priority (wood) at building is ignored

Bug #1733173 reported by LAZA
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Expired
Undecided
Unassigned

Bug Description

Release 19 on Manjaro Linux

Playing a game against 3 random enemies on "Elfenwälder" / Elves forest?

I set the preference in the building menu (green light for wood) to built at first the ranger and wood cutter.
The ranger was built first, but then two other buildings missing wood were finished - and not the wood cutter.

Tags: economy
Revision history for this message
LAZA (laza74) wrote :
description: updated
LAZA (laza74)
summary: - preferences of wood is ignored
+ priority (wood) at building is ignored
kaputtnik (franku)
Changed in widelands:
status: New → Incomplete
Revision history for this message
kaputtnik (franku) wrote :

Can you describe in which order you have started to build the buildings? And in which order the builders arrived at the construction sites?

Maybe the demand for wood was first for the other two buildings and the demand for the woodcutter was afterwards?

Din't looked into the save game yet, because i have to recompile build19 first to get the updated boost version working with it.

GunChleoc (gunchleoc)
tags: added: economy
removed: wood
Revision history for this message
GunChleoc (gunchleoc) wrote :

The buildings are already built in the savegame, so it won't tell us anything.

My guess is that the other buildings already had their ware requests assigned before the priority was changed. I also don't know how the priority weighing system works and if time is a factor there as well. It would be good to have priority sites serviced first though.

Revision history for this message
LAZA (laza74) wrote :

Would it help if i upload other (automatic) savegames before i built this?

I cannot remember, in which order i built them...

Revision history for this message
GunChleoc (gunchleoc) wrote :

I think we're OK, this is probably pretty easy to reproduce. I have waited around often for priority wares to arrive.

Revision history for this message
kaputtnik (franku) wrote :

I think it works as expected.

In the attached save game are three construction sites for barriers, but they aren't connected to the headquarters. The one in south have set priority for all construction wares to 'green'. If i connect the construction site north/east with the headquarters, so that this is the only connection to all barriers, the construction site in the south has the longest way of transporting wares. In Result all needed wares are transported first to this construction site (in the south).

Revision history for this message
Launchpad Janitor (janitor) wrote :

[Expired for widelands because there has been no activity for 60 days.]

Changed in widelands:
status: Incomplete → Expired
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