Save all subdirectories in scripting packet

Bug #1786430 reported by GunChleoc on 2018-08-10
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Won't Fix

Bug Description

Since the scripting packet can now contain tribe units, we should also saveload all subdirectories to make it easier to define custom animations etc.

GunChleoc (gunchleoc) on 2018-10-28
Changed in widelands:
status: New → Confirmed
kaputtnik (franku) wrote :

While i generally agree, we should have some checks to prevent unwanted files. As far i remember SirVer talked about a map on the server which contained an unwanted file (text file or a script?).

E.g.: It should be prevented to add a custom license to a map.

No idea how to make a check for this though.

GunChleoc (gunchleoc) wrote :

I guess a file extension check would be a start.

GunChleoc (gunchleoc) on 2018-10-31
Changed in widelands:
assignee: nobody → GunChleoc (gunchleoc)
status: Confirmed → In Progress
GunChleoc (gunchleoc) wrote :
Changed in widelands:
status: In Progress → Won't Fix
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