Frisians have no "village" starting condition
Bug #1758714 reported by
GunChleoc
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
High
|
Unassigned |
Bug Description
The new "village" starting condition is still missing for the Frisians
Related branches
lp:~widelands-dev/widelands/frisians-tweak
- GunChleoc: Approve
-
Diff: 511 lines (+185/-60)19 files modifieddata/campaigns/fri01.wmf/scripting/init.lua (+3/-0)
data/campaigns/fri01.wmf/scripting/mission_thread.lua (+1/-1)
data/tribes/buildings/productionsites/frisians/armor_smithy_large/helptexts.lua (+4/-4)
data/tribes/buildings/productionsites/frisians/armor_smithy_small/helptexts.lua (+4/-4)
data/tribes/buildings/productionsites/frisians/barracks/helptexts.lua (+4/-7)
data/tribes/buildings/productionsites/frisians/hunters_house/helptexts.lua (+9/-6)
data/tribes/buildings/productionsites/frisians/recycling_center/helptexts.lua (+4/-4)
data/tribes/buildings/productionsites/frisians/scouts_house/helptexts.lua (+5/-5)
data/tribes/buildings/productionsites/frisians/shipyard/helptexts.lua (+5/-5)
data/tribes/buildings/productionsites/frisians/weaving_mill/helptexts.lua (+4/-4)
data/tribes/frisians.lua (+11/-13)
data/tribes/preload.lua (+1/-0)
data/tribes/scripting/starting_conditions/frisians/village.lua (+115/-0)
data/tribes/wares/fruit/init.lua (+1/-1)
data/tribes/wares/sword_curved/init.lua (+1/-1)
data/tribes/wares/sword_double/init.lua (+1/-1)
data/tribes/wares/sword_long/init.lua (+1/-1)
data/tribes/wares/sword_short/init.lua (+1/-1)
data/txts/developers.json (+10/-2)
Changed in widelands: | |
status: | New → In Progress |
Changed in widelands: | |
assignee: | Benedikt Straub (nordfriese) → nobody |
status: | In Progress → Fix Committed |
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Fixed in build20-rc1