Territorial Time does not end when all opponents have been destroyed
Bug #1805082 reported by
GunChleoc
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
When all opponents' warehouses have been destroyed, Territorial Time keeps on running instead of reporting the game results.
We should pull out and reuse the functionality from Autocrat in all win conditions.
Related branches
lp:~widelands-dev/widelands/bug-1802629-territorial-crash
- GunChleoc: Approve (code)
- hessenfarmer: Needs Resubmitting
-
Diff: 118 lines (+21/-13)3 files modifieddata/scripting/win_conditions/territorial_functions.lua (+10/-6)
data/scripting/win_conditions/territorial_lord.lua (+6/-3)
data/scripting/win_conditions/territorial_time.lua (+5/-4)
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | hessenfarmer (stephan-lutz) → nobody |
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fixed this with the territorial fix branch. As this is part of the fix it should be in b20