker´s health is 1878, defender´s health is 5444
NOCOM: Applying 1979 damage points to atlanteans soldier
NOCOM: Attacker´s health is 0, defender´s health is 5444
NOCOM: The battle is over, atlanteans soldier has lost.

NOCOM: get_battle_work() called, frisian soldier´s turn is being computed...
NOCOM: Attacker´s health is 5444, defender´s health is 0
NOCOM: Attacker´s health is 5444, defender´s health is 0
NOCOM: Opponent is not ready yet, showing evade anim...

<no more output for this battle>