high processor load single player launch game screen
Bug #1769344 reported by
hessenfarmer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
While starting a single player game with a big map / a lot of players the game creates a very high processor load as soon as you reach the launch game screen where to chosse the win condition and the tribe of each player. If some players are deactivated the load is reduced. On my old machine 8 players are causing 50% processor load with the mouse slowed down in response.
Related branches
lp:~widelands-dev/widelands/bug-1769344-sp-thinks-too-much
- Notabilis: Approve
- GunChleoc: Needs Resubmitting
-
Diff: 315 lines (+69/-43)8 files modifiedsrc/ui_fsmenu/launch_game.cc (+0/-7)
src/ui_fsmenu/launch_game.h (+0/-4)
src/ui_fsmenu/launch_mpg.cc (+7/-0)
src/ui_fsmenu/launch_mpg.h (+2/-1)
src/ui_fsmenu/launch_spg.cc (+45/-24)
src/ui_fsmenu/launch_spg.h (+4/-2)
src/wui/playerdescrgroup.cc (+10/-4)
src/wui/playerdescrgroup.h (+1/-1)
tags: | added: ui |
Changed in widelands: | |
assignee: | nobody → GunChleoc (gunchleoc) |
status: | New → In Progress |
Changed in widelands: | |
status: | In Progress → Fix Committed |
assignee: | GunChleoc (gunchleoc) → nobody |
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Can probably be fixed easily by set_thinks(false)