Do not remove dead trees automatically
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Won't Fix
|
Wishlist
|
Unassigned |
Bug Description
There are some dead trees immovables which get automatically removed from the map after some time.
I want to suggest to remove the auto removing.
Reason:
Dead trees are a visual addition to a map. A map designer places them to give an area of the map a specific 'feeling'. E.g. placing them on desert terrains to make it clear to the player that there was some time ago a fertile ground, but now it is dry. If the dead trees get automatically removed from the map, a player may never see them and so the map designers approach runs out.
It should be no problem if dead trees do never remove automatically, because they have size = "none" and do not occupy any building space. Also if a road or building needs the space they get removed.
description: | updated |
Changed in widelands: | |
importance: | Undecided → Wishlist |
summary: |
- Keep dead trees + Do not remove dead trees automatically |
I think that living trees can also die, and a simple solution might litter a map with dead trees over time. This assumption needs to be confirmed though.
I can think of the following solutions:
1. Have 2 types of dead trees, one permanent, one that will disappear over time (meh)
2. Don't let living trees go dead (do we lose anything here?)
3. Allow foresters to plant a saplings that will replace dead trees (I'm in favor, but it needs an engine change)
4. Give dead trees a random chance to disappear (too complicated?)