Improved Map for 1st Frisian campain

Bug #1750261 reported by Klaus Halfmann
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Wishlist
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Bug Description

Hello Benededikt,

I took the Liberty to to add some variations to the Map of your first scenario.
THis change should not affect Gameplay in any way, but make the map more interesting.
Maybe you want to add some sand at the cost, whcih I did not to leave the basic layout
as is. you can contact me via PM at the widelands side (or via this ticket of cause).

Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :
Revision history for this message
Benedikt Straub (nordfriese) wrote :

Your improved map looks nice :)
But I´m reluctant to change it like this. The map is based on the real Langeneß, and some of your additions don´t fit in well with that imho.
What do you think of this map? It has bushes on the Warfen, pebbles and a kind of heightless Deich around the shore, and less monotonous meadows. I wouldn´t expect any wl animals on the island except sheep, and no remains of buildings, standing stones etc on the ground (they´d all have been swept away long ago by the frequent stormfloods :) )

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Klaus Halfmann (klaus-halfmann) wrote :

Better.

Was no aware that you had a real Island in Mind ;-)
    https://de.wikipedia.org/wiki/Langene%C3%9F

OK looks better now. Ill start a testplay with this one again.

Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :

I copied this to the frisian branch an renamed it so I could start it like

$ ./widelands --scenario=/Users/klaus/develop/widelands-repo/frisians/data/campaigns/fri0y.wmf

But it look like some tribe specifi files are missing?

Error in Lua Coroutine
[/Users/klaus/develop/widelands-repo/frisians/src/scripting/lua_errors.cc:22] [/Users/klaus/develop/widelands-repo/frisians/src/scripting/lua_errors.cc:22] Unknown building type: 'frisians_clay_pit'
stack traceback:
 [string "scripting/starting_conditions.lua"]:56: in main chunk
stack traceback:
 [string "scripting/mission_thread.lua"]:154: in function <[string "scripting/mission_thread.lua"]:149>
Send message to all players and pause game

Maybe an Error on my side?

Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :

OK, Needed to update the branch first!.
You are really busy updating that branch ....

Revision history for this message
Klaus Halfmann (klaus-halfmann) wrote :

There is one obvious flaw :-) I can see the complete map right from the start, mmh

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Klaus Halfmann (klaus-halfmann) wrote :

Sorry I got stuck again:

Story Message Box: using NEW font renderer.
Error in Lua Coroutine
[/Users/klaus/develop/widelands-repo/frisians/src/scripting/lua_errors.cc:22] [string "scripting/coroutine.lua"]:32: [string "scripting/mission_thread.lua"]:9: attempt to call a nil value (method 'radius')
Send message to all players and pause game
Gamesave: save requested: De Grote Mandrenke (Start producing bricks)

From the map point of view you can include this in the frisian branch,
fro the lua error, I dont know ....

Revision history for this message
Benedikt Straub (nordfriese) wrote :

The lua crash with the nil-value-'radius' was only a typo, the fact that you could see everything was a leftover from a test. I fixed both issues and uploaded the new map to the branch now.

Changed in widelands:
assignee: Benedikt Straub (nordfriese) → nobody
status: New → Fix Committed
Changed in widelands:
milestone: none → build20-rc1
Revision history for this message
GunChleoc (gunchleoc) wrote :

Fixed in build20-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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