Frisians 1: relocate port space
Bug #1783115 reported by
MP
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
I have a blue port icon on my map build spaces, but no actual option to build a port. I also don't have the ability to have a weaver or a shipbuilder.
Windows_x64.
title bar: build master-
Related branches
lp:~widelands-dev/widelands/fri-01-portspace
- GunChleoc: Approve
- MP: Pending requested
-
Diff: 154 lines (+18/-24)9 files modifieddata/campaigns/fri01.wmf/elemental (+1/-1)
data/campaigns/fri01.wmf/objective (+1/-1)
data/campaigns/fri01.wmf/player_names (+3/-3)
data/campaigns/fri01.wmf/player_position (+2/-2)
data/campaigns/fri01.wmf/port_spaces (+4/-3)
data/campaigns/fri01.wmf/scripting/init.lua (+0/-1)
data/campaigns/fri01.wmf/scripting/mission_thread.lua (+1/-8)
data/campaigns/fri01.wmf/scripting/texts.lua (+3/-2)
data/campaigns/fri01.wmf/version (+3/-3)
Changed in widelands: | |
assignee: | nobody → Benedikt Straub (nordfriese) |
importance: | Undecided → High |
milestone: | none → build20-rc1 |
tags: | added: scenario |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | Benedikt Straub (nordfriese) → nobody |
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Can´t reproduce. I installed the same version on my Win10 and loaded the savegame, but everything is fine there. Shipyard and weaving mill are available in the actions menu, and when I click on the port icon I can build a port.
The only trouble with this savegame is that the flood is already so far east that there´s no chance of completing the port in time ;)