AI does not cope with two barracks after human player
Bug #1800818 reported by
Toni Förster
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
Setup: 3 Human players. The game was saved and then closed, reopened and all human players were substituted by AIs (normal).
After a while the game (speed up) crashed with this out put on the console:
Assertion failed: (site.bo-
Abort trap: 6
But this only happens with the debug build, not the release.
Related branches
lp:~widelands-dev/widelands/bug-1800818
- GunChleoc: Approve
-
Diff: 23 lines (+13/-0)1 file modifiedsrc/ai/defaultai.cc (+13/-0)
Changed in widelands: | |
status: | New → Confirmed |
importance: | Undecided → Low |
assignee: | nobody → TiborB (tiborb95) |
summary: |
- crash related to AI in debug build + AI does not cope with two barracks after human player |
Changed in widelands: | |
status: | Confirmed → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | TiborB (tiborb95) → nobody |
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It is about Barracks. AI builds only 1 and here it encounters two (built by human player before).
This is common problem what to do with such building, dismantle on the spot? When human player goes on with the game he will complain how stupid AI was....