Deallocated Meory usage from GameMainMenuSaveGame::entry_selected
Bug #1734126 reported by
Klaus Halfmann
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Critical
|
Unassigned |
Bug Description
http://
shows me that some deallcoated memotry is used here:
void GameMainMenuSav
ok_.set_
load_or_
if (load_or_
const SavegameData& gamedata = *load_or_
-> filename_
-> FileSystem:
}
}
will now take apart that expression to find the details
Klaus, you are doing invaluable work lately with your ASAN investigations! Thanks!