Carriers searching for warehouse may stop on flags
Bug #1784180 reported by
ypopezios
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Low
|
Unassigned |
Bug Description
Steps to reproduce:
1. Start a new game with an HQ (or pick a warehouse in the middle of a game).
2. Build one road from the HQ (better small and straight).
3. Build another road from the end of the first road (one road is not enough).
4. Wait for the carriers of the two new roads to take their idle positions.
5. Set game speed to pause (this seems important).
6. Destroy the first road (the one close to HQ).
7. Destroy the second road (order matters).
8. Set game speed back to normal.
9. Watch the two carriers walk around. If they reach a flag, high chances they stop there (they are supposed to stop for a moment, but in this case they don't resume walking).
Related branches
tags: |
added: economy removed: carriers |
Changed in widelands: | |
milestone: | none → build20-rc1 |
Changed in widelands: | |
status: | New → Confirmed |
Changed in widelands: | |
status: | Confirmed → In Progress |
assignee: | nobody → GunChleoc (gunchleoc) |
Changed in widelands: | |
milestone: | build20-rc1 → build21-rc1 |
assignee: | GunChleoc (gunchleoc) → nobody |
status: | In Progress → Confirmed |
importance: | Undecided → Low |
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Hm, i can't reproduce this. Maybe i do something wrong:
Destroying the road by removing a flag or removing a road?
In step 6: Do you mean the whole road, or just the first segment of the road?
The stopped carrier(s) are the one from the second road, build in step 3?
What does 'high chances' mean? Sometimes the carriers do stop at a flag and sometimes not? So one has to repeat the given steps until this happens?
Can you provide a screenshot?