[Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d38700 (LWP 7193)] [New Thread 0x7fffea446700 (LWP 7194)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) SoundHandler: loaded song "music/intro_00.ogg" SoundHandler: loaded song "music/menu_00.ogg" Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 1ms ┃ Terrains: 6ms ┃ Immovables: 118ms ┃ Critters: 125ms ┗━ took: 250ms Loading the world took 257ms ┏━ Running Lua for tribes: ┃ Ships: 14ms ┃ Wares: 14ms ┃ Immovables: 10ms ┃ Workers: 481ms ┃ Warehouses: 6ms ┃ Markets: 0ms ┃ Productionsites: 273ms ┃ Trainingsites: 8ms ┃ Militarysites: 11ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 16ms ┗━ took: 835ms Loading the tribes took 836ms Game: Reading Player Info took 1130ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 3ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 11ms Reading Map Objects ... took 384ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 6ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 1ms Reading Allowed Building Types Data ... took 0ms Reading Node Ownership Data ... took 2ms Reading Exploration Data ... took 5ms Reading Flag Data ... took 87ms Reading Road Data ... took 3ms Reading Building Data ... took 45ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 92ms Reading Buildingdata Data ... took 11ms Second and third phase loading Map Objects ... took 35ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 35ms Reading Player Message Data ... took 10ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Elven Forests' took 901ms Game: read_complete took: 901ms Game: Reading Player Economies Info ... WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 13ms Game: Parsing messages ... took 1ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 2051ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 175ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 6ms Writing Terrain Data ... took 54ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 12ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 8ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 187ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 27ms Writing Buildingdata Data ... took 29ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 9ms Writing Players Unseen Data ... took 48ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 1ms Writing map images ... took 0ms MapSaver::save() for 'Elven Forests' took 449ms Game: Writing Map Data took 449ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 590ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1217ms SaveHandler::save_game() took 1217ms Reloading the game from replay TI(5103): destination disappeared or economy mismatch -> fail TI(4452): destination disappeared or economy mismatch -> fail TI(4235): destination disappeared or economy mismatch -> fail TI(4597): destination disappeared or economy mismatch -> fail TI(5193): destination disappeared or economy mismatch -> fail TI(4208): destination disappeared or economy mismatch -> fail TI(5367): destination disappeared or economy mismatch -> fail TI(4552): destination disappeared or economy mismatch -> fail TI(4823): destination disappeared or economy mismatch -> fail TI(4877): destination disappeared or economy mismatch -> fail TI(4915): destination disappeared or economy mismatch -> fail TI(4968): destination disappeared or economy mismatch -> fail TI(5061): destination disappeared or economy mismatch -> fail TI(5157): destination disappeared or economy mismatch -> fail TI(5263): destination disappeared or economy mismatch -> fail TI(5487): destination disappeared or economy mismatch -> fail TI(4228): destination disappeared or economy mismatch -> fail TI(4591): destination disappeared or economy mismatch -> fail TI(4720): destination disappeared or economy mismatch -> fail TI(4251): destination disappeared or economy mismatch -> fail TI(4635): destination disappeared or economy mismatch -> fail TI(4257): destination disappeared or economy mismatch -> fail TI(4741): destination disappeared or economy mismatch -> fail TI(4696): destination disappeared or economy mismatch -> fail TI(5536): destination disappeared or economy mismatch -> fail TI(5522): destination disappeared or economy mismatch -> fail TI(5453): destination disappeared or economy mismatch -> fail TI(5466): destination disappeared or economy mismatch -> fail TI(5571): destination disappeared or economy mismatch -> fail TI(5600): destination disappeared or economy mismatch -> fail TI(5455): destination disappeared or economy mismatch -> fail TI(5629): destination disappeared or economy mismatch -> fail TI(5075): destination disappeared or economy mismatch -> fail TI(5635): destination disappeared or economy mismatch -> fail TI(5503): destination disappeared or economy mismatch -> fail TI(5526): destination disappeared or economy mismatch -> fail TI(5121): destination disappeared or economy mismatch -> fail TI(5403): destination disappeared or economy mismatch -> fail TI(5185): destination disappeared or economy mismatch -> fail TI(5415): destination disappeared or economy mismatch -> fail TI(5338): destination disappeared or economy mismatch -> fail TI(5717): destination disappeared or economy mismatch -> fail TI(5653): destination disappeared or economy mismatch -> fail TI(5207): destination disappeared or economy mismatch -> fail TI(5279): destination disappeared or economy mismatch -> fail TI(4838): destination disappeared or economy mismatch -> fail TI(5239): destination disappeared or economy mismatch -> fail TI(5213): destination disappeared or economy mismatch -> fail TI(5297): destination disappeared or economy mismatch -> fail TI(5412): destination disappeared or economy mismatch -> fail TI(4881): destination disappeared or economy mismatch -> fail TI(4903): destination disappeared or economy mismatch -> fail TI(5697): destination disappeared or economy mismatch -> fail TI(5643): destination disappeared or economy mismatch -> fail TI(5257): destination disappeared or economy mismatch -> fail TI(5447): destination disappeared or economy mismatch -> fail TI(5556): destination disappeared or economy mismatch -> fail TI(4682): destination disappeared or economy mismatch -> fail TI(5156): destination disappeared or economy mismatch -> fail TI(4687): destination disappeared or economy mismatch -> fail TI(5028): destination disappeared or economy mismatch -> fail TI(4704): destination disappeared or economy mismatch -> fail TI(5052): destination disappeared or economy mismatch -> fail TI(4775): destination disappeared or economy mismatch -> fail TI(4790): destination disappeared or economy mismatch -> fail TI(5381): destination disappeared or economy mismatch -> fail TI(5411): destination disappeared or economy mismatch -> fail TI(5418): destination disappeared or economy mismatch -> fail TI(5036): destination disappeared or economy mismatch -> fail TI(5512): destination disappeared or economy mismatch -> fail TI(4630): destination disappeared or economy mismatch -> fail TI(5607): destination disappeared or economy mismatch -> fail TI(5134): destination disappeared or economy mismatch -> fail TI(4521): destination disappeared or economy mismatch -> fail TI(5101): destination disappeared or economy mismatch -> fail TI(5445): destination disappeared or economy mismatch -> fail TI(4553): destination disappeared or economy mismatch -> fail TI(5637): destination disappeared or economy mismatch -> fail TI(4938): destination disappeared or economy mismatch -> fail TI(5218): destination disappeared or economy mismatch -> fail TI(5176): destination disappeared or economy mismatch -> fail TI(5183): destination disappeared or economy mismatch -> fail TI(5261): destination disappeared or economy mismatch -> fail TI(5409): destination disappeared or economy mismatch -> fail TI(4412): destination disappeared or economy mismatch -> fail TI(5037): destination disappeared or economy mismatch -> fail TI(5138): destination disappeared or economy mismatch -> fail TI(5129): destination disappeared or economy mismatch -> fail TI(5020): destination disappeared or economy mismatch -> fail TI(5544): destination disappeared or economy mismatch -> fail TI(4683): destination disappeared or economy mismatch -> fail TI(4724): destination disappeared or economy mismatch -> fail TI(4749): destination disappeared or economy mismatch -> fail TI(4808): destination disappeared or economy mismatch -> fail TI(4943): destination disappeared or economy mismatch -> fail TI(4993): destination disappeared or economy mismatch -> fail TI(5071): destination disappeared or economy mismatch -> fail TI(5549): destination disappeared or economy mismatch -> fail TI(5561): destination disappeared or economy mismatch -> fail TI(5221): destination disappeared or economy mismatch -> fail TI(4480): destination disappeared or economy mismatch -> fail TI(4444): destination disappeared or economy mismatch -> fail TI(4476): destination disappeared or economy mismatch -> fail TI(4586): destination disappeared or economy mismatch -> fail TI(4507): destination disappeared or economy mismatch -> fail TI(4651): destination disappeared or economy mismatch -> fail TI(4545): destination disappeared or economy mismatch -> fail TI(4583): destination disappeared or economy mismatch -> fail TI(4311): destination disappeared or economy mismatch -> fail TI(4339): destination disappeared or economy mismatch -> fail TI(4343): destination disappeared or economy mismatch -> fail TI(4362): destination disappeared or economy mismatch -> fail TI(4389): destination disappeared or economy mismatch -> fail TI(4387): destination disappeared or economy mismatch -> fail TI(4371): destination disappeared or economy mismatch -> fail TI(4437): destination disappeared or economy mismatch -> fail TI(4843): destination disappeared or economy mismatch -> fail TI(4876): destination disappeared or economy mismatch -> fail TI(4914): destination disappeared or economy mismatch -> fail TI(4948): destination disappeared or economy mismatch -> fail TI(5034): destination disappeared or economy mismatch -> fail TI(5078): destination disappeared or economy mismatch -> fail TI(5192): destination disappeared or economy mismatch -> fail TI(5274): destination disappeared or economy mismatch -> fail TI(4978): destination disappeared or economy mismatch -> fail TI(4205): destination disappeared or economy mismatch -> fail TI(5217): destination disappeared or economy mismatch -> fail TI(4181): destination disappeared or economy mismatch -> fail TI(5278): destination disappeared or economy mismatch -> fail TI(4638): destination disappeared or economy mismatch -> fail TI(5302): destination disappeared or economy mismatch -> fail TI(4563): destination disappeared or economy mismatch -> fail TI(5308): destination disappeared or economy mismatch -> fail TI(5247): destination disappeared or economy mismatch -> fail TI(5539): destination disappeared or economy mismatch -> fail TI(5440): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 35ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 11ms Reading Map Objects ... took 380ms Reading Player Start Position Data ... took 1ms Reading Resources Data ... took 6ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 2ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 87ms Reading Road Data ... took 2ms Reading Building Data ... took 44ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 92ms Reading Buildingdata Data ... took 11ms Second and third phase loading Map Objects ... took 35ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 34ms Reading Player Message Data ... took 7ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Elven Forests' took 892ms Game: read_complete took: 892ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 12ms Game: Parsing messages ... took 1ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 946ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for empire_foresters_house 2: AI 'weak' mode: applying limit 2 building(s) for empire_stonemasons_house 2: AI 'weak' mode: applying limit 2 building(s) for empire_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for empire_bakery 2: AI 'weak' mode: applying limit 2 building(s) for empire_brewery 2: AI 'weak' mode: applying limit 3 building(s) for empire_vineyard 2: AI 'weak' mode: applying limit 2 building(s) for empire_winery 2: AI 'weak' mode: applying limit 2 building(s) for empire_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for empire_farm 2: AI 'weak' mode: applying limit 3 building(s) for empire_sheepfarm 2: AI 'weak' mode: applying limit 2 building(s) for empire_barracks 2: AI 'weak' mode: applying limit 2 building(s) for empire_colosseum 2: AI 'weak' mode: applying limit 2 building(s) for empire_arena 2: AI 'weak' mode: applying limit 1 building(s) for empire_trainingcamp 2: expedition max duration = 6975 (116 minutes), map area root: 160 ComputerPlayer(3): initializing as type 1 ... DNA initialized 3: 0 basic buildings in savegame file. 3: AI 'weak' mode: applying limit 5 building(s) for barbarians_rangers_hut 3: AI 'weak' mode: applying limit 3 building(s) for barbarians_fishers_hut 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_hunters_hut 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_wood_hardener 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_lime_kiln 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_smelting_works 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_metal_workshop 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_barracks 3: AI 'weak' mode: applying limit 3 building(s) for barbarians_farm 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_battlearena 3: AI 'weak' mode: applying limit 1 building(s) for barbarians_trainingcamp 3: expedition max duration = 6975 (116 minutes), map area root: 160 ComputerPlayer(4): initializing as type 1 ... DNA initialized 4: 0 basic buildings in savegame file. 4: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 4: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 4: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 4: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 4: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 4: expedition max duration = 6975 (116 minutes), map area root: 160 SoundHandler: loaded song "music/ingame_07.ogg" 3: attacking site at 150x 58, score 9, with 5 soldiers, attacking 1 times, after 12658 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 3: attacking site at 150x 58, score 9, with 5 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 3: attacking site at 150x 58, score 9, with 5 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=1 3: attacking site at 150x 58, score 9, with 5 soldiers, attacking 4 times, after 61 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 Forcing flag at (55, 126) 3: attacking site at 150x 58, score 9, with 5 soldiers, attacking 5 times, after 82 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 SoundHandler: loaded song "music/ingame_19.ogg" Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=4 Forcing flag at (62, 35) Autosave: 240000 ms interval elapsed, current gametime: 3:38:44, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 10ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 182ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 6ms Writing Terrain Data ... took 54ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 12ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 8ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 176ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 26ms Writing Buildingdata Data ... took 27ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 10ms Writing Players Unseen Data ... took 50ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 1ms Writing map images ... took 0ms MapSaver::save() for 'Elven Forests' took 438ms Game: Writing Map Data took 438ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 700ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1332ms SaveHandler::save_game() took 1333ms Autosave: save took 1333 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=4 Forcing flag at (66, 41) SoundHandler: loaded song "music/ingame_10.ogg" SoundHandler: loaded song "music/ingame_04.ogg" Autosave: 240000 ms interval elapsed, current gametime: 3:46:43, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 192ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 6ms Writing Terrain Data ... took 54ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 12ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 8ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 181ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 27ms Writing Buildingdata Data ... took 26ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 9ms Writing Players Unseen Data ... took 51ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Elven Forests' took 445ms Game: Writing Map Data took 445ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 682ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1333ms SaveHandler::save_game() took 1333ms Autosave: save took 1333 ms SoundHandler: loaded song "music/ingame_02.ogg" Message: adding warehouse for player 1 at (25, 150) SoundHandler: loaded song "music/ingame_12.ogg" Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=10 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 Forcing flag at (75, 44) TI(15318): destination disappeared or economy mismatch -> fail Forcing flag at (70, 39) Forcing flag at (66, 37) Autosave: 240000 ms interval elapsed, current gametime: 3:54:43, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 193ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 6ms Writing Terrain Data ... took 54ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 12ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 8ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 183ms Writing Flagdata Data ... took 6ms Writing Roaddata Data ... took 26ms Writing Buildingdata Data ... took 25ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 10ms Writing Players Unseen Data ... took 55ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Elven Forests' took 449ms Game: Writing Map Data took 449ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 699ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1354ms SaveHandler::save_game() took 1354ms Autosave: save took 1354 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 Forcing flag at (74, 54) SoundHandler: loaded song "music/ingame_07.ogg" 3: attacking site at 6x 60, score 9, with 5 soldiers, attacking 1 times, after 14213 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 3: attacking site at 6x 60, score 9, with 5 soldiers, attacking 2 times, after 41 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 4: attacking site at 94x 35, score 16, with 5 soldiers, attacking 1 times, after 14257 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=5 3: attacking site at 150x 58, score 6, with 5 soldiers, attacking 6 times, after 1411 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 3: attacking site at 6x 60, score 9, with 1 soldiers, attacking 3 times, after 58 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=1 4: attacking site at 96x 35, score 9, with 3 soldiers, attacking 1 times, after 14357 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=3 4: attacking site at 96x 35, score 9, with 5 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=5 3: attacking site at 6x 60, score 1, with 6 soldiers, attacking 4 times, after 79 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=6 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 4: attacking site at 96x 35, score 9, with 5 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=5 Forcing flag at (80, 57) Forcing flag at (73, 58) SoundHandler: loaded song "music/ingame_22.ogg" 4: attacking site at 96x 35, score 9, with 5 soldiers, attacking 4 times, after 62 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=5 3: attacking site at 6x 60, score 1, with 5 soldiers, attacking 5 times, after 120 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 Autosave: 240000 ms interval elapsed, current gametime: 4:02:42, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 17ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 200ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 1ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 5ms Writing Terrain Data ... took 55ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 12ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 7ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 181ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 24ms Writing Buildingdata Data ... took 27ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 10ms Writing Players Unseen Data ... took 57ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Elven Forests' took 450ms Game: Writing Map Data took 450ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 695ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1364ms SaveHandler::save_game() took 1364ms Autosave: save took 1365 ms 4: attacking site at 96x 35, score 9, with 5 soldiers, attacking 5 times, after 83 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=5 3: attacking site at 6x 60, score 2, with 6 soldiers, attacking 6 times, after 121 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=6 3: attacking site at 150x 58, score 9, with 1 soldiers, attacking 7 times, after 380 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=1 TW(2066): destination disappeared or economy mismatch -> fail 4: attacking site at 96x 35, score 9, with 5 soldiers, attacking 6 times, after 118 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=5 TW(2066): destination disappeared or economy mismatch -> fail Forcing flag at (6, 60) 3: attacking site at 3x 51, score 1, with 6 soldiers, attacking 1 times, after 14774 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=6 4: attacking site at 96x 35, score 9, with 5 soldiers, attacking 7 times, after 120 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 3: attacking site at 3x 51, score 3, with 5 soldiers, attacking 2 times, after 121 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(3) number=4 4: attacking site at 96x 35, score 9, with 5 soldiers, attacking 8 times, after 141 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=5 Forcing flag at (3, 51) Forcing flag at (86, 57) Forcing flag at (81, 68) TI(22698): destination appears to have become split from current location -> fail Autosave: 240000 ms interval elapsed, current gametime: 4:10:41, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 209ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 1ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 5ms Writing Terrain Data ... took 54ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 8ms Writing Resources Data ... took 12ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 8ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... took 187ms Writing Flagdata Data ... took 6ms Writing Roaddata Data ... took 24ms Writing Buildingdata Data ... took 27ms Writing Node Ownership Data ... took 6ms Writing Exploration Data ... took 9ms Writing Players Unseen Data ... took 58ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Elven Forests' took 455ms Game: Writing Map Data took 455ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 671ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1348ms SaveHandler::save_game() took 1348ms Autosave: save took 1349 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=6 pos: 0 - value 11 SoundHandler: loaded song "music/ingame_05.ogg" 4: attacking site at 96x 35, score 9, with 6 soldiers, attacking 9 times, after 160 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=6 Forcing flag at (72, 135) 3: attacking site at 150x 58, score 1, with 8 soldiers, attacking 8 times, after 521 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(1) number=8 Message: adding warehouse for player 3 at (8, 63) pos: 0 - value 11 pos: 0 - value 11 Forcing flag at (150, 58) pos: 0 - value 11 TW(1513): destination disappeared or economy mismatch -> fail pos: 0 - value 11 pos: 0 - value 11 4: attacking site at 96x 35, score 9, with 5 soldiers, attacking 10 times, after 200 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(2) number=5 TW(26151): destination disappeared or economy mismatch -> fail TW(2197): destination disappeared or economy mismatch -> fail pos: 0 - value 12 pos: 0 - value 12 pos: 0 - value 12 TrainingSite::drop_stalled_soldiers: Kicking somebody out. pos: 0 - value 11 SoundHandler: loaded song "music/ingame_15.ogg" pos: 0 - value 11 pos: 0 - value 11 TW(1756): destination disappeared or economy mismatch -> fail TI(26802): destination disappeared or economy mismatch -> fail TW(2154): destination disappeared or economy mismatch -> fail TI(26502): destination disappeared or economy mismatch -> fail TI(26706): destination disappeared or economy mismatch -> fail pos: 0 - value 11 pos: 0 - value 12 pos: 0 - value 12 pos: 0 - value 12 Autosave: 240000 ms interval elapsed, current gametime: 4:18:40, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 17ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 216ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 6ms Writing Terrain Data ... took 54ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 8ms Writing Resources Data ... took 12ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 8ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. std::__cxx11::basic_string, std::allocator >::basic_string (this=0x7fffffff94b0, __str=) at /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.h:424 424 /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.h: Adresár alebo súbor neexistuje. #0 std::__cxx11::basic_string, std::allocator >::basic_string (this=0x7fffffff94b0, __str=) at /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.h:424 #1 0x000055555600a831 in Widelands::Immovable::save (this=0x55555eb679c0, egbase=..., mos=..., fw=...) at /var/widelands2/BZR/trunk/src/logic/map_objects/immovable.cc:690 #2 0x000055555631afa9 in Widelands::MapObjectPacket::write (this=0x7fffffff95e0, fs=..., egbase=..., mos=...) at /var/widelands2/BZR/trunk/src/map_io/map_object_packet.cc:159 #3 0x000055555632ed5b in Widelands::MapSaver::save (this=0x55556275f5a0) at /var/widelands2/BZR/trunk/src/map_io/map_saver.cc:218 #4 0x00005555563fc8a7 in Widelands::GameMapPacket::write (this=0x7fffffff9750, fs=..., game=...) at /var/widelands2/BZR/trunk/src/game_io/game_map_packet.cc:65 #5 0x000055555640007f in Widelands::GameSaver::save (this=0x7fffffff98e0) at /var/widelands2/BZR/trunk/src/game_io/game_saver.cc:71 #6 0x0000555555ff940b in SaveHandler::save_game (this=0x7fffffffa950, game=..., complete_filename="save/wl_autosave_00.wgf", error=0x7fffffff9990) at /var/widelands2/BZR/trunk/src/logic/save_handler.cc:254 #7 0x0000555555ff89ba in SaveHandler::save_and_handle_error (this=0x7fffffffa950, game=..., complete_filename="save/wl_autosave_00.wgf", backup_filename="") at /var/widelands2/BZR/trunk/src/logic/save_handler.cc:115 #8 0x0000555555ff8f1a in SaveHandler::think (this=0x7fffffffa950, game=...) at /var/widelands2/BZR/trunk/src/logic/save_handler.cc:181 #9 0x0000555555fa8d42 in Widelands::Game::think (this=0x7fffffffa500) at /var/widelands2/BZR/trunk/src/logic/game.cc:551 #10 0x000055555621b1ed in InteractiveBase::think (this=0x5555594789f0) at /var/widelands2/BZR/trunk/src/wui/interactive_base.cc:388 #11 0x000055555623817b in InteractivePlayer::think (this=0x5555594789f0) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:270 #12 0x000055555617d967 in UI::Panel::do_think (this=0x5555594789f0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:456 #13 0x000055555617cf53 in UI::Panel::do_run (this=0x5555594789f0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:181 #14 0x0000555555e74290 in UI::Panel::run (this=0x5555594789f0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #15 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa500, loader_ui=0x7fffffffa210, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #16 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa500, filename="save/nova.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #17 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #18 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #19 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #20 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #21 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe868) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1024x768 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1024 768 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d38700 (LWP 1906)] [New Thread 0x7fffea446700 (LWP 1907)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) selected language: (system language) using locale sk_SK.utf8 Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 36ms ┃ Terrains: 15ms ┃ Immovables: 200ms ┃ Critters: 454ms ┗━ took: 705ms Loading the world took 797ms ┏━ Running Lua for tribes: ┃ Ships: 126ms ┃ Wares: 17ms ┃ Immovables: 11ms ┃ Workers: 1663ms ┃ Warehouses: 29ms ┃ Markets: 1ms ┃ Productionsites: 717ms ┃ Trainingsites: 24ms ┃ Militarysites: 19ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 42ms ┗━ took: 2650ms Loading the tribes took 2655ms Game: Reading Player Info took 3504ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 2ms Reading Terrain Data ... took 10ms Reading Map Objects ... took 406ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 6ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 5ms Reading Flag Data ... took 82ms Reading Road Data ... took 2ms Reading Building Data ... took 40ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 103ms Reading Buildingdata Data ... took 10ms Second and third phase loading Map Objects ... took 34ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 37ms Reading Player Message Data ... took 102ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 5ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Elven Forests' took 1015ms Game: read_complete took: 1015ms Game: Reading Player Economies Info ... WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 15ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 4540ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 234ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 6ms Writing Terrain Data ... took 55ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 8ms Writing Resources Data ... took 12ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 7ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... took 183ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 23ms Writing Buildingdata Data ... took 21ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 10ms Writing Players Unseen Data ... took 62ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Elven Forests' took 449ms Game: Writing Map Data took 449ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 650ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1337ms SaveHandler::save_game() took 1337ms Reloading the game from replay TI(5592): destination disappeared or economy mismatch -> fail TI(5967): destination disappeared or economy mismatch -> fail TI(5986): destination disappeared or economy mismatch -> fail TI(5937): destination disappeared or economy mismatch -> fail TI(5873): destination disappeared or economy mismatch -> fail TI(5900): destination disappeared or economy mismatch -> fail TI(5610): destination disappeared or economy mismatch -> fail TI(5605): destination disappeared or economy mismatch -> fail TI(5535): destination disappeared or economy mismatch -> fail TI(5803): destination disappeared or economy mismatch -> fail TI(5748): destination disappeared or economy mismatch -> fail TI(5880): destination disappeared or economy mismatch -> fail TI(5886): destination disappeared or economy mismatch -> fail TI(5705): destination disappeared or economy mismatch -> fail TI(5867): destination disappeared or economy mismatch -> fail TI(5746): destination disappeared or economy mismatch -> fail TI(5488): destination disappeared or economy mismatch -> fail TI(5865): destination disappeared or economy mismatch -> fail TI(5606): destination disappeared or economy mismatch -> fail TI(5636): destination disappeared or economy mismatch -> fail TI(5854): destination disappeared or economy mismatch -> fail TI(5929): destination disappeared or economy mismatch -> fail TI(5857): destination disappeared or economy mismatch -> fail TI(5906): destination disappeared or economy mismatch -> fail TI(5457): destination disappeared or economy mismatch -> fail TI(5916): destination disappeared or economy mismatch -> fail TI(5707): destination disappeared or economy mismatch -> fail TI(5584): destination disappeared or economy mismatch -> fail TI(5891): destination disappeared or economy mismatch -> fail TI(5664): destination disappeared or economy mismatch -> fail TI(5678): destination disappeared or economy mismatch -> fail TI(5787): destination disappeared or economy mismatch -> fail TI(5538): destination disappeared or economy mismatch -> fail TI(5598): destination disappeared or economy mismatch -> fail TI(5571): destination disappeared or economy mismatch -> fail TI(5580): destination disappeared or economy mismatch -> fail TI(5476): destination disappeared or economy mismatch -> fail TI(6011): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 46ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 10ms Reading Map Objects ... took 404ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 6ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 1ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 5ms Reading Flag Data ... took 80ms Reading Road Data ... took 2ms Reading Building Data ... took 39ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 101ms Reading Buildingdata Data ... took 10ms Second and third phase loading Map Objects ... took 34ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 37ms Reading Player Message Data ... took 9ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 4ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Elven Forests' took 910ms Game: read_complete took: 910ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 14ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 976ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for empire_foresters_house 2: AI 'weak' mode: applying limit 2 building(s) for empire_stonemasons_house 2: AI 'weak' mode: applying limit 2 building(s) for empire_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for empire_bakery 2: AI 'weak' mode: applying limit 2 building(s) for empire_brewery 2: AI 'weak' mode: applying limit 3 building(s) for empire_vineyard 2: AI 'weak' mode: applying limit 2 building(s) for empire_winery 2: AI 'weak' mode: applying limit 2 building(s) for empire_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for empire_farm 2: AI 'weak' mode: applying limit 3 building(s) for empire_sheepfarm 2: AI 'weak' mode: applying limit 2 building(s) for empire_barracks 2: AI 'weak' mode: applying limit 2 building(s) for empire_colosseum 2: AI 'weak' mode: applying limit 2 building(s) for empire_arena 2: AI 'weak' mode: applying limit 1 building(s) for empire_trainingcamp 2: expedition max duration = 6975 (116 minutes), map area root: 160 ComputerPlayer(3): initializing as type 1 ... DNA initialized 3: 0 basic buildings in savegame file. 3: AI 'weak' mode: applying limit 5 building(s) for barbarians_rangers_hut 3: AI 'weak' mode: applying limit 3 building(s) for barbarians_fishers_hut 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_hunters_hut 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_wood_hardener 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_lime_kiln 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_smelting_works 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_metal_workshop 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_barracks 3: AI 'weak' mode: applying limit 3 building(s) for barbarians_farm 3: AI 'weak' mode: applying limit 2 building(s) for barbarians_battlearena 3: AI 'weak' mode: applying limit 1 building(s) for barbarians_trainingcamp 3: expedition max duration = 6975 (116 minutes), map area root: 160 ComputerPlayer(4): initializing as type 1 ... DNA initialized 4: 0 basic buildings in savegame file. 4: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 4: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 4: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 4: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 4: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 4: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 4: expedition max duration = 6975 (116 minutes), map area root: 160 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Forcing flag at (80, 57) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 TW(11883): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(3) number=5 Forcing flag at (150, 75) TI(5246): destination appears to have become split from current location -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Forcing flag at (86, 57) Forcing flag at (91, 44) TI(14359): destination appears to have become split from current location -> fail TI(14625): destination appears to have become split from current location -> fail TI(12603): destination appears to have become split from current location -> fail TI(14571): destination disappeared or economy mismatch -> fail TI(14041): destination disappeared or economy mismatch -> fail TI(14371): destination disappeared or economy mismatch -> fail TI(14378): destination disappeared or economy mismatch -> fail TI(13132): destination appears to have become split from current location -> fail TI(14355): destination appears to have become split from current location -> fail TI(13126): destination appears to have become split from current location -> fail TI(13100): destination appears to have become split from current location -> fail TI(14410): destination appears to have become split from current location -> fail TI(14197): destination disappeared or economy mismatch -> fail TI(12918): destination disappeared or economy mismatch -> fail TI(14098): destination disappeared or economy mismatch -> fail TI(14509): destination disappeared or economy mismatch -> fail TI(14513): destination disappeared or economy mismatch -> fail TI(14147): destination disappeared or economy mismatch -> fail TI(14273): destination disappeared or economy mismatch -> fail TI(14205): destination disappeared or economy mismatch -> fail TI(14295): destination disappeared or economy mismatch -> fail TI(14343): destination appears to have become split from current location -> fail TI(14636): destination disappeared or economy mismatch -> fail TI(13837): destination disappeared or economy mismatch -> fail TI(13260): destination disappeared or economy mismatch -> fail TI(14058): destination disappeared or economy mismatch -> fail TI(13282): destination appears to have become split from current location -> fail TI(14294): destination disappeared or economy mismatch -> fail TI(14558): destination disappeared or economy mismatch -> fail TI(13735): destination disappeared or economy mismatch -> fail TI(14091): destination disappeared or economy mismatch -> fail TI(14361): destination disappeared or economy mismatch -> fail TI(13994): destination appears to have become split from current location -> fail TI(14486): destination disappeared or economy mismatch -> fail TI(14527): destination disappeared or economy mismatch -> fail TI(14472): destination disappeared or economy mismatch -> fail TI(13824): destination disappeared or economy mismatch -> fail TI(13914): destination disappeared or economy mismatch -> fail TI(14583): destination disappeared or economy mismatch -> fail TI(14467): destination disappeared or economy mismatch -> fail TI(14235): destination disappeared or economy mismatch -> fail TI(13241): destination disappeared or economy mismatch -> fail TI(14194): destination disappeared or economy mismatch -> fail TI(13935): destination disappeared or economy mismatch -> fail TI(13510): destination disappeared or economy mismatch -> fail TI(13263): destination disappeared or economy mismatch -> fail TI(14491): destination disappeared or economy mismatch -> fail TI(13529): destination disappeared or economy mismatch -> fail TI(12907): destination disappeared or economy mismatch -> fail TI(14506): destination disappeared or economy mismatch -> fail lastserial: 0 ┏━ Running Lua for world: ┃ Resources: 1ms ┃ Terrains: 12ms ┃ Immovables: 47ms ┃ Critters: 42ms ┗━ took: 102ms Loading the world took 109ms ┏━ Running Lua for tribes: ┃ Ships: 16ms ┃ Wares: 14ms ┃ Immovables: 10ms ┃ Workers: 360ms ┃ Warehouses: 6ms ┃ Markets: 0ms ┃ Productionsites: 86ms ┃ Trainingsites: 8ms ┃ Militarysites: 10ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 16ms ┗━ took: 527ms Loading the tribes took 529ms Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 7ms Reading Map Objects ... Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_pole) Animation "small" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_mature) Animation "medium" not found, using animation idle). Warning: (oak_summer_sapling) Animation "tiny" not found, using animation idle). took 372ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 3ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 0ms Reading Node Ownership Data ... took 0ms Reading Exploration Data ... took 0ms Reading Flag Data ... took 0ms Reading Road Data ... took 0ms Reading Building Data ... took 0ms Reading Flagdata Data ... took 0ms Reading Roaddata Data ... took 0ms Reading Buildingdata Data ... took 0ms Second and third phase loading Map Objects ... took 9ms Reading Players View Data ... took 0ms Reading Player Message Data ... took 0ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 0ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 513ms Starting replay writer Game: Writing Preload Data ... took 0ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 1ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 1ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 2ms Writing Road Data ... took 0ms Writing Building Data ... took 1ms Writing Map Objects ... took 88ms Writing Node Ownership Data ... took 1ms Writing Exploration Data ... took 3ms Writing Players Unseen Data ... took 9ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 178ms Game: Writing Map Data took 178ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 89ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 269ms SaveHandler::save_game() took 269ms Reloading the game from replay Game: Reading Preload Data ... took 2ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 1ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 2ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 327ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 0ms Reading Road Data ... took 1ms Reading Building Data ... took 0ms Reading Flagdata Data ... took 0ms Reading Roaddata Data ... took 1ms Reading Buildingdata Data ... took 0ms Second and third phase loading Map Objects ... took 9ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 25ms Reading Player Message Data ... took 0ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 509ms Game: read_complete took: 509ms Game: Reading Player Economies Info ... took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 526ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 2: DNA initialization... ... Primary parent: 1, secondary parent: 0 ... DNA initialized 2: mutating DNA with probability 1 / 13, preffered numbers target 25: Magic number 2: value changed: 18 -> 65 Magic number 3: value changed: 35 -> 53 Magic number 11: value changed: 22 -> -21 aggressive Magic number 12: value changed: -92 -> -72 Magic number 15: value changed: -2 -> -21 aggressive Magic number 24: value changed: 0 -> -13 aggressive Magic number 27: value changed: -33 -> -38 Magic number 28: value changed: 53 -> 80 aggressive Magic number 29: value changed: 51 -> 56 Magic number 31: value changed: 47 -> 19 Magic number 35: value changed: 52 -> -56 aggressive Magic number 41: value changed: 51 -> 97 Magic number 45: value changed: 0 -> 60 aggressive Magic number 50: value changed: -3 -> 73 aggressive Magic number 52: value changed: 60 -> 32 Magic number 54: value changed: 57 -> -5 aggressive Magic number 56: value changed: 4 -> -37 aggressive Magic number 63: value changed: -34 -> 21 aggressive Magic number 75: value changed: -4 -> 64 aggressive Magic number 87: value changed: 28 -> 15 Magic number 89: value changed: 23 -> 98 aggressive Magic number 90: value changed: 21 -> 0 Magic number 92: value changed: 80 -> 90 Magic number 93: value changed: -17 -> -9 Magic number 99: value changed: -65 -> -1 aggressive Magic number 102: value changed: 31 -> -38 aggressive Magic number 104: value changed: -15 -> 53 aggressive Magic number 109: value changed: -40 -> -66 aggressive Magic number 110: value changed: 77 -> -17 aggressive Magic number 123: value changed: 48 -> 75 aggressive Magic number 128: value changed: 60 -> 12 Magic number 130: value changed: -52 -> 26 aggressive Magic number 143: value changed: -82 -> 33 aggressive Magic number 144: value changed: -22 -> 0 Magic number 146: value changed: 0 -> 14 Magic number 149: value changed: -47 -> -23 Neuron 5: weight: 63 -> 46, new curve: 0 aggressive Neuron 25: weight: 31 -> 24, new curve: 1 Neuron 30: weight: 0 -> 41, new curve: 2 aggressive Neuron 37: weight: -42 -> -42, new curve: 0 Neuron 39: weight: -34 -> -29, new curve: 1 aggressive Neuron 41: weight: -73 -> 99, new curve: 2 aggressive Neuron 58: weight: -15 -> -42, new curve: 1 Neuron 59: weight: 66 -> 85, new curve: 1 aggressive Neuron 64: weight: -14 -> -14, new curve: 2 aggressive Neuron 67: weight: 51 -> -7, new curve: 2 aggressive Neuron 68: weight: 0 -> -2, new curve: 1 Neuron 71: weight: 0 -> 95, new curve: 1 aggressive Neuron 73: weight: 4 -> -60, new curve: 2 aggressive Neuron 79: weight: -16 -> -16, new curve: 1 F-Neuron 1: new value: 236972927l, changed bits: 1 F-Neuron 2: new value: 1146587534l, changed bits: 1 F-Neuron 5: new value: 609313861l, changed bits: 1 F-Neuron 6: new value: 2908890570l, changed bits: 6 aggressive F-Neuron 7: new value: 2483091941l, changed bits: 7 aggressive F-Neuron 9: new value: 906804312l, changed bits: 3 F-Neuron 12: new value: 256351545l, changed bits: 7 aggressive F-Neuron 13: new value: 4082207783l, changed bits: 2 F-Neuron 16: new value: 2594838353l, changed bits: 1 F-Neuron 17: new value: 2980405538l, changed bits: 4 aggressive F-Neuron 18: new value: 2922602132l, changed bits: 1 F-Neuron 19: new value: 1116123433l, changed bits: 7 aggressive F-Neuron 20: new value: 127742136l, changed bits: 1 F-Neuron 22: new value: 3261448212l, changed bits: 1 F-Neuron 25: new value: 499736309l, changed bits: 5 aggressive F-Neuron 27: new value: 922430079l, changed bits: 1 F-Neuron 28: new value: 1932801715l, changed bits: 3 F-Neuron 29: new value: 262589622l, changed bits: 4 aggressive F-Neuron 30: new value: 2242575794l, changed bits: 5 aggressive F-Neuron 31: new value: 3462968349l, changed bits: 1 F-Neuron 33: new value: 2052363258l, changed bits: 1 F-Neuron 34: new value: 4138202535l, changed bits: 8 aggressive F-Neuron 35: new value: 764595034l, changed bits: 2 F-Neuron 36: new value: 532144788l, changed bits: 1 F-Neuron 37: new value: 232648640l, changed bits: 6 aggressive F-Neuron 38: new value: 1096633492l, changed bits: 1 F-Neuron 39: new value: 3885460734l, changed bits: 1 F-Neuron 41: new value: 996498523l, changed bits: 1 F-Neuron 42: new value: 2032761092l, changed bits: 6 aggressive F-Neuron 43: new value: 4007370256l, changed bits: 2 aggressive F-Neuron 45: new value: 241926028l, changed bits: 15 aggressive F-Neuron 46: new value: 1116842416l, changed bits: 7 aggressive F-Neuron 47: new value: 2487945549l, changed bits: 1 F-Neuron 50: new value: 2293520654l, changed bits: 1 F-Neuron 51: new value: 727170976l, changed bits: 2 F-Neuron 52: new value: 2337399930l, changed bits: 1 F-Neuron 53: new value: 2855794432l, changed bits: 2 F-Neuron 54: new value: 1764027666l, changed bits: 7 aggressive F-Neuron 55: new value: 3081819102l, changed bits: 1 F-Neuron 56: new value: 1566054714l, changed bits: 7 aggressive F-Neuron 57: new value: 3219450209l, changed bits: 2 F-Neuron 58: new value: 3146643776l, changed bits: 4 aggressive F-Neuron 59: new value: 2833179009l, changed bits: 5 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: Initializing in the basic economy mode, required buildings: 37 / atlanteans_crystalmine - target 1 36 / atlanteans_weaving_mill - target 1 35 / atlanteans_spiderfarm - target 1 21 / atlanteans_sawmill - target 2 15 / atlanteans_fishers_house - target 1 22 / atlanteans_smokery - target 1 23 / atlanteans_mill - target 1 24 / atlanteans_bakery - target 1 33 / atlanteans_farm - target 1 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 3: DNA initialization... ... Primary parent: 3, secondary parent: 1 ... DNA initialized 3: mutating DNA with probability 1 / 200, preffered numbers target 0: Magic number 111: value changed: 0 -> -50 Neuron 30: weight: 0 -> -39, new curve: 2 F-Neuron 0: new value: 2630683925l, changed bits: 1 F-Neuron 6: new value: 3178103362l, changed bits: 1 F-Neuron 26: new value: 403599178l, changed bits: 1 F-Neuron 37: new value: 2245969864l, changed bits: 2 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 101 / empire_farm - target 1 87 / empire_sawmill - target 2 94 / empire_tavern - target 1 86 / empire_stonemasons_house - target 1 89 / empire_bakery - target 1 91 / empire_vineyard - target 1 92 / empire_winery - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 4: DNA initialization... ... Primary parent: 0, secondary parent: 3 ... DNA initialized 4: mutating DNA with probability 1 / 200, preffered numbers target 0: F-Neuron 7: new value: 2470633708l, changed bits: 1 4: Initializing in the basic economy mode, required buildings: 57 / barbarians_tavern - target 1 51 / barbarians_reed_yard - target 1 50 / barbarians_lime_kiln - target 1 43 / barbarians_rangers_hut - target 1 59 / barbarians_smelting_works - target 1 42 / barbarians_lumberjacks_hut - target 1 49 / barbarians_wood_hardener - target 1 45 / barbarians_hunters_hut - target 1 63 / barbarians_metal_workshop - target 2 46 / barbarians_gamekeepers_hut - target 1 64 / barbarians_barracks - target 1 47 / barbarians_well - target 1 4: expedition max duration = 6131 (102 minutes), map area root: 136 Forcing flag at (17, 27) Message: adding warehouse for player 1 at (17, 26) Forcing flag at (112, 108) Message: adding warehouse for player 2 at (111, 107) Forcing flag at (76, 6) Message: adding warehouse for player 3 at (75, 5) Forcing flag at (74, 54) Message: adding warehouse for player 4 at (73, 53) TW(5772): destination disappeared or economy mismatch -> fail TW(5769): destination disappeared or economy mismatch -> fail TI(7100): destination disappeared or economy mismatch -> fail TW(5668): destination disappeared or economy mismatch -> fail TI(7102): destination disappeared or economy mismatch -> fail TW(5723): destination disappeared or economy mismatch -> fail TW(8522): destination disappeared or economy mismatch -> fail Game: Writing Preload Data ... took 8ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 11ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 2ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 4ms Writing Road Data ... took 1ms Writing Building Data ... took 2ms Writing Map Objects ... took 87ms Writing Flagdata Data ... took 2ms Writing Roaddata Data ... took 4ms Writing Buildingdata Data ... took 8ms Writing Node Ownership Data ... took 2ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 16ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 207ms Game: Writing Map Data took 207ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 626ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 853ms SaveHandler::save_game() took 853ms TW(5932): destination disappeared or economy mismatch -> fail TW(8556): destination disappeared or economy mismatch -> fail TW(13660): destination disappeared or economy mismatch -> fail TI(13311): destination disappeared or economy mismatch -> fail TI(14526): destination disappeared or economy mismatch -> fail TI(14757): destination disappeared or economy mismatch -> fail TI(14878): destination disappeared or economy mismatch -> fail TI(14722): destination disappeared or economy mismatch -> fail TI(14880): destination disappeared or economy mismatch -> fail TW(14877): destination appears to have become split from current location -> fail TI(14884): destination disappeared or economy mismatch -> fail TI(14886): destination disappeared or economy mismatch -> fail TI(14693): destination appears to have become split from current location -> fail TW(12705): destination disappeared or economy mismatch -> fail TI(14965): destination disappeared or economy mismatch -> fail TI(15032): destination disappeared or economy mismatch -> fail 4: attacking site at 65x 23, score 9, with 3 soldiers, attacking 1 times, after 2181 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 TI(15458): destination disappeared or economy mismatch -> fail TW(8773): destination disappeared or economy mismatch -> fail 4: attacking site at 65x 23, score 12, with 3 soldiers, attacking 2 times, after 38 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 3: attacking site at 68x 32, score 11, with 5 soldiers, attacking 1 times, after 2226 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=5 3: attacking site at 71x 32, score 11, with 1 soldiers, attacking 1 times, after 2247 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 4: Player has achieved the basic economy at 000:37:28 3: attacking site at 71x 32, score 8, with 1 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 TW(8943): destination disappeared or economy mismatch -> fail 3: attacking site at 71x 32, score 12, with 5 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=5 TW(16268): destination disappeared or economy mismatch -> fail TW(16267): destination disappeared or economy mismatch -> fail 3: attacking site at 69x 29, score 9, with 1 soldiers, attacking 1 times, after 2346 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 Forcing flag at (71, 32) 3: attacking site at 69x 36, score 13, with 3 soldiers, attacking 1 times, after 2387 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=3 TW(16694): destination disappeared or economy mismatch -> fail TW(6817): destination disappeared or economy mismatch -> fail Forcing flag at (69, 36) TW(16890): destination disappeared or economy mismatch -> fail 2: Player has achieved the basic economy at 000:46:07 TW(10551): destination appears to have become split from current location -> fail TW(19556): destination disappeared or economy mismatch -> fail TI(19554): destination disappeared or economy mismatch -> fail TW(12742): destination disappeared or economy mismatch -> fail TW(16267): destination disappeared or economy mismatch -> fail TW(16360): destination disappeared or economy mismatch -> fail TW(12742): destination disappeared or economy mismatch -> fail TI(23321): destination disappeared or economy mismatch -> fail TW(23323): destination disappeared or economy mismatch -> fail TW(7212): destination disappeared or economy mismatch -> fail TI(23319): destination disappeared or economy mismatch -> fail Message: adding warehouse for player 1 at (15, 125) Message: adding warehouse for player 2 at (117, 82) Message: adding warehouse for player 4 at (76, 67) Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 53ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 3ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 7ms Writing Road Data ... took 2ms Writing Building Data ... took 3ms Writing Map Objects ... Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! took 107ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 22ms Writing Buildingdata Data ... took 19ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 29ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 282ms Game: Writing Map Data took 282ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 614ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 964ms SaveHandler::save_game() took 965ms 3: attacking site at 70x 47, score 9, with 3 soldiers, attacking 1 times, after 3848 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=3 3: attacking site at 70x 47, score 9, with 3 soldiers, attacking 2 times, after 21 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=3 3: attacking site at 70x 47, score 8, with 3 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=3 3: attacking site at 70x 47, score 17, with 5 soldiers, attacking 4 times, after 78 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=5 3: attacking site at 70x 47, score 13, with 4 soldiers, attacking 5 times, after 99 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=4 Forcing flag at (70, 47) pos: 0 - value -12 3: attacking site at 82x 45, score 15, with 4 soldiers, attacking 1 times, after 4147 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=4 3: attacking site at 74x 54, score 9, with 1 soldiers, attacking 1 times, after 4167 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 3: attacking site at 82x 45, score 12, with 2 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=2 Forcing flag at (82, 45) TI(27089): destination appears to have become split from current location -> fail pos: 0 - value -17 pos: 0 - value -17 pos: 0 - value -16 3: attacking site at 74x 54, score 2, with 5 soldiers, attacking 2 times, after 98 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=5 3: attacking site at 74x 54, score 11, with 1 soldiers, attacking 3 times, after 41 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 3: attacking site at 74x 54, score 9, with 1 soldiers, attacking 4 times, after 60 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 3: attacking site at 74x 54, score 9, with 1 soldiers, attacking 5 times, after 81 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 TW(5723): destination disappeared or economy mismatch -> fail TI(29070): destination disappeared or economy mismatch -> fail Message: adding warehouse for player 1 at (4, 21) pos: 0 - value -20 pos: 0 - value -20 pos: 0 - value -20 pos: 0 - value -20 pos: 0 - value -19 pos: 0 - value -19 pos: 0 - value -19 pos: 0 - value -19 TI(30443): destination disappeared or economy mismatch -> fail TI(30292): destination disappeared or economy mismatch -> fail TW(30485): destination disappeared or economy mismatch -> fail TI(30179): destination disappeared or economy mismatch -> fail TW(8675): destination disappeared or economy mismatch -> fail pos: 0 - value -17 3: attacking site at 50x 43, score 5, with 3 soldiers, attacking 1 times, after 4749 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=3 pos: 0 - value -17 4: attacking site at 65x 47, score 9, with 3 soldiers, attacking 1 times, after 4775 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 pos: 0 - value -13 4: attacking site at 65x 47, score 9, with 1 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 pos: 0 - value -13 Forcing flag at (50, 43) pos: 0 - value -13 3: attacking site at 62x 45, score 9, with 3 soldiers, attacking 1 times, after 4831 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=3 4: attacking site at 50x 43, score 19, with 2 soldiers, attacking 1 times, after 4834 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 pos: 0 - value -13 4: attacking site at 50x 43, score 14, with 1 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (50, 43) pos: 0 - value -11 4: attacking site at 65x 47, score 9, with 2 soldiers, attacking 3 times, after 79 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 pos: 0 - value -11 4: attacking site at 70x 47, score 23, with 3 soldiers, attacking 1 times, after 4913 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 70x 47, score 15, with 1 soldiers, attacking 2 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (70, 47) 3: attacking site at 62x 45, score 3, with 4 soldiers, attacking 2 times, after 139 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=4 4: attacking site at 70x 41, score 19, with 3 soldiers, attacking 1 times, after 4973 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 4: attacking site at 71x 39, score 22, with 2 soldiers, attacking 1 times, after 4994 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 4: attacking site at 70x 41, score 19, with 1 soldiers, attacking 2 times, after 41 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (62, 45) TW(32528): destination disappeared or economy mismatch -> fail TW(32464): destination disappeared or economy mismatch -> fail TW(28308): destination disappeared or economy mismatch -> fail 4: attacking site at 62x 45, score 9, with 1 soldiers, attacking 1 times, after 5053 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (71, 39) 4: attacking site at 69x 36, score 23, with 2 soldiers, attacking 1 times, after 5073 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 3: attacking site at 50x 43, score 9, with 1 soldiers, attacking 1 times, after 5090 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 4: attacking site at 62x 45, score 18, with 1 soldiers, attacking 2 times, after 38 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 3: attacking site at 50x 43, score 9, with 1 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 4: attacking site at 62x 45, score 19, with 1 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (62, 45) Forcing flag at (69, 36) 3: attacking site at 74x 54, score 1, with 2 soldiers, attacking 6 times, after 701 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=2 Message: adding warehouse for player 4 at (54, 67) TW(35368): destination disappeared or economy mismatch -> fail TW(35353): destination disappeared or economy mismatch -> fail TW(5656): destination disappeared or economy mismatch -> fail TW(35393): destination disappeared or economy mismatch -> fail TI(35351): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 82x 45, score 35, with 4 soldiers, attacking 1 times, after 5773 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=4 4: attacking site at 82x 45, score 29, with 3 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 Forcing flag at (82, 45) 2: attacking site at 134x 8, score 9, with 5 soldiers, attacking 1 times, after 5850 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=5 3: attacking site at 92x107, score 9, with 1 soldiers, attacking 1 times, after 5878 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(2) number=1 2: attacking site at 134x 8, score 9, with 5 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Game: Writing Preload Data ... took 8ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 90ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 4ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 8ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... took 108ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 29ms Writing Buildingdata Data ... took 25ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 37ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 307ms Game: Writing Map Data took 307ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 634ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1041ms SaveHandler::save_game() took 1041ms 2: attacking site at 127x 7, score 9, with 7 soldiers, attacking 1 times, after 6310 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=7 2: attacking site at 127x 7, score 9, with 6 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=6 3: attacking site at 51x 38, score 9, with 1 soldiers, attacking 1 times, after 6480 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 3: attacking site at 51x 38, score 9, with 1 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 3: attacking site at 51x 38, score 9, with 1 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(3): flag->owner(4) number=1 4: attacking site at 54x 32, score 32, with 5 soldiers, attacking 1 times, after 6581 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 4: attacking site at 54x 32, score 22, with 1 soldiers, attacking 2 times, after 41 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (54, 32) 4: attacking site at 57x 25, score 30, with 5 soldiers, attacking 1 times, after 6683 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 4: attacking site at 57x 25, score 22, with 1 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (57, 25) 4: attacking site at 52x 25, score 9, with 1 soldiers, attacking 1 times, after 6744 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 4: attacking site at 52x 25, score 27, with 1 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 4: attacking site at 65x 21, score 25, with 1 soldiers, attacking 1 times, after 6784 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 TW(5794): destination disappeared or economy mismatch -> fail TW(45179): destination disappeared or economy mismatch -> fail TW(45119): destination disappeared or economy mismatch -> fail TW(45236): destination disappeared or economy mismatch -> fail TW(5595): destination disappeared or economy mismatch -> fail TW(45235): destination disappeared or economy mismatch -> fail 4: attacking site at 79x 32, score 41, with 5 soldiers, attacking 1 times, after 6843 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 4: attacking site at 79x 32, score 27, with 2 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 Message: adding warehouse for player 4 at (64, 44) Forcing flag at (79, 32) 4: attacking site at 65x 21, score 32, with 3 soldiers, attacking 2 times, after 139 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 Forcing flag at (65, 21) 4: attacking site at 52x 25, score 25, with 1 soldiers, attacking 3 times, after 219 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Game: Writing Preload Data ... took 6ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 104ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 4ms Writing Resources Data ... took 13ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 3ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_coal1' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! took 107ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 30ms Writing Buildingdata Data ... took 27ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 40ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 313ms Game: Writing Map Data took 313ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 620ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1044ms SaveHandler::save_game() took 1044ms TI(46144): destination appears to have become split from current location -> fail TI(46356): destination disappeared or economy mismatch -> fail TI(46257): destination appears to have become split from current location -> fail TI(45937): destination appears to have become split from current location -> fail TI(42382): destination appears to have become split from current location -> fail TI(43073): destination appears to have become split from current location -> fail TI(46146): destination appears to have become split from current location -> fail TI(46166): destination disappeared or economy mismatch -> fail TI(44941): destination disappeared or economy mismatch -> fail TI(46292): destination disappeared or economy mismatch -> fail TI(45582): destination disappeared or economy mismatch -> fail TI(45856): destination appears to have become split from current location -> fail TI(45843): destination appears to have become split from current location -> fail TI(44608): destination appears to have become split from current location -> fail TI(45309): destination appears to have become split from current location -> fail TI(45573): destination disappeared or economy mismatch -> fail TI(44257): destination disappeared or economy mismatch -> fail TI(44101): destination disappeared or economy mismatch -> fail TI(45848): destination disappeared or economy mismatch -> fail TI(44358): destination disappeared or economy mismatch -> fail TI(46309): destination appears to have become split from current location -> fail TI(46312): destination appears to have become split from current location -> fail TI(46069): destination appears to have become split from current location -> fail TI(45543): destination appears to have become split from current location -> fail TI(43676): destination disappeared or economy mismatch -> fail TI(43750): destination disappeared or economy mismatch -> fail TI(43722): destination disappeared or economy mismatch -> fail TI(45484): destination disappeared or economy mismatch -> fail TI(45991): destination disappeared or economy mismatch -> fail TI(46138): destination disappeared or economy mismatch -> fail TI(44049): destination disappeared or economy mismatch -> fail TI(43766): destination disappeared or economy mismatch -> fail TI(45544): destination disappeared or economy mismatch -> fail TI(45364): destination appears to have become split from current location -> fail TI(46217): destination appears to have become split from current location -> fail TI(46252): destination appears to have become split from current location -> fail TI(45310): destination disappeared or economy mismatch -> fail TI(45023): destination disappeared or economy mismatch -> fail TI(45461): destination disappeared or economy mismatch -> fail TI(45385): destination disappeared or economy mismatch -> fail TI(45088): destination disappeared or economy mismatch -> fail TI(44952): destination disappeared or economy mismatch -> fail TI(45057): destination disappeared or economy mismatch -> fail TI(45888): destination appears to have become split from current location -> fail TI(44772): destination disappeared or economy mismatch -> fail TI(46291): destination appears to have become split from current location -> fail TI(44222): destination appears to have become split from current location -> fail TI(44066): destination appears to have become split from current location -> fail TI(44592): destination appears to have become split from current location -> fail TI(46233): destination disappeared or economy mismatch -> fail TI(45825): destination disappeared or economy mismatch -> fail lastserial: 0 SoundHandler closing times 1, freq 22050, format 32784, chan 2 SDL_AUDIODRIVER pulseaudio [Thread 0x7fffea446700 (LWP 1907) exited] [Thread 0x7fffd8d38700 (LWP 1906) exited] [Inferior 1 (process 1902) exited normally] No stack. [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d28700 (LWP 7241)] [New Thread 0x7fffea436700 (LWP 7242)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 1ms Game: Reading Map Data ... Game: Reading Map Data took 0ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 0ms ┃ Terrains: 7ms ┃ Immovables: 114ms ┃ Critters: 122ms ┗━ took: 243ms Loading the world took 249ms ┏━ Running Lua for tribes: ┃ Ships: 14ms ┃ Wares: 14ms ┃ Immovables: 9ms ┃ Workers: 471ms ┃ Warehouses: 6ms ┃ Markets: 0ms ┃ Productionsites: 266ms ┃ Trainingsites: 7ms ┃ Militarysites: 10ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 17ms ┗━ took: 815ms Loading the tribes took 817ms Game: Reading Player Info took 1086ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 191ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 4ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 3ms Reading Flag Data ... took 107ms Reading Road Data ... took 3ms Reading Building Data ... took 46ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 92ms Reading Buildingdata Data ... took 11ms Second and third phase loading Map Objects ... took 32ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 29ms Reading Player Message Data ... took 8ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 3ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 658ms Game: read_complete took: 658ms Game: Reading Player Economies Info ... WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 10ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 1759ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 109ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 4ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_coal1' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! took 108ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 30ms Writing Buildingdata Data ... took 27ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 39ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 314ms Game: Writing Map Data took 314ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 615ms Game: Writing Interactive Player Data ... took 1ms GameSaver::save() took 1041ms SaveHandler::save_game() took 1041ms Reloading the game from replay TI(3717): destination disappeared or economy mismatch -> fail TI(3823): destination disappeared or economy mismatch -> fail TI(3882): destination disappeared or economy mismatch -> fail TI(3756): destination disappeared or economy mismatch -> fail TI(3766): destination disappeared or economy mismatch -> fail TI(3633): destination disappeared or economy mismatch -> fail TI(3760): destination disappeared or economy mismatch -> fail TI(3973): destination disappeared or economy mismatch -> fail TI(3589): destination disappeared or economy mismatch -> fail TI(3537): destination disappeared or economy mismatch -> fail TI(3564): destination disappeared or economy mismatch -> fail TI(3483): destination disappeared or economy mismatch -> fail TI(3840): destination disappeared or economy mismatch -> fail TI(3553): destination disappeared or economy mismatch -> fail TI(3587): destination disappeared or economy mismatch -> fail TI(3423): destination disappeared or economy mismatch -> fail TI(3413): destination disappeared or economy mismatch -> fail TI(3676): destination disappeared or economy mismatch -> fail TI(3429): destination disappeared or economy mismatch -> fail TI(3442): destination disappeared or economy mismatch -> fail TI(3863): destination disappeared or economy mismatch -> fail TI(3450): destination disappeared or economy mismatch -> fail TI(3481): destination disappeared or economy mismatch -> fail TI(3526): destination disappeared or economy mismatch -> fail TI(3528): destination disappeared or economy mismatch -> fail TI(3514): destination disappeared or economy mismatch -> fail TI(3533): destination disappeared or economy mismatch -> fail TI(3632): destination disappeared or economy mismatch -> fail TI(3738): destination disappeared or economy mismatch -> fail TI(3594): destination disappeared or economy mismatch -> fail TI(3933): destination disappeared or economy mismatch -> fail TI(3682): destination disappeared or economy mismatch -> fail TI(3672): destination disappeared or economy mismatch -> fail TI(3713): destination disappeared or economy mismatch -> fail TI(3879): destination disappeared or economy mismatch -> fail TI(3612): destination disappeared or economy mismatch -> fail TI(3955): destination disappeared or economy mismatch -> fail TI(3733): destination disappeared or economy mismatch -> fail TI(4013): destination disappeared or economy mismatch -> fail TI(3865): destination disappeared or economy mismatch -> fail TI(3715): destination disappeared or economy mismatch -> fail TI(3795): destination disappeared or economy mismatch -> fail TI(3513): destination disappeared or economy mismatch -> fail TI(3494): destination disappeared or economy mismatch -> fail TI(3545): destination disappeared or economy mismatch -> fail TI(3653): destination disappeared or economy mismatch -> fail TI(3630): destination disappeared or economy mismatch -> fail TI(3679): destination disappeared or economy mismatch -> fail TI(3552): destination disappeared or economy mismatch -> fail TI(3792): destination disappeared or economy mismatch -> fail TI(3896): destination disappeared or economy mismatch -> fail TI(3443): destination disappeared or economy mismatch -> fail TI(3420): destination disappeared or economy mismatch -> fail TI(3409): destination disappeared or economy mismatch -> fail TI(3524): destination disappeared or economy mismatch -> fail TI(3714): destination disappeared or economy mismatch -> fail TI(3485): destination disappeared or economy mismatch -> fail TI(3447): destination disappeared or economy mismatch -> fail TI(3465): destination disappeared or economy mismatch -> fail TI(3518): destination disappeared or economy mismatch -> fail TI(3532): destination disappeared or economy mismatch -> fail TI(3448): destination disappeared or economy mismatch -> fail TI(3567): destination disappeared or economy mismatch -> fail TI(3488): destination disappeared or economy mismatch -> fail TI(3623): destination disappeared or economy mismatch -> fail TI(3620): destination disappeared or economy mismatch -> fail TI(3851): destination disappeared or economy mismatch -> fail TI(4003): destination disappeared or economy mismatch -> fail TI(3833): destination disappeared or economy mismatch -> fail TI(3516): destination disappeared or economy mismatch -> fail TI(3525): destination disappeared or economy mismatch -> fail TI(3566): destination disappeared or economy mismatch -> fail TI(3635): destination disappeared or economy mismatch -> fail TI(3740): destination disappeared or economy mismatch -> fail TI(3684): destination disappeared or economy mismatch -> fail TI(3900): destination disappeared or economy mismatch -> fail TI(3475): destination disappeared or economy mismatch -> fail TI(3416): destination disappeared or economy mismatch -> fail TI(3480): destination disappeared or economy mismatch -> fail TI(3460): destination disappeared or economy mismatch -> fail TI(3474): destination disappeared or economy mismatch -> fail TI(3519): destination disappeared or economy mismatch -> fail TI(3500): destination disappeared or economy mismatch -> fail TI(3885): destination disappeared or economy mismatch -> fail TI(3486): destination disappeared or economy mismatch -> fail TI(3657): destination disappeared or economy mismatch -> fail TI(3781): destination disappeared or economy mismatch -> fail TI(3783): destination disappeared or economy mismatch -> fail TI(3592): destination disappeared or economy mismatch -> fail TI(3546): destination disappeared or economy mismatch -> fail TI(3624): destination disappeared or economy mismatch -> fail TI(3665): destination disappeared or economy mismatch -> fail TI(3542): destination disappeared or economy mismatch -> fail TI(3606): destination disappeared or economy mismatch -> fail TI(3892): destination disappeared or economy mismatch -> fail TI(3920): destination disappeared or economy mismatch -> fail TI(3562): destination disappeared or economy mismatch -> fail TI(3515): destination disappeared or economy mismatch -> fail TI(3530): destination disappeared or economy mismatch -> fail TI(3549): destination disappeared or economy mismatch -> fail TI(3627): destination disappeared or economy mismatch -> fail TI(3979): destination disappeared or economy mismatch -> fail TI(3556): destination disappeared or economy mismatch -> fail TI(3527): destination disappeared or economy mismatch -> fail TI(3490): destination disappeared or economy mismatch -> fail TI(3871): destination disappeared or economy mismatch -> fail TI(3374): destination disappeared or economy mismatch -> fail TI(3372): destination disappeared or economy mismatch -> fail TI(3508): destination disappeared or economy mismatch -> fail TI(3386): destination disappeared or economy mismatch -> fail TI(3389): destination disappeared or economy mismatch -> fail TI(3393): destination disappeared or economy mismatch -> fail TI(3390): destination disappeared or economy mismatch -> fail TI(3394): destination disappeared or economy mismatch -> fail TI(3581): destination disappeared or economy mismatch -> fail TI(3328): destination disappeared or economy mismatch -> fail TI(3357): destination disappeared or economy mismatch -> fail TI(3363): destination disappeared or economy mismatch -> fail TI(3554): destination disappeared or economy mismatch -> fail TI(3523): destination disappeared or economy mismatch -> fail TI(3661): destination disappeared or economy mismatch -> fail TI(3573): destination disappeared or economy mismatch -> fail TI(3639): destination disappeared or economy mismatch -> fail TI(3753): destination disappeared or economy mismatch -> fail TI(3694): destination disappeared or economy mismatch -> fail TI(3812): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 2ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 28ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 8ms Reading Map Objects ... took 188ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 104ms Reading Road Data ... took 3ms Reading Building Data ... took 46ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 91ms Reading Buildingdata Data ... took 11ms Second and third phase loading Map Objects ... took 31ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 30ms Reading Player Message Data ... took 5ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 4ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 650ms Game: read_complete took: 650ms Game: Reading Player Economies Info ... took 1ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 1ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 694ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 ... DNA initialized 3: 1 basic buildings in savegame file. 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 6131 (102 minutes), map area root: 136 4: attacking site at 68x 17, score 17, with 2 soldiers, attacking 1 times, after 7070 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 Forcing flag at (68, 17) TW(7226): destination disappeared or economy mismatch -> fail Message: adding warehouse for player 2 at (134, 91) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 2: attacking site at 122x 6, score 9, with 8 soldiers, attacking 1 times, after 7453 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=8 2: attacking site at 122x 6, score 9, with 9 soldiers, attacking 2 times, after 40 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=9 4: attacking site at 78x 14, score 25, with 1 soldiers, attacking 1 times, after 7515 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 2: attacking site at 122x 6, score 9, with 6 soldiers, attacking 3 times, after 41 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=6 Forcing flag at (78, 14) 2: attacking site at 127x 7, score 3, with 8 soldiers, attacking 1 times, after 7593 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=8 2: attacking site at 85x104, score 1, with 4 soldiers, attacking 1 times, after 7713 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(3) number=4 Forcing flag at (85, 104) 2: attacking site at 81x100, score 9, with 1 soldiers, attacking 1 times, after 7794 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(3) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(2299): destination disappeared or economy mismatch -> fail Message: adding warehouse for player 1 at (19, 41) TI(12968): destination appears to have become split from current location -> fail TI(14115): destination appears to have become split from current location -> fail TI(14902): destination disappeared or economy mismatch -> fail TI(14644): destination disappeared or economy mismatch -> fail TI(14802): destination disappeared or economy mismatch -> fail TI(14718): destination disappeared or economy mismatch -> fail TI(13613): destination disappeared or economy mismatch -> fail TW(2725): destination disappeared or economy mismatch -> fail TW(1925): destination disappeared or economy mismatch -> fail TI(15183): destination disappeared or economy mismatch -> fail Message: adding warehouse for player 1 at (9, 33) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TI(15961): destination disappeared or economy mismatch -> fail TW(1705): destination disappeared or economy mismatch -> fail TI(16446): destination disappeared or economy mismatch -> fail 4: attacking site at 76x 6, score 42, with 1 soldiers, attacking 1 times, after 8298 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 TI(16969): destination disappeared or economy mismatch -> fail TI(16764): destination disappeared or economy mismatch -> fail TI(14157): destination appears to have become split from current location -> fail TI(16736): destination disappeared or economy mismatch -> fail TI(16664): destination disappeared or economy mismatch -> fail TI(16894): destination disappeared or economy mismatch -> fail TI(16548): destination disappeared or economy mismatch -> fail TI(16713): destination disappeared or economy mismatch -> fail TI(16057): destination disappeared or economy mismatch -> fail TI(16906): destination disappeared or economy mismatch -> fail TI(16942): destination disappeared or economy mismatch -> fail TI(16665): destination disappeared or economy mismatch -> fail TI(16902): destination disappeared or economy mismatch -> fail TI(16691): destination disappeared or economy mismatch -> fail TI(16785): destination disappeared or economy mismatch -> fail TI(16114): destination disappeared or economy mismatch -> fail 4: attacking site at 52x 25, score 36, with 2 soldiers, attacking 1 times, after 8399 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 Message: adding warehouse for player 1 at (138, 18) 4: attacking site at 52x 25, score 32, with 1 soldiers, attacking 2 times, after 59 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (52, 25) TrainingSite::drop_stalled_soldiers: Kicking somebody out. widelands: /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:143: void TransientCache::drop() [with T = UI::RenderedText]: Assertion `it != entries_.end()' failed. Thread 1 "widelands" received signal SIGABRT, Aborted. 0x00007ffff50af8a0 in raise () from /usr/lib/libc.so.6 #0 0x00007ffff50af8a0 in raise () from /usr/lib/libc.so.6 #1 0x00007ffff50b0f09 in abort () from /usr/lib/libc.so.6 #2 0x00007ffff50a80dc in __assert_fail_base () from /usr/lib/libc.so.6 #3 0x00007ffff50a8153 in __assert_fail () from /usr/lib/libc.so.6 #4 0x0000555555f418ed in TransientCache::drop (this=0x555556d45f50) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:143 #5 0x0000555555f40b9d in TransientCache::insert (this=0x555556d45f50, hash="0

(18, 24)

", entry=std::shared_ptr (count 2, weak 0) 0x55555fac7a90, entry_size_in_size_unit=4) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:127 #6 0x0000555555f3fd60 in UI::FontHandler1::RenderCache::insert (this=0x555556d45f50, hash="0

(18, 24)

", entry=std::shared_ptr (count 2, weak 0) 0x55555fac7a90) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:67 #7 0x0000555555f401cf in UI::FontHandler1::render (this=0x555556d3f2f0, text="

(18, 24)

", w=0) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:90 #8 0x000055555621b8d2 in InteractiveBase::draw_overlay (this=0x555559210240, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_base.cc:448 #9 0x00005555562300c8 in InteractiveGameBase::draw_overlay (this=0x555559210240, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_gamebase.cc:108 #10 0x000055555617e37c in UI::Panel::do_draw_inner (this=0x555559210240, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:731 #11 0x000055555617e4f8 in UI::Panel::do_draw (this=0x555559210240, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:758 #12 0x000055555617cfba in UI::Panel::do_run (this=0x555559210240) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:190 #13 0x0000555555e74290 in UI::Panel::run (this=0x555559210240) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #14 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa500, loader_ui=0x7fffffffa210, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #15 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa500, filename="save/nova2.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #16 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #17 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #18 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #19 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #20 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe868) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Deleting replay replays/2017-09-13T22.15.05_nethost.wrpl Deleting replay replays/2017-09-13T22.38.44_nethost.wrpl Deleting replay replays/2017-09-13T22.49.31_nethost.wrpl Deleting replay replays/2017-09-13T23.02.36_nethost.wrpl Deleting replay replays/2017-09-13T23.38.14_nethost.wrpl Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d38700 (LWP 979)] [New Thread 0x7fffea446700 (LWP 980)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) selected language: (system language) using locale sk_SK.utf8 Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 1ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 10ms ┃ Terrains: 12ms ┃ Immovables: 223ms ┃ Critters: 431ms ┗━ took: 676ms Loading the world took 709ms ┏━ Running Lua for tribes: ┃ Ships: 127ms ┃ Wares: 17ms ┃ Immovables: 11ms ┃ Workers: 1774ms ┃ Warehouses: 37ms ┃ Markets: 0ms ┃ Productionsites: 803ms ┃ Trainingsites: 20ms ┃ Militarysites: 37ms ┃ Partially finished buildings: 2ms ┃ Tribe infos: 30ms ┗━ took: 2858ms Loading the tribes took 2865ms Game: Reading Player Info took 3596ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 8ms Reading Map Objects ... took 204ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 4ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 107ms Reading Road Data ... took 3ms Reading Building Data ... took 47ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 92ms Reading Buildingdata Data ... took 12ms Second and third phase loading Map Objects ... took 32ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 29ms Reading Player Message Data ... took 92ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 6ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 768ms Game: read_complete took: 768ms Game: Reading Player Economies Info ... WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 10ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 4380ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 104ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 4ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_coal1' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! took 110ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 30ms Writing Buildingdata Data ... took 27ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 39ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 315ms Game: Writing Map Data took 315ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 630ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1051ms SaveHandler::save_game() took 1069ms Reloading the game from replay TI(3717): destination disappeared or economy mismatch -> fail TI(3823): destination disappeared or economy mismatch -> fail TI(3882): destination disappeared or economy mismatch -> fail TI(3756): destination disappeared or economy mismatch -> fail TI(3766): destination disappeared or economy mismatch -> fail TI(3633): destination disappeared or economy mismatch -> fail TI(3760): destination disappeared or economy mismatch -> fail TI(3973): destination disappeared or economy mismatch -> fail TI(3589): destination disappeared or economy mismatch -> fail TI(3537): destination disappeared or economy mismatch -> fail TI(3564): destination disappeared or economy mismatch -> fail TI(3483): destination disappeared or economy mismatch -> fail TI(3840): destination disappeared or economy mismatch -> fail TI(3553): destination disappeared or economy mismatch -> fail TI(3587): destination disappeared or economy mismatch -> fail TI(3423): destination disappeared or economy mismatch -> fail TI(3413): destination disappeared or economy mismatch -> fail TI(3676): destination disappeared or economy mismatch -> fail TI(3429): destination disappeared or economy mismatch -> fail TI(3442): destination disappeared or economy mismatch -> fail TI(3863): destination disappeared or economy mismatch -> fail TI(3450): destination disappeared or economy mismatch -> fail TI(3481): destination disappeared or economy mismatch -> fail TI(3526): destination disappeared or economy mismatch -> fail TI(3528): destination disappeared or economy mismatch -> fail TI(3514): destination disappeared or economy mismatch -> fail TI(3533): destination disappeared or economy mismatch -> fail TI(3632): destination disappeared or economy mismatch -> fail TI(3738): destination disappeared or economy mismatch -> fail TI(3594): destination disappeared or economy mismatch -> fail TI(3933): destination disappeared or economy mismatch -> fail TI(3682): destination disappeared or economy mismatch -> fail TI(3672): destination disappeared or economy mismatch -> fail TI(3713): destination disappeared or economy mismatch -> fail TI(3879): destination disappeared or economy mismatch -> fail TI(3612): destination disappeared or economy mismatch -> fail TI(3955): destination disappeared or economy mismatch -> fail TI(3733): destination disappeared or economy mismatch -> fail TI(4013): destination disappeared or economy mismatch -> fail TI(3865): destination disappeared or economy mismatch -> fail TI(3715): destination disappeared or economy mismatch -> fail TI(3795): destination disappeared or economy mismatch -> fail TI(3513): destination disappeared or economy mismatch -> fail TI(3494): destination disappeared or economy mismatch -> fail TI(3545): destination disappeared or economy mismatch -> fail TI(3653): destination disappeared or economy mismatch -> fail TI(3630): destination disappeared or economy mismatch -> fail TI(3679): destination disappeared or economy mismatch -> fail TI(3552): destination disappeared or economy mismatch -> fail TI(3792): destination disappeared or economy mismatch -> fail TI(3896): destination disappeared or economy mismatch -> fail TI(3443): destination disappeared or economy mismatch -> fail TI(3420): destination disappeared or economy mismatch -> fail TI(3409): destination disappeared or economy mismatch -> fail TI(3524): destination disappeared or economy mismatch -> fail TI(3714): destination disappeared or economy mismatch -> fail TI(3485): destination disappeared or economy mismatch -> fail TI(3447): destination disappeared or economy mismatch -> fail TI(3465): destination disappeared or economy mismatch -> fail TI(3518): destination disappeared or economy mismatch -> fail TI(3532): destination disappeared or economy mismatch -> fail TI(3448): destination disappeared or economy mismatch -> fail TI(3567): destination disappeared or economy mismatch -> fail TI(3488): destination disappeared or economy mismatch -> fail TI(3623): destination disappeared or economy mismatch -> fail TI(3620): destination disappeared or economy mismatch -> fail TI(3851): destination disappeared or economy mismatch -> fail TI(4003): destination disappeared or economy mismatch -> fail TI(3833): destination disappeared or economy mismatch -> fail TI(3516): destination disappeared or economy mismatch -> fail TI(3525): destination disappeared or economy mismatch -> fail TI(3566): destination disappeared or economy mismatch -> fail TI(3635): destination disappeared or economy mismatch -> fail TI(3740): destination disappeared or economy mismatch -> fail TI(3684): destination disappeared or economy mismatch -> fail TI(3900): destination disappeared or economy mismatch -> fail TI(3475): destination disappeared or economy mismatch -> fail TI(3416): destination disappeared or economy mismatch -> fail TI(3480): destination disappeared or economy mismatch -> fail TI(3460): destination disappeared or economy mismatch -> fail TI(3474): destination disappeared or economy mismatch -> fail TI(3519): destination disappeared or economy mismatch -> fail TI(3500): destination disappeared or economy mismatch -> fail TI(3885): destination disappeared or economy mismatch -> fail TI(3486): destination disappeared or economy mismatch -> fail TI(3657): destination disappeared or economy mismatch -> fail TI(3781): destination disappeared or economy mismatch -> fail TI(3783): destination disappeared or economy mismatch -> fail TI(3592): destination disappeared or economy mismatch -> fail TI(3546): destination disappeared or economy mismatch -> fail TI(3624): destination disappeared or economy mismatch -> fail TI(3665): destination disappeared or economy mismatch -> fail TI(3542): destination disappeared or economy mismatch -> fail TI(3606): destination disappeared or economy mismatch -> fail TI(3892): destination disappeared or economy mismatch -> fail TI(3920): destination disappeared or economy mismatch -> fail TI(3562): destination disappeared or economy mismatch -> fail TI(3515): destination disappeared or economy mismatch -> fail TI(3530): destination disappeared or economy mismatch -> fail TI(3549): destination disappeared or economy mismatch -> fail TI(3627): destination disappeared or economy mismatch -> fail TI(3979): destination disappeared or economy mismatch -> fail TI(3556): destination disappeared or economy mismatch -> fail TI(3527): destination disappeared or economy mismatch -> fail TI(3490): destination disappeared or economy mismatch -> fail TI(3871): destination disappeared or economy mismatch -> fail TI(3374): destination disappeared or economy mismatch -> fail TI(3372): destination disappeared or economy mismatch -> fail TI(3508): destination disappeared or economy mismatch -> fail TI(3386): destination disappeared or economy mismatch -> fail TI(3389): destination disappeared or economy mismatch -> fail TI(3393): destination disappeared or economy mismatch -> fail TI(3390): destination disappeared or economy mismatch -> fail TI(3394): destination disappeared or economy mismatch -> fail TI(3581): destination disappeared or economy mismatch -> fail TI(3328): destination disappeared or economy mismatch -> fail TI(3357): destination disappeared or economy mismatch -> fail TI(3363): destination disappeared or economy mismatch -> fail TI(3554): destination disappeared or economy mismatch -> fail TI(3523): destination disappeared or economy mismatch -> fail TI(3661): destination disappeared or economy mismatch -> fail TI(3573): destination disappeared or economy mismatch -> fail TI(3639): destination disappeared or economy mismatch -> fail TI(3753): destination disappeared or economy mismatch -> fail TI(3694): destination disappeared or economy mismatch -> fail TI(3812): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 2ms Game: Reading Player Info ... Game: Reading Player Info took 20ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 198ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 4ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 105ms Reading Road Data ... took 3ms Reading Building Data ... took 45ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 89ms Reading Buildingdata Data ... took 12ms Second and third phase loading Map Objects ... took 32ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 29ms Reading Player Message Data ... took 4ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 659ms Game: read_complete took: 659ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 8ms Game: Parsing messages ... took 1ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 696ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 ... DNA initialized 3: 1 basic buildings in savegame file. 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 6131 (102 minutes), map area root: 136 4: attacking site at 68x 17, score 17, with 2 soldiers, attacking 1 times, after 7071 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 TW(6981): destination disappeared or economy mismatch -> fail TW(6997): destination disappeared or economy mismatch -> fail TW(7013): destination disappeared or economy mismatch -> fail TW(7022): destination disappeared or economy mismatch -> fail TW(7096): destination disappeared or economy mismatch -> fail TW(7097): destination disappeared or economy mismatch -> fail TW(7109): destination disappeared or economy mismatch -> fail TW(7093): destination disappeared or economy mismatch -> fail TW(7095): destination disappeared or economy mismatch -> fail TW(7154): destination disappeared or economy mismatch -> fail TW(7155): destination disappeared or economy mismatch -> fail TW(7156): destination disappeared or economy mismatch -> fail TW(7157): destination disappeared or economy mismatch -> fail Forcing flag at (68, 17) Message: adding warehouse for player 2 at (134, 91) Autosave: 240000 ms interval elapsed, current gametime: 2:00:19, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 109ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 5ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal1' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! took 109ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 31ms Writing Buildingdata Data ... took 27ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 40ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 318ms Game: Writing Map Data took 318ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 653ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1095ms SaveHandler::save_game() took 1095ms Autosave: save took 1133 ms TI(7648): destination appears to have become split from current location -> fail TW(1824): destination disappeared or economy mismatch -> fail TI(7795): destination disappeared or economy mismatch -> fail TI(7648): destination disappeared or economy mismatch -> fail 2: attacking site at 122x 6, score 9, with 6 soldiers, attacking 1 times, after 7375 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=6 2: attacking site at 122x 6, score 9, with 9 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=9 2: attacking site at 122x 6, score 9, with 10 soldiers, attacking 3 times, after 59 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=10 Autosave: 240000 ms interval elapsed, current gametime: 2:04:19, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 9ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 113ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 1ms Writing Heights Data ... took 3ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 4ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 1ms Writing Allowed Building Types Data ... took 3ms Writing Flag Data ... took 10ms Writing Road Data ... took 1ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_none' has no owner!! took 112ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 32ms Writing Buildingdata Data ... took 29ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 41ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 325ms Game: Writing Map Data took 325ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 605ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1053ms SaveHandler::save_game() took 1053ms Autosave: save took 1068 ms 2: attacking site at 127x 7, score 2, with 6 soldiers, attacking 1 times, after 7475 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=6 Message: adding warehouse for player 1 at (11, 31) 2: attacking site at 85x104, score 1, with 4 soldiers, attacking 1 times, after 7594 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(3) number=4 TI(10747): destination disappeared or economy mismatch -> fail TW(1887): destination disappeared or economy mismatch -> fail 4: attacking site at 78x 14, score 25, with 1 soldiers, attacking 1 times, after 7634 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 TW(1903): destination disappeared or economy mismatch -> fail TI(10971): destination disappeared or economy mismatch -> fail TI(10747): destination disappeared or economy mismatch -> fail Forcing flag at (85, 104) Message: adding warehouse for player 1 at (138, 18) Forcing flag at (78, 14) Autosave: 240000 ms interval elapsed, current gametime: 2:08:19, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 115ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 5ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_coal2' has no owner!! took 113ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 32ms Writing Buildingdata Data ... took 30ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 41ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 328ms Game: Writing Map Data took 328ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 572ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1027ms SaveHandler::save_game() took 1027ms Autosave: save took 1045 ms TW(11622): destination disappeared or economy mismatch -> fail TI(10700): destination disappeared or economy mismatch -> fail TW(2312): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(11754): destination disappeared or economy mismatch -> fail TI(10700): destination disappeared or economy mismatch -> fail TW(1733): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=7 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=3 Forcing flag at (125, 127) TI(11478): destination appears to have become split from current location -> fail TI(12008): destination disappeared or economy mismatch -> fail TI(12348): destination disappeared or economy mismatch -> fail TW(2740): destination disappeared or economy mismatch -> fail TI(11508): destination disappeared or economy mismatch -> fail Forcing flag at (119, 126) TW(2854): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=8 Forcing flag at (116, 0) Forcing flag at (134, 121) TI(12841): destination appears to have become split from current location -> fail Autosave: 240000 ms interval elapsed, current gametime: 2:12:19, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 6ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 124ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 5ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 1ms Writing Allowed Building Types Data ... took 3ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... took 113ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 34ms Writing Buildingdata Data ... took 30ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 44ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 332ms Game: Writing Map Data took 332ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 570ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1034ms SaveHandler::save_game() took 1034ms Autosave: save took 1035 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=5 TW(2472): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (137, 118) Forcing flag at (128, 125) Forcing flag at (128, 120) TI(14546): destination appears to have become split from current location -> fail TI(13597): destination appears to have become split from current location -> fail Forcing flag at (136, 114) TW(15532): destination disappeared or economy mismatch -> fail TW(2233): destination disappeared or economy mismatch -> fail TW(15553): destination disappeared or economy mismatch -> fail TW(15567): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=7 Autosave: 240000 ms interval elapsed, current gametime: 2:16:19, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 127ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 1ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 5ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 1ms Writing Building Data ... took 5ms Writing Map Objects ... took 117ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 34ms Writing Buildingdata Data ... took 31ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 44ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 338ms Game: Writing Map Data took 338ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 618ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1096ms SaveHandler::save_game() took 1096ms Autosave: save took 1096 ms Forcing flag at (136, 104) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 2: attacking site at 136x114, score 9, with 1 soldiers, attacking 1 times, after 8238 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=4 Forcing flag at (132, 104) TI(16628): destination appears to have become split from current location -> fail TW(2733): destination disappeared or economy mismatch -> fail TI(17157): destination disappeared or economy mismatch -> fail TI(17159): destination disappeared or economy mismatch -> fail 4: attacking site at 52x 25, score 35, with 1 soldiers, attacking 1 times, after 8399 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 4: attacking site at 71x 13, score 9, with 1 soldiers, attacking 1 times, after 8418 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Autosave: 240000 ms interval elapsed, current gametime: 2:20:19, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 10ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 134ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 5ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 123ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 37ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 45ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 354ms Game: Writing Map Data took 354ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 588ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1087ms SaveHandler::save_game() took 1087ms Autosave: save took 1087 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. Game: Writing Preload Data ... took 9ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 134ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 117ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 33ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 44ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 345ms Game: Writing Map Data took 345ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 600ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1089ms SaveHandler::save_game() took 1089ms TI(18482): destination appears to have become split from current location -> fail TI(17276): destination appears to have become split from current location -> fail TI(17588): destination appears to have become split from current location -> fail TI(17767): destination appears to have become split from current location -> fail TI(19266): destination appears to have become split from current location -> fail TI(17296): destination appears to have become split from current location -> fail TI(17974): destination appears to have become split from current location -> fail TI(14970): destination appears to have become split from current location -> fail TI(19300): destination appears to have become split from current location -> fail TI(19279): destination appears to have become split from current location -> fail TI(13586): destination appears to have become split from current location -> fail TI(18000): destination appears to have become split from current location -> fail TI(13012): destination disappeared or economy mismatch -> fail TI(15363): destination disappeared or economy mismatch -> fail TI(16898): destination appears to have become split from current location -> fail TI(19012): destination disappeared or economy mismatch -> fail TI(19192): destination appears to have become split from current location -> fail TI(16596): destination appears to have become split from current location -> fail TI(16973): destination disappeared or economy mismatch -> fail TI(17677): destination disappeared or economy mismatch -> fail TI(14487): destination appears to have become split from current location -> fail TI(14480): destination appears to have become split from current location -> fail TI(16381): destination disappeared or economy mismatch -> fail TI(16445): destination disappeared or economy mismatch -> fail TI(17433): destination disappeared or economy mismatch -> fail TI(18673): destination disappeared or economy mismatch -> fail TI(16838): destination appears to have become split from current location -> fail TI(14083): destination appears to have become split from current location -> fail TI(18550): destination disappeared or economy mismatch -> fail TI(19126): destination disappeared or economy mismatch -> fail TI(17307): destination disappeared or economy mismatch -> fail TI(18859): destination disappeared or economy mismatch -> fail TI(13042): destination disappeared or economy mismatch -> fail TI(14319): destination disappeared or economy mismatch -> fail TI(13491): destination disappeared or economy mismatch -> fail TI(13557): destination disappeared or economy mismatch -> fail TI(15333): destination disappeared or economy mismatch -> fail TI(12730): destination disappeared or economy mismatch -> fail TI(14732): destination disappeared or economy mismatch -> fail TI(14640): destination disappeared or economy mismatch -> fail TI(16687): destination disappeared or economy mismatch -> fail TI(14222): destination disappeared or economy mismatch -> fail TI(16773): destination disappeared or economy mismatch -> fail TI(15504): destination appears to have become split from current location -> fail TI(19281): destination disappeared or economy mismatch -> fail TI(15478): destination disappeared or economy mismatch -> fail TI(19189): destination disappeared or economy mismatch -> fail TI(17008): destination disappeared or economy mismatch -> fail TI(18672): destination disappeared or economy mismatch -> fail TI(17099): destination disappeared or economy mismatch -> fail TI(15432): destination disappeared or economy mismatch -> fail TI(17138): destination disappeared or economy mismatch -> fail TI(16743): destination disappeared or economy mismatch -> fail TI(16933): destination disappeared or economy mismatch -> fail TI(16614): destination disappeared or economy mismatch -> fail TI(15498): destination disappeared or economy mismatch -> fail TI(14726): destination disappeared or economy mismatch -> fail TI(14866): destination appears to have become split from current location -> fail TI(14873): destination appears to have become split from current location -> fail TI(14879): destination appears to have become split from current location -> fail TI(14883): destination appears to have become split from current location -> fail TI(16824): destination appears to have become split from current location -> fail TI(15304): destination appears to have become split from current location -> fail TI(15008): destination appears to have become split from current location -> fail TI(15302): destination appears to have become split from current location -> fail lastserial: 0 SoundHandler closing times 1, freq 22050, format 32784, chan 2 SDL_AUDIODRIVER pulseaudio [Thread 0x7fffea446700 (LWP 980) exited] [Thread 0x7fffd8d38700 (LWP 979) exited] [Inferior 1 (process 975) exited normally] No stack. [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d38700 (LWP 2781)] [New Thread 0x7fffea446700 (LWP 2782)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 1ms ┃ Terrains: 6ms ┃ Immovables: 113ms ┃ Critters: 120ms ┗━ took: 240ms Loading the world took 245ms ┏━ Running Lua for tribes: ┃ Ships: 14ms ┃ Wares: 15ms ┃ Immovables: 9ms ┃ Workers: 469ms ┃ Warehouses: 5ms ┃ Markets: 1ms ┃ Productionsites: 265ms ┃ Trainingsites: 8ms ┃ Militarysites: 10ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 16ms ┗━ took: 813ms Loading the tribes took 814ms Game: Reading Player Info took 1084ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 8ms Reading Map Objects ... took 181ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 4ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 1ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 3ms Reading Flag Data ... took 123ms Reading Road Data ... took 3ms Reading Building Data ... took 57ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 111ms Reading Buildingdata Data ... took 14ms Second and third phase loading Map Objects ... took 37ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 32ms Reading Player Message Data ... took 10ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 2ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 710ms Game: read_complete took: 710ms Game: Reading Player Economies Info ... WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 11ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 1810ms Starting replay writer Game: Writing Preload Data ... took 1220ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 140ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 5ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 119ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 37ms Writing Buildingdata Data ... took 34ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 45ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 349ms Game: Writing Map Data took 350ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 584ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 2295ms SaveHandler::save_game() took 2295ms Reloading the game from replay TI(4018): destination disappeared or economy mismatch -> fail TI(3030): destination disappeared or economy mismatch -> fail TI(3179): destination disappeared or economy mismatch -> fail TI(3136): destination disappeared or economy mismatch -> fail TI(4133): destination disappeared or economy mismatch -> fail TI(3957): destination disappeared or economy mismatch -> fail TI(3702): destination disappeared or economy mismatch -> fail TI(4202): destination disappeared or economy mismatch -> fail TI(3364): destination disappeared or economy mismatch -> fail TI(3473): destination disappeared or economy mismatch -> fail TI(3526): destination disappeared or economy mismatch -> fail TI(3514): destination disappeared or economy mismatch -> fail TI(3478): destination disappeared or economy mismatch -> fail TI(3687): destination disappeared or economy mismatch -> fail TI(3704): destination disappeared or economy mismatch -> fail TI(3603): destination disappeared or economy mismatch -> fail TI(4019): destination disappeared or economy mismatch -> fail TI(3843): destination disappeared or economy mismatch -> fail TI(3866): destination disappeared or economy mismatch -> fail TI(4058): destination disappeared or economy mismatch -> fail TI(4007): destination disappeared or economy mismatch -> fail TI(4114): destination disappeared or economy mismatch -> fail TI(4193): destination disappeared or economy mismatch -> fail TI(4053): destination disappeared or economy mismatch -> fail TI(4104): destination disappeared or economy mismatch -> fail TI(4160): destination disappeared or economy mismatch -> fail TI(3497): destination disappeared or economy mismatch -> fail TI(3804): destination disappeared or economy mismatch -> fail TI(3747): destination disappeared or economy mismatch -> fail TI(3946): destination disappeared or economy mismatch -> fail TI(3582): destination disappeared or economy mismatch -> fail TI(3551): destination disappeared or economy mismatch -> fail TI(3583): destination disappeared or economy mismatch -> fail TI(3620): destination disappeared or economy mismatch -> fail TI(3727): destination disappeared or economy mismatch -> fail TI(3775): destination disappeared or economy mismatch -> fail TI(3791): destination disappeared or economy mismatch -> fail TI(4119): destination disappeared or economy mismatch -> fail TI(3258): destination disappeared or economy mismatch -> fail TI(3287): destination disappeared or economy mismatch -> fail TI(3291): destination disappeared or economy mismatch -> fail TI(3663): destination disappeared or economy mismatch -> fail TI(3451): destination disappeared or economy mismatch -> fail TI(3459): destination disappeared or economy mismatch -> fail TI(3841): destination disappeared or economy mismatch -> fail TI(3430): destination disappeared or economy mismatch -> fail TI(3427): destination disappeared or economy mismatch -> fail TI(3487): destination disappeared or economy mismatch -> fail TI(3522): destination disappeared or economy mismatch -> fail TI(3477): destination disappeared or economy mismatch -> fail TI(3556): destination disappeared or economy mismatch -> fail TI(3740): destination disappeared or economy mismatch -> fail TI(3648): destination disappeared or economy mismatch -> fail TI(3723): destination disappeared or economy mismatch -> fail TI(3668): destination disappeared or economy mismatch -> fail TI(4209): destination disappeared or economy mismatch -> fail TI(3714): destination disappeared or economy mismatch -> fail TI(3900): destination disappeared or economy mismatch -> fail TI(4023): destination disappeared or economy mismatch -> fail TI(3921): destination disappeared or economy mismatch -> fail TI(3933): destination disappeared or economy mismatch -> fail TI(3909): destination disappeared or economy mismatch -> fail TI(3836): destination disappeared or economy mismatch -> fail TI(3826): destination disappeared or economy mismatch -> fail TI(4197): destination disappeared or economy mismatch -> fail TI(3693): destination disappeared or economy mismatch -> fail TI(3553): destination disappeared or economy mismatch -> fail TI(3788): destination disappeared or economy mismatch -> fail TI(3874): destination disappeared or economy mismatch -> fail TI(4044): destination disappeared or economy mismatch -> fail TI(3904): destination disappeared or economy mismatch -> fail TI(3805): destination disappeared or economy mismatch -> fail TI(3887): destination disappeared or economy mismatch -> fail TI(4003): destination disappeared or economy mismatch -> fail TI(3828): destination disappeared or economy mismatch -> fail TI(3908): destination disappeared or economy mismatch -> fail TI(3808): destination disappeared or economy mismatch -> fail TI(3929): destination disappeared or economy mismatch -> fail TI(4116): destination disappeared or economy mismatch -> fail TI(3485): destination disappeared or economy mismatch -> fail TI(3862): destination disappeared or economy mismatch -> fail TI(3941): destination disappeared or economy mismatch -> fail TI(4145): destination disappeared or economy mismatch -> fail TI(4070): destination disappeared or economy mismatch -> fail TI(3729): destination disappeared or economy mismatch -> fail TI(3722): destination disappeared or economy mismatch -> fail TI(4047): destination disappeared or economy mismatch -> fail TI(4089): destination disappeared or economy mismatch -> fail TI(4194): destination disappeared or economy mismatch -> fail TI(4190): destination disappeared or economy mismatch -> fail TI(4153): destination disappeared or economy mismatch -> fail TI(3656): destination disappeared or economy mismatch -> fail TI(3815): destination disappeared or economy mismatch -> fail TI(4176): destination disappeared or economy mismatch -> fail TI(3608): destination disappeared or economy mismatch -> fail TI(4204): destination disappeared or economy mismatch -> fail TI(3195): destination disappeared or economy mismatch -> fail TI(4060): destination disappeared or economy mismatch -> fail TI(3292): destination disappeared or economy mismatch -> fail TI(3778): destination disappeared or economy mismatch -> fail TI(3593): destination disappeared or economy mismatch -> fail TI(4092): destination disappeared or economy mismatch -> fail TI(3784): destination disappeared or economy mismatch -> fail TI(3274): destination disappeared or economy mismatch -> fail TI(3907): destination disappeared or economy mismatch -> fail TI(3690): destination disappeared or economy mismatch -> fail TI(3901): destination disappeared or economy mismatch -> fail TI(3484): destination disappeared or economy mismatch -> fail TI(3371): destination disappeared or economy mismatch -> fail TI(3768): destination disappeared or economy mismatch -> fail TI(3853): destination disappeared or economy mismatch -> fail TI(3502): destination disappeared or economy mismatch -> fail TI(3642): destination disappeared or economy mismatch -> fail TI(3500): destination disappeared or economy mismatch -> fail TI(3492): destination disappeared or economy mismatch -> fail TI(3990): destination disappeared or economy mismatch -> fail TI(3387): destination disappeared or economy mismatch -> fail TI(3188): destination disappeared or economy mismatch -> fail TI(3392): destination disappeared or economy mismatch -> fail TI(3777): destination disappeared or economy mismatch -> fail TI(3602): destination disappeared or economy mismatch -> fail TI(3681): destination disappeared or economy mismatch -> fail TI(3410): destination disappeared or economy mismatch -> fail TI(3505): destination disappeared or economy mismatch -> fail TI(3504): destination disappeared or economy mismatch -> fail TI(3916): destination disappeared or economy mismatch -> fail TI(3366): destination disappeared or economy mismatch -> fail TI(3419): destination disappeared or economy mismatch -> fail TI(3403): destination disappeared or economy mismatch -> fail TI(3313): destination disappeared or economy mismatch -> fail TI(3356): destination disappeared or economy mismatch -> fail TI(3466): destination disappeared or economy mismatch -> fail TI(3471): destination disappeared or economy mismatch -> fail TI(3301): destination disappeared or economy mismatch -> fail TI(3199): destination disappeared or economy mismatch -> fail TI(3594): destination disappeared or economy mismatch -> fail TI(3596): destination disappeared or economy mismatch -> fail TI(3838): destination disappeared or economy mismatch -> fail TI(3138): destination disappeared or economy mismatch -> fail TI(3229): destination disappeared or economy mismatch -> fail TI(3121): destination disappeared or economy mismatch -> fail TI(3230): destination disappeared or economy mismatch -> fail TI(3307): destination disappeared or economy mismatch -> fail TI(3097): destination disappeared or economy mismatch -> fail TI(3411): destination disappeared or economy mismatch -> fail TI(3031): destination disappeared or economy mismatch -> fail TI(3100): destination disappeared or economy mismatch -> fail TI(3051): destination disappeared or economy mismatch -> fail TI(3054): destination disappeared or economy mismatch -> fail TI(3101): destination disappeared or economy mismatch -> fail TI(3178): destination disappeared or economy mismatch -> fail TI(3612): destination disappeared or economy mismatch -> fail TI(3880): destination disappeared or economy mismatch -> fail TI(4056): destination disappeared or economy mismatch -> fail TI(3016): destination disappeared or economy mismatch -> fail TI(2996): destination disappeared or economy mismatch -> fail TI(4030): destination disappeared or economy mismatch -> fail TI(3189): destination disappeared or economy mismatch -> fail TI(3645): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 23ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 174ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 4ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 3ms Reading Flag Data ... took 115ms Reading Road Data ... took 4ms Reading Building Data ... took 53ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 104ms Reading Buildingdata Data ... took 14ms Second and third phase loading Map Objects ... took 36ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 30ms Reading Player Message Data ... took 6ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 4ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 676ms Game: read_complete took: 676ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 10ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 716ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 ... DNA initialized 3: 1 basic buildings in savegame file. 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 6131 (102 minutes), map area root: 136 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 2:26:58, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 6ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 138ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 115ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 34ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 45ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 343ms Game: Writing Map Data took 343ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 632ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1122ms SaveHandler::save_game() took 1122ms Autosave: save took 1123 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. 2: attacking site at 113x 3, score 9, with 2 soldiers, attacking 1 times, after 8905 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=2 4: attacking site at 52x 25, score 22, with 2 soldiers, attacking 1 times, after 8924 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 2: attacking site at 113x 3, score 9, with 2 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=2 2: attacking site at 113x 3, score 9, with 2 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=2 4: attacking site at 52x 25, score 25, with 1 soldiers, attacking 2 times, after 60 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. std::__cxx11::basic_string, std::allocator >::compare (this=0x1606741f0, __str="120

Krčma

") at /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.h:2744 2744 /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.h: Adresár alebo súbor neexistuje. #0 std::__cxx11::basic_string, std::allocator >::compare (this=0x1606741f0, __str="120

Krčma

") at /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.h:2744 #1 0x0000555555e72fde in std::operator< , std::allocator > (__lhs=, __rhs="120

Krčma

") at /usr/include/c++/7.2.0/bits/basic_string.h:5895 #2 0x0000555555e75b49 in std::less, std::allocator > >::operator() (this=0x555556ebfa00, __x=, __y="120

Krčma

") at /usr/include/c++/7.2.0/bits/stl_function.h:386 #3 0x0000555555f4342e in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::_M_lower_bound (this=0x555556ebfa00, __x=0x1606741d0, __y=0x55555cb930e0, __k="120

Krčma

") at /usr/include/c++/7.2.0/bits/stl_tree.h:1872 #4 0x0000555555f4262a in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::find (this=0x555556ebfa00, __k="120

Krčma

") at /usr/include/c++/7.2.0/bits/stl_tree.h:2523 #5 0x0000555555f417d1 in std::map, std::allocator >, TransientCache::Entry, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::find (this=0x555556ebfa00, __x="120

Krčma

") at /usr/include/c++/7.2.0/bits/stl_map.h:1149 #6 0x0000555555f41073 in TransientCache::get (this=0x555556ebf9f0, hash="120

Krčma

") at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:107 #7 0x0000555555f400f5 in UI::FontHandler1::render (this=0x555556d3f630, text="

Krčma

", w=120) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:88 #8 0x000055555601d5f8 in Widelands::MapObject::do_draw_info (this=0x55555e721820, draw_text=@0x7fffffff9a74: (kCensus | kStatistics), census="Krčma", statictics="65 %+", field_on_dst=..., scale=1, dst=0x55555845c410) at /var/widelands2/BZR/trunk/src/logic/map_objects/map_object.cc:460 #9 0x000055555602db9a in Widelands::Building::draw_info (this=0x55555e721820, draw_text=(kCensus | kStatistics), point_on_dst=..., scale=1, dst=0x55555845c410) at /var/widelands2/BZR/trunk/src/logic/map_objects/tribes/building.cc:627 #10 0x000055555602da9a in Widelands::Building::draw (this=0x55555e721820, gametime=8992139, draw_text=(kCensus | kStatistics), point_on_dst=..., scale=1, dst=0x55555845c410) at /var/widelands2/BZR/trunk/src/logic/map_objects/tribes/building.cc:613 #11 0x00005555562360fb in (anonymous namespace)::draw_immovables_for_visible_field (egbase=..., field=..., scale=1, text_to_draw=(kCensus | kStatistics), player=..., dst=0x55555845c410) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:101 #12 0x0000555556238cb3 in InteractivePlayer::draw_map_view (this=0x555559219a00, given_map_view=0x555559219af8, dst=0x55555845c410) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:370 #13 0x00005555562386c5 in InteractivePlayer::draw (this=0x555559219a00, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:319 #14 0x000055555617e32a in UI::Panel::do_draw_inner (this=0x555559219a00, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:725 #15 0x000055555617e4f8 in UI::Panel::do_draw (this=0x555559219a00, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:758 #16 0x000055555617cfba in UI::Panel::do_run (this=0x555559219a00) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:190 #17 0x0000555555e74290 in UI::Panel::run (this=0x555559219a00) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #18 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa500, loader_ui=0x7fffffffa210, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #19 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa500, filename="save/nova2.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #20 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #21 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #22 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #23 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #24 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe868) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d28700 (LWP 5162)] [New Thread 0x7fffea436700 (LWP 5163)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 1ms ┃ Terrains: 6ms ┃ Immovables: 113ms ┃ Critters: 122ms ┗━ took: 242ms Loading the world took 248ms ┏━ Running Lua for tribes: ┃ Ships: 14ms ┃ Wares: 14ms ┃ Immovables: 9ms ┃ Workers: 467ms ┃ Warehouses: 6ms ┃ Markets: 0ms ┃ Productionsites: 263ms ┃ Trainingsites: 8ms ┃ Militarysites: 10ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 16ms ┗━ took: 809ms Loading the tribes took 809ms Game: Reading Player Info took 1082ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 8ms Reading Map Objects ... took 173ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 3ms Reading Flag Data ... took 120ms Reading Road Data ... took 4ms Reading Building Data ... took 55ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 106ms Reading Buildingdata Data ... took 14ms Second and third phase loading Map Objects ... took 35ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 30ms Reading Player Message Data ... took 9ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 3ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 685ms Game: read_complete took: 685ms Game: Reading Player Economies Info ... WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 1783ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 138ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 116ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 33ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 45ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 344ms Game: Writing Map Data took 344ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 621ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1106ms SaveHandler::save_game() took 1106ms Reloading the game from replay TI(3992): destination disappeared or economy mismatch -> fail TI(3179): destination disappeared or economy mismatch -> fail TI(4051): destination disappeared or economy mismatch -> fail TI(3294): destination disappeared or economy mismatch -> fail TI(3304): destination disappeared or economy mismatch -> fail TI(3900): destination disappeared or economy mismatch -> fail TI(3659): destination disappeared or economy mismatch -> fail TI(4201): destination disappeared or economy mismatch -> fail TI(3938): destination disappeared or economy mismatch -> fail TI(4102): destination disappeared or economy mismatch -> fail TI(3233): destination disappeared or economy mismatch -> fail TI(4057): destination disappeared or economy mismatch -> fail TI(4127): destination disappeared or economy mismatch -> fail TI(3325): destination disappeared or economy mismatch -> fail TI(3399): destination disappeared or economy mismatch -> fail TI(3338): destination disappeared or economy mismatch -> fail TI(3405): destination disappeared or economy mismatch -> fail TI(3511): destination disappeared or economy mismatch -> fail TI(3438): destination disappeared or economy mismatch -> fail TI(3780): destination disappeared or economy mismatch -> fail TI(3917): destination disappeared or economy mismatch -> fail TI(3795): destination disappeared or economy mismatch -> fail TI(3443): destination disappeared or economy mismatch -> fail TI(3588): destination disappeared or economy mismatch -> fail TI(3617): destination disappeared or economy mismatch -> fail TI(3945): destination disappeared or economy mismatch -> fail TI(3940): destination disappeared or economy mismatch -> fail TI(4150): destination disappeared or economy mismatch -> fail TI(3905): destination disappeared or economy mismatch -> fail TI(3350): destination disappeared or economy mismatch -> fail TI(3493): destination disappeared or economy mismatch -> fail TI(3555): destination disappeared or economy mismatch -> fail TI(3640): destination disappeared or economy mismatch -> fail TI(3846): destination disappeared or economy mismatch -> fail TI(3952): destination disappeared or economy mismatch -> fail TI(4096): destination disappeared or economy mismatch -> fail TI(3189): destination disappeared or economy mismatch -> fail TI(3173): destination disappeared or economy mismatch -> fail TI(3204): destination disappeared or economy mismatch -> fail TI(3268): destination disappeared or economy mismatch -> fail TI(3238): destination disappeared or economy mismatch -> fail TI(3265): destination disappeared or economy mismatch -> fail TI(3365): destination disappeared or economy mismatch -> fail TI(3377): destination disappeared or economy mismatch -> fail TI(3923): destination disappeared or economy mismatch -> fail TI(3466): destination disappeared or economy mismatch -> fail TI(3433): destination disappeared or economy mismatch -> fail TI(3474): destination disappeared or economy mismatch -> fail TI(3622): destination disappeared or economy mismatch -> fail TI(3797): destination disappeared or economy mismatch -> fail TI(3849): destination disappeared or economy mismatch -> fail TI(3838): destination disappeared or economy mismatch -> fail TI(3722): destination disappeared or economy mismatch -> fail TI(3785): destination disappeared or economy mismatch -> fail TI(3870): destination disappeared or economy mismatch -> fail TI(3787): destination disappeared or economy mismatch -> fail TI(3559): destination disappeared or economy mismatch -> fail TI(4017): destination disappeared or economy mismatch -> fail TI(4034): destination disappeared or economy mismatch -> fail TI(3898): destination disappeared or economy mismatch -> fail TI(3954): destination disappeared or economy mismatch -> fail TI(3995): destination disappeared or economy mismatch -> fail TI(4062): destination disappeared or economy mismatch -> fail TI(4063): destination disappeared or economy mismatch -> fail TI(3876): destination disappeared or economy mismatch -> fail TI(3693): destination disappeared or economy mismatch -> fail TI(3711): destination disappeared or economy mismatch -> fail TI(3833): destination disappeared or economy mismatch -> fail TI(3728): destination disappeared or economy mismatch -> fail TI(3823): destination disappeared or economy mismatch -> fail TI(3565): destination disappeared or economy mismatch -> fail TI(3913): destination disappeared or economy mismatch -> fail TI(3910): destination disappeared or economy mismatch -> fail TI(3697): destination disappeared or economy mismatch -> fail TI(3821): destination disappeared or economy mismatch -> fail TI(4086): destination disappeared or economy mismatch -> fail TI(4082): destination disappeared or economy mismatch -> fail TI(3828): destination disappeared or economy mismatch -> fail TI(3492): destination disappeared or economy mismatch -> fail TI(3541): destination disappeared or economy mismatch -> fail TI(3543): destination disappeared or economy mismatch -> fail TI(3832): destination disappeared or economy mismatch -> fail TI(3963): destination disappeared or economy mismatch -> fail TI(4032): destination disappeared or economy mismatch -> fail TI(4194): destination disappeared or economy mismatch -> fail TI(3671): destination disappeared or economy mismatch -> fail TI(3793): destination disappeared or economy mismatch -> fail TI(3619): destination disappeared or economy mismatch -> fail TI(4008): destination disappeared or economy mismatch -> fail TI(4163): destination disappeared or economy mismatch -> fail TI(4041): destination disappeared or economy mismatch -> fail TI(4190): destination disappeared or economy mismatch -> fail TI(3582): destination disappeared or economy mismatch -> fail TI(3456): destination disappeared or economy mismatch -> fail TI(3701): destination disappeared or economy mismatch -> fail TI(3656): destination disappeared or economy mismatch -> fail TI(3298): destination disappeared or economy mismatch -> fail TI(3439): destination disappeared or economy mismatch -> fail TI(3459): destination disappeared or economy mismatch -> fail TI(3562): destination disappeared or economy mismatch -> fail TI(3585): destination disappeared or economy mismatch -> fail TI(3498): destination disappeared or economy mismatch -> fail TI(3655): destination disappeared or economy mismatch -> fail TI(3713): destination disappeared or economy mismatch -> fail TI(4029): destination disappeared or economy mismatch -> fail TI(3526): destination disappeared or economy mismatch -> fail TI(3460): destination disappeared or economy mismatch -> fail TI(3971): destination disappeared or economy mismatch -> fail TI(3600): destination disappeared or economy mismatch -> fail TI(3229): destination disappeared or economy mismatch -> fail TI(3303): destination disappeared or economy mismatch -> fail TI(3643): destination disappeared or economy mismatch -> fail TI(3597): destination disappeared or economy mismatch -> fail TI(3264): destination disappeared or economy mismatch -> fail TI(3280): destination disappeared or economy mismatch -> fail TI(3454): destination disappeared or economy mismatch -> fail TI(3820): destination disappeared or economy mismatch -> fail TI(4158): destination disappeared or economy mismatch -> fail TI(3968): destination disappeared or economy mismatch -> fail TI(3771): destination disappeared or economy mismatch -> fail TI(3783): destination disappeared or economy mismatch -> fail TI(3546): destination disappeared or economy mismatch -> fail TI(3841): destination disappeared or economy mismatch -> fail TI(4050): destination disappeared or economy mismatch -> fail TI(3317): destination disappeared or economy mismatch -> fail TI(3286): destination disappeared or economy mismatch -> fail TI(3650): destination disappeared or economy mismatch -> fail TI(3529): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 24ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 172ms Reading Player Start Position Data ... took 1ms Reading Resources Data ... took 4ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 118ms Reading Road Data ... took 3ms Reading Building Data ... took 55ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 105ms Reading Buildingdata Data ... took 14ms Second and third phase loading Map Objects ... took 36ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 29ms Reading Player Message Data ... took 6ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 678ms Game: read_complete took: 678ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 718ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 ... DNA initialized 3: 1 basic buildings in savegame file. 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 6131 (102 minutes), map area root: 136 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 2: attacking site at 113x 3, score 9, with 2 soldiers, attacking 1 times, after 8902 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=2 4: attacking site at 76x 6, score 36, with 1 soldiers, attacking 1 times, after 8903 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 2: attacking site at 113x 3, score 9, with 2 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=2 4: attacking site at 52x 25, score 34, with 2 soldiers, attacking 1 times, after 8925 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 TI(6745): destination disappeared or economy mismatch -> fail TI(7340): destination disappeared or economy mismatch -> fail TI(7311): destination disappeared or economy mismatch -> fail TI(6798): destination disappeared or economy mismatch -> fail TI(7134): destination disappeared or economy mismatch -> fail TI(7428): destination disappeared or economy mismatch -> fail TW(1410): destination disappeared or economy mismatch -> fail TI(6793): destination disappeared or economy mismatch -> fail TI(7290): destination disappeared or economy mismatch -> fail TI(6499): destination disappeared or economy mismatch -> fail TI(6921): destination disappeared or economy mismatch -> fail TW(1863): destination disappeared or economy mismatch -> fail TI(6846): destination disappeared or economy mismatch -> fail TW(1835): destination disappeared or economy mismatch -> fail TI(7346): destination disappeared or economy mismatch -> fail TI(7318): destination disappeared or economy mismatch -> fail TI(7220): destination disappeared or economy mismatch -> fail TI(7417): destination disappeared or economy mismatch -> fail TI(7381): destination disappeared or economy mismatch -> fail TI(7235): destination disappeared or economy mismatch -> fail 2: attacking site at 113x 3, score 9, with 2 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=2 Forcing flag at (52, 25) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(8019): destination disappeared or economy mismatch -> fail TW(7972): destination disappeared or economy mismatch -> fail TW(8110): destination disappeared or economy mismatch -> fail TW(8136): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=7 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 2:30:59, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 8ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 144ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 122ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 32ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 47ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 350ms Game: Writing Map Data took 350ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 593ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1097ms SaveHandler::save_game() took 1097ms Autosave: save took 1097 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (107, 119) Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=8 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(2746): destination disappeared or economy mismatch -> fail TI(9144): destination disappeared or economy mismatch -> fail TW(2748): destination disappeared or economy mismatch -> fail TW(3004): destination disappeared or economy mismatch -> fail TI(9099): destination disappeared or economy mismatch -> fail TI(9162): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TI(9098): destination disappeared or economy mismatch -> fail TI(8579): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=7 widelands: /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:143: void TransientCache::drop() [with T = UI::RenderedText]: Assertion `it != entries_.end()' failed. Thread 1 "widelands" received signal SIGABRT, Aborted. 0x00007ffff50af8a0 in raise () from /usr/lib/libc.so.6 #0 0x00007ffff50af8a0 in raise () from /usr/lib/libc.so.6 #1 0x00007ffff50b0f09 in abort () from /usr/lib/libc.so.6 #2 0x00007ffff50a80dc in __assert_fail_base () from /usr/lib/libc.so.6 #3 0x00007ffff50a8153 in __assert_fail () from /usr/lib/libc.so.6 #4 0x0000555555f418ed in TransientCache::drop (this=0x555556d46230) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:143 #5 0x0000555555f40b9d in TransientCache::insert (this=0x555556d46230, hash="0

90.9 fps (avg: 25.0 fps)

", entry=std::shared_ptr (count 2, weak 0) 0x55555feae1d0, entry_size_in_size_unit=11) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:127 #6 0x0000555555f3fd60 in UI::FontHandler1::RenderCache::insert (this=0x555556d46230, hash="0

90.9 fps (avg: 25.0 fps)

", entry=std::shared_ptr (count 2, weak 0) 0x55555feae1d0) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:67 #7 0x0000555555f401cf in UI::FontHandler1::render (this=0x555556d3f5d0, text="

90.9 fps (avg: 25.0 fps)

", w=0) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:90 #8 0x000055555621bb75 in InteractiveBase::draw_overlay (this=0x55555921ed00, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_base.cc:457 #9 0x00005555562300c8 in InteractiveGameBase::draw_overlay (this=0x55555921ed00, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_gamebase.cc:108 #10 0x000055555617e37c in UI::Panel::do_draw_inner (this=0x55555921ed00, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:731 #11 0x000055555617e4f8 in UI::Panel::do_draw (this=0x55555921ed00, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:758 #12 0x000055555617cfba in UI::Panel::do_run (this=0x55555921ed00) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:190 #13 0x0000555555e74290 in UI::Panel::run (this=0x55555921ed00) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #14 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa500, loader_ui=0x7fffffffa210, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #15 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa500, filename="save/wl_autosave_00.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #16 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #17 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #18 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #19 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #20 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe868) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffea4c6700 (LWP 17704)] [New Thread 0x7fffd8db1700 (LWP 17705)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 0ms ┃ Terrains: 7ms ┃ Immovables: 110ms ┃ Critters: 120ms ┗━ took: 237ms Loading the world took 243ms ┏━ Running Lua for tribes: ┃ Ships: 14ms ┃ Wares: 15ms ┃ Immovables: 9ms ┃ Workers: 469ms ┃ Warehouses: 5ms ┃ Markets: 0ms ┃ Productionsites: 260ms ┃ Trainingsites: 8ms ┃ Militarysites: 9ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 17ms ┗━ took: 807ms Loading the tribes took 809ms Game: Reading Player Info took 1078ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 8ms Reading Map Objects ... took 178ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 5ms Reading Flag Data ... took 120ms Reading Road Data ... took 4ms Reading Building Data ... took 56ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 106ms Reading Buildingdata Data ... took 14ms Second and third phase loading Map Objects ... took 36ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 30ms Reading Player Message Data ... took 9ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 696ms Game: read_complete took: 696ms Game: Reading Player Economies Info ... WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 10ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 1789ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 142ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 5ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 125ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 33ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 47ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 357ms Game: Writing Map Data took 357ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 597ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1100ms SaveHandler::save_game() took 1100ms Reloading the game from replay TI(4127): destination disappeared or economy mismatch -> fail TI(3585): destination disappeared or economy mismatch -> fail TI(4244): destination disappeared or economy mismatch -> fail TI(3352): destination disappeared or economy mismatch -> fail TI(3218): destination disappeared or economy mismatch -> fail TI(3187): destination disappeared or economy mismatch -> fail TI(3245): destination disappeared or economy mismatch -> fail TI(3264): destination disappeared or economy mismatch -> fail TI(3396): destination disappeared or economy mismatch -> fail TI(3565): destination disappeared or economy mismatch -> fail TI(3417): destination disappeared or economy mismatch -> fail TI(3500): destination disappeared or economy mismatch -> fail TI(3357): destination disappeared or economy mismatch -> fail TI(4353): destination disappeared or economy mismatch -> fail TI(3879): destination disappeared or economy mismatch -> fail TI(3894): destination disappeared or economy mismatch -> fail TI(4230): destination disappeared or economy mismatch -> fail TI(4265): destination disappeared or economy mismatch -> fail TI(3444): destination disappeared or economy mismatch -> fail TI(3554): destination disappeared or economy mismatch -> fail TI(3971): destination disappeared or economy mismatch -> fail TI(3998): destination disappeared or economy mismatch -> fail TI(4168): destination disappeared or economy mismatch -> fail TI(3943): destination disappeared or economy mismatch -> fail TI(4187): destination disappeared or economy mismatch -> fail TI(4303): destination disappeared or economy mismatch -> fail TI(4273): destination disappeared or economy mismatch -> fail TI(4005): destination disappeared or economy mismatch -> fail TI(4120): destination disappeared or economy mismatch -> fail TI(4239): destination disappeared or economy mismatch -> fail TI(3558): destination disappeared or economy mismatch -> fail TI(3844): destination disappeared or economy mismatch -> fail TI(3968): destination disappeared or economy mismatch -> fail TI(3963): destination disappeared or economy mismatch -> fail TI(4102): destination disappeared or economy mismatch -> fail TI(4178): destination disappeared or economy mismatch -> fail TI(4161): destination disappeared or economy mismatch -> fail TI(4200): destination disappeared or economy mismatch -> fail TI(3197): destination disappeared or economy mismatch -> fail TI(3266): destination disappeared or economy mismatch -> fail TI(3318): destination disappeared or economy mismatch -> fail TI(3337): destination disappeared or economy mismatch -> fail TI(3335): destination disappeared or economy mismatch -> fail TI(3286): destination disappeared or economy mismatch -> fail TI(3284): destination disappeared or economy mismatch -> fail TI(4123): destination disappeared or economy mismatch -> fail TI(3365): destination disappeared or economy mismatch -> fail TI(3347): destination disappeared or economy mismatch -> fail TI(3450): destination disappeared or economy mismatch -> fail TI(3451): destination disappeared or economy mismatch -> fail TI(3551): destination disappeared or economy mismatch -> fail TI(3575): destination disappeared or economy mismatch -> fail TI(4031): destination disappeared or economy mismatch -> fail TI(4146): destination disappeared or economy mismatch -> fail TI(3859): destination disappeared or economy mismatch -> fail TI(4237): destination disappeared or economy mismatch -> fail TI(3949): destination disappeared or economy mismatch -> fail TI(4025): destination disappeared or economy mismatch -> fail TI(4049): destination disappeared or economy mismatch -> fail TI(4155): destination disappeared or economy mismatch -> fail TI(3883): destination disappeared or economy mismatch -> fail TI(3574): destination disappeared or economy mismatch -> fail TI(4212): destination disappeared or economy mismatch -> fail TI(3845): destination disappeared or economy mismatch -> fail TI(4196): destination disappeared or economy mismatch -> fail TI(4052): destination disappeared or economy mismatch -> fail TI(3941): destination disappeared or economy mismatch -> fail TI(4000): destination disappeared or economy mismatch -> fail TI(4215): destination disappeared or economy mismatch -> fail TI(4026): destination disappeared or economy mismatch -> fail TI(3996): destination disappeared or economy mismatch -> fail TI(4167): destination disappeared or economy mismatch -> fail TI(4262): destination disappeared or economy mismatch -> fail TI(4078): destination disappeared or economy mismatch -> fail TI(4210): destination disappeared or economy mismatch -> fail TI(3605): destination disappeared or economy mismatch -> fail TI(4094): destination disappeared or economy mismatch -> fail TI(4040): destination disappeared or economy mismatch -> fail TI(3877): destination disappeared or economy mismatch -> fail TI(4306): destination disappeared or economy mismatch -> fail TI(3884): destination disappeared or economy mismatch -> fail TI(4308): destination disappeared or economy mismatch -> fail TI(4144): destination disappeared or economy mismatch -> fail TI(4330): destination disappeared or economy mismatch -> fail TI(3525): destination disappeared or economy mismatch -> fail TI(3420): destination disappeared or economy mismatch -> fail TI(3414): destination disappeared or economy mismatch -> fail TI(3572): destination disappeared or economy mismatch -> fail TI(3397): destination disappeared or economy mismatch -> fail TI(3861): destination disappeared or economy mismatch -> fail TI(4069): destination disappeared or economy mismatch -> fail TI(3542): destination disappeared or economy mismatch -> fail TI(3932): destination disappeared or economy mismatch -> fail TI(3467): destination disappeared or economy mismatch -> fail TI(3483): destination disappeared or economy mismatch -> fail TI(3911): destination disappeared or economy mismatch -> fail TI(4302): destination disappeared or economy mismatch -> fail TI(4036): destination disappeared or economy mismatch -> fail TI(4075): destination disappeared or economy mismatch -> fail TI(4208): destination disappeared or economy mismatch -> fail TI(3907): destination disappeared or economy mismatch -> fail TI(3580): destination disappeared or economy mismatch -> fail TI(3965): destination disappeared or economy mismatch -> fail TI(4061): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 25ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 177ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 4ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 3ms Reading Flag Data ... took 118ms Reading Road Data ... took 4ms Reading Building Data ... took 55ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 106ms Reading Buildingdata Data ... took 13ms Second and third phase loading Map Objects ... took 37ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 30ms Reading Player Message Data ... took 6ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 687ms Game: read_complete took: 687ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 727ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 ... DNA initialized 3: 1 basic buildings in savegame file. 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 6131 (102 minutes), map area root: 136 Forcing flag at (107, 119) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TI(6861): destination disappeared or economy mismatch -> fail TW(6921): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=8 TI(6861): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(2694): destination disappeared or economy mismatch -> fail TW(2865): destination disappeared or economy mismatch -> fail TI(7152): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=4 TW(2214): destination disappeared or economy mismatch -> fail TI(6709): destination disappeared or economy mismatch -> fail Forcing flag at (104, 109) TI(7662): destination appears to have become split from current location -> fail TI(8289): destination appears to have become split from current location -> fail TI(7842): destination appears to have become split from current location -> fail TI(7545): destination disappeared or economy mismatch -> fail TI(7776): destination disappeared or economy mismatch -> fail TI(8184): destination disappeared or economy mismatch -> fail TI(7480): destination disappeared or economy mismatch -> fail TI(7894): destination disappeared or economy mismatch -> fail TI(7774): destination disappeared or economy mismatch -> fail Autosave: 240000 ms interval elapsed, current gametime: 2:35:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 148ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 110ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 35ms Writing Buildingdata Data ... took 31ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 48ms Writing Scripting Data ... took 23ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 340ms Game: Writing Map Data took 340ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 610ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1111ms SaveHandler::save_game() took 1111ms Autosave: save took 1111 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TI(9877): destination appears to have become split from current location -> fail TI(9853): destination appears to have become split from current location -> fail Autosave: 240000 ms interval elapsed, current gametime: 2:39:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 151ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 13ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 105ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 30ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 50ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 1ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 335ms Game: Writing Map Data took 336ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 604ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1102ms SaveHandler::save_game() took 1102ms Autosave: save took 1102 ms 4: attacking site at 56x 93, score 9, with 1 soldiers, attacking 1 times, after 9726 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 4: attacking site at 56x 93, score 9, with 1 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 4: attacking site at 56x 93, score 9, with 1 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=7 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=3 4: attacking site at 56x 93, score 9, with 1 soldiers, attacking 4 times, after 61 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (101, 123) TI(6861): destination disappeared or economy mismatch -> fail TI(7152): destination disappeared or economy mismatch -> fail TI(7612): destination disappeared or economy mismatch -> fail TI(7904): destination disappeared or economy mismatch -> fail TI(8209): destination disappeared or economy mismatch -> fail Forcing flag at (91, 104) Autosave: 240000 ms interval elapsed, current gametime: 2:44:59, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 156ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 106ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 30ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 5ms Writing Players Unseen Data ... took 51ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 336ms Game: Writing Map Data took 336ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 590ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1095ms SaveHandler::save_game() took 1095ms Autosave: save took 1095 ms 4: attacking site at 56x 93, score 9, with 1 soldiers, attacking 5 times, after 80 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 TW(13522): destination appears to have become split from current location -> fail TW(13693): destination disappeared or economy mismatch -> fail TW(13654): destination disappeared or economy mismatch -> fail TI(13520): destination disappeared or economy mismatch -> fail TW(13803): destination disappeared or economy mismatch -> fail TI(13520): destination appears to have become split from current location -> fail TW(13859): destination disappeared or economy mismatch -> fail TW(13839): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=2 4: attacking site at 56x 93, score 9, with 2 soldiers, attacking 6 times, after 121 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 TI(14219): destination disappeared or economy mismatch -> fail TI(14134): destination disappeared or economy mismatch -> fail TI(14180): destination disappeared or economy mismatch -> fail TI(14288): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=2 4: attacking site at 56x 93, score 9, with 1 soldiers, attacking 7 times, after 138 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Forcing flag at (85, 104) 4: attacking site at 56x 93, score 9, with 1 soldiers, attacking 8 times, after 158 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. 0x0000555555e72d34 in std::__shared_count<(__gnu_cxx::_Lock_policy)2>::~__shared_count (this=0x15c7c6e78, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:683 683 if (_M_pi != nullptr) #0 0x0000555555e72d34 in std::__shared_count<(__gnu_cxx::_Lock_policy)2>::~__shared_count (this=0x15c7c6e78, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:683 #1 0x0000555555f3fa7e in std::__shared_ptr::~__shared_ptr (this=0x15c7c6e70, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:1123 #2 0x0000555555f3fa9a in std::shared_ptr::~shared_ptr (this=0x15c7c6e70, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr.h:93 #3 0x0000555555f722a0 in UI::RenderedRect::~RenderedRect (this=0x15c7c6e60, __in_chrg=) at /var/widelands2/BZR/trunk/src/graphic/text/rendered_text.h:73 #4 0x0000555555f7da7a in std::default_delete::operator() (this=0x555560e04cf0, __ptr=0x15c7c6e60) at /usr/include/c++/7.2.0/bits/unique_ptr.h:78 #5 0x0000555555f7a6cb in std::unique_ptr >::~unique_ptr (this=0x555560e04cf0, __in_chrg=) at /usr/include/c++/7.2.0/bits/unique_ptr.h:268 #6 0x0000555555f84435 in std::_Destroy > > (__pointer=0x555560e04cf0) at /usr/include/c++/7.2.0/bits/stl_construct.h:98 #7 0x0000555555f82d87 in std::_Destroy_aux::__destroy >*> (__first=0x555560e04cf0, __last=0x555560e04d08) at /usr/include/c++/7.2.0/bits/stl_construct.h:108 #8 0x0000555555f80914 in std::_Destroy >*> (__first=0x555560e04cb0, __last=0x555560e04d08) at /usr/include/c++/7.2.0/bits/stl_construct.h:137 #9 0x0000555555f7d9eb in std::_Destroy >*, std::unique_ptr > > (__first=0x555560e04cb0, __last=0x555560e04d08) at /usr/include/c++/7.2.0/bits/stl_construct.h:206 #10 0x0000555555f7a64d in std::vector >, std::allocator > > >::~vector (this=0x555561f490a0, __in_chrg=) at /usr/include/c++/7.2.0/bits/stl_vector.h:434 #11 0x0000555555f83c82 in UI::RenderedText::~RenderedText (this=0x555561f490a0, __in_chrg=) at /var/widelands2/BZR/trunk/src/graphic/text/rendered_text.h:117 #12 0x0000555555f871b2 in std::_Sp_counted_ptr::_M_dispose (this=0x55555e61ba10) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:376 #13 0x0000555555e74ed6 in std::_Sp_counted_base<(__gnu_cxx::_Lock_policy)2>::_M_release (this=0x55555e61ba10) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:154 #14 0x0000555555e72d4b in std::__shared_count<(__gnu_cxx::_Lock_policy)2>::~__shared_count (this=0x555562186c68, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:684 #15 0x0000555555e720a0 in std::__shared_ptr::~__shared_ptr (this=0x555562186c60, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:1123 #16 0x0000555555e720bc in std::shared_ptr::~shared_ptr (this=0x555562186c60, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr.h:93 #17 0x0000555555f40a62 in TransientCache::Entry::~Entry (this=0x555562186c60, __in_chrg=) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:74 #18 0x0000555555f44b7a in std::pair, std::allocator > const, TransientCache::Entry>::~pair (this=0x555562186c40, __in_chrg=) at /usr/include/c++/7.2.0/bits/stl_pair.h:198 #19 0x0000555555f44ba6 in __gnu_cxx::new_allocator, std::allocator > const, TransientCache::Entry> > >::destroy, std::allocator > const, TransientCache::Entry> > (this=0x555556d0a310, __p=0x555562186c40) at /usr/include/c++/7.2.0/ext/new_allocator.h:140 #20 0x0000555555f44533 in std::allocator_traits, std::allocator > const, TransientCache::Entry> > > >::destroy, std::allocator > const, TransientCache::Entry> > (__a=..., __p=0x555562186c40) at /usr/include/c++/7.2.0/bits/alloc_traits.h:487 #21 0x0000555555f43f03 in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::_M_destroy_node (this=0x555556d0a310, __p=0x555562186c20) at /usr/include/c++/7.2.0/bits/stl_tree.h:650 #22 0x0000555555f433b1 in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::_M_drop_node (this=0x555556d0a310, __p=0x555562186c20) at /usr/include/c++/7.2.0/bits/stl_tree.h:658 #23 0x0000555555f44046 in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::_M_erase_aux (this=0x555556d0a310, __position={first = "0

15.4 fps (avg: 21.3 fps)

", second = {entry = std::shared_ptr (expired, weak 1) 0x555561f490a0, size = 11, last_access = 1039726, list_iterator = "0

15.4 fps (avg: 21.3 fps)

"}}) at /usr/include/c++/7.2.0/bits/stl_tree.h:2477 #24 0x0000555555f43555 in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::erase[abi:cxx11](std::_Rb_tree_iterator, std::allocator > const, TransientCache::Entry> >) (this=0x555556d0a310, __position={first = "0

15.4 fps (avg: 21.3 fps)

", second = {entry = std::shared_ptr (expired, weak 1) 0x555561f490a0, size = 11, last_access = 1039726, list_iterator = "0

15.4 fps (avg: 21.3 fps)

"}}) at /usr/include/c++/7.2.0/bits/stl_tree.h:1125 #25 0x0000555555f42751 in std::map, std::allocator >, TransientCache::Entry, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::erase[abi:cxx11](std::_Rb_tree_iterator, std::allocator > const, TransientCache::Entry> >) (this=0x555556d0a310, __position={first = "0

15.4 fps (avg: 21.3 fps)

", second = {entry = std::shared_ptr (expired, weak 1) 0x555561f490a0, size = 11, last_access = 1039726, list_iterator = "0

15.4 fps (avg: 21.3 fps)

"}}) at /usr/include/c++/7.2.0/bits/stl_map.h:1017 #26 0x0000555555f41925 in TransientCache::drop (this=0x555556d0a300) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:152 #27 0x0000555555f40b9d in TransientCache::insert (this=0x555556d0a300, hash="120

Deep Iron Mine

", entry=std::shared_ptr (count 2, weak 0) 0x555559442320, entry_size_in_size_unit=6) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:127 #28 0x0000555555f3fd60 in UI::FontHandler1::RenderCache::insert (this=0x555556d0a300, hash="120

Deep Iron Mine

", entry=std::shared_ptr (count 2, weak 0) 0x555559442320) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:67 #29 0x0000555555f401cf in UI::FontHandler1::render (this=0x555556d03720, text="

Deep Iron Mine

", w=120) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:90 #30 0x000055555601d5f8 in Widelands::MapObject::do_draw_info (this=0x55555f419000, draw_text=@0x7fffffff99e4: (kCensus | kStatistics), census="Deep Iron Mine", statictics="0% built", field_on_dst=..., scale=1, dst=0x555558440d20) at /var/widelands2/BZR/trunk/src/logic/map_objects/map_object.cc:460 #31 0x000055555602db9a in Widelands::Building::draw_info (this=0x55555f419000, draw_text=(kCensus | kStatistics), point_on_dst=..., scale=1, dst=0x555558440d20) at /var/widelands2/BZR/trunk/src/logic/map_objects/tribes/building.cc:627 #32 0x0000555556037a71 in Widelands::ConstructionSite::draw (this=0x55555f419000, gametime=10526791, draw_text=(kCensus | kStatistics), point_on_dst=..., scale=1, dst=0x555558440d20) at /var/widelands2/BZR/trunk/src/logic/map_objects/tribes/constructionsite.cc:364 #33 0x00005555562360fb in (anonymous namespace)::draw_immovables_for_visible_field (egbase=..., field=..., scale=1, text_to_draw=(kCensus | kStatistics), player=..., dst=0x555558440d20) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:101 #34 0x0000555556238cb3 in InteractivePlayer::draw_map_view (this=0x555558ddc8e0, given_map_view=0x555558ddc9d8, dst=0x555558440d20) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:370 #35 0x00005555562386c5 in InteractivePlayer::draw (this=0x555558ddc8e0, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:319 #36 0x000055555617e32a in UI::Panel::do_draw_inner (this=0x555558ddc8e0, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:725 #37 0x000055555617e4f8 in UI::Panel::do_draw (this=0x555558ddc8e0, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:758 #38 0x000055555617cfba in UI::Panel::do_run (this=0x555558ddc8e0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:190 #39 0x0000555555e74290 in UI::Panel::run (this=0x555558ddc8e0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #40 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa4f0, loader_ui=0x7fffffffa200, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #41 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa4f0, filename="save/wl_autosave_00.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #42 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #43 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #44 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #45 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #46 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe858) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Deleting replay replays/2017-09-14T20.02.56_nethost.wrpl Deleting replay replays/2017-09-14T20.05.33_nethost.wrpl Deleting replay replays/2017-09-14T20.41.44_nethost.wrpl Deleting replay replays/2017-09-14T21.20.50_nethost.wrpl Deleting replay replays/2017-09-14T21.26.44_nethost.wrpl Deleting replay replays/2017-09-14T22.24.54_nethost.wrpl Deleting replay replays/2017-09-14T22.28.37_nethost.wrpl Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffea4de700 (LWP 7272)] [New Thread 0x7fffd8dc9700 (LWP 7273)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 2ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 10ms ┃ Terrains: 12ms ┃ Immovables: 289ms ┃ Critters: 340ms ┗━ took: 651ms Loading the world took 708ms ┏━ Running Lua for tribes: ┃ Ships: 220ms ┃ Wares: 31ms ┃ Immovables: 23ms ┃ Workers: 1801ms ┃ Warehouses: 35ms ┃ Markets: 1ms ┃ Productionsites: 631ms ┃ Trainingsites: 21ms ┃ Militarysites: 27ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 45ms ┗━ took: 2836ms Loading the tribes took 2847ms Game: Reading Player Info took 3584ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 2ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 169ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 121ms Reading Road Data ... took 4ms Reading Building Data ... took 55ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 107ms Reading Buildingdata Data ... took 13ms Second and third phase loading Map Objects ... took 36ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 32ms Reading Player Message Data ... took 129ms Reading Objective Data ... took 2ms Reading Scripting Data ... took 5ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 817ms Game: read_complete took: 817ms Game: Reading Player Economies Info ... WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 4416ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 156ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 5ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 106ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 35ms Writing Buildingdata Data ... took 30ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 5ms Writing Players Unseen Data ... took 50ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 334ms Game: Writing Map Data took 334ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 587ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1080ms SaveHandler::save_game() took 1080ms Reloading the game from replay TI(3052): destination disappeared or economy mismatch -> fail TI(3034): destination disappeared or economy mismatch -> fail TI(3065): destination disappeared or economy mismatch -> fail TI(3367): destination disappeared or economy mismatch -> fail TI(3071): destination disappeared or economy mismatch -> fail TI(3373): destination disappeared or economy mismatch -> fail TI(3317): destination disappeared or economy mismatch -> fail TI(3554): destination disappeared or economy mismatch -> fail TI(3323): destination disappeared or economy mismatch -> fail TI(3481): destination disappeared or economy mismatch -> fail TI(3782): destination disappeared or economy mismatch -> fail TI(3801): destination disappeared or economy mismatch -> fail TI(3273): destination disappeared or economy mismatch -> fail TI(3304): destination disappeared or economy mismatch -> fail TI(3277): destination disappeared or economy mismatch -> fail TI(3274): destination disappeared or economy mismatch -> fail TI(3789): destination disappeared or economy mismatch -> fail TI(3366): destination disappeared or economy mismatch -> fail TI(3397): destination disappeared or economy mismatch -> fail TI(3423): destination disappeared or economy mismatch -> fail TI(3402): destination disappeared or economy mismatch -> fail TI(3540): destination disappeared or economy mismatch -> fail TI(3698): destination disappeared or economy mismatch -> fail TI(3241): destination disappeared or economy mismatch -> fail TI(3270): destination disappeared or economy mismatch -> fail TI(3449): destination disappeared or economy mismatch -> fail TI(3705): destination disappeared or economy mismatch -> fail TI(3160): destination disappeared or economy mismatch -> fail TI(3120): destination disappeared or economy mismatch -> fail TI(3075): destination disappeared or economy mismatch -> fail TI(3111): destination disappeared or economy mismatch -> fail TI(3109): destination disappeared or economy mismatch -> fail TI(3133): destination disappeared or economy mismatch -> fail TI(3227): destination disappeared or economy mismatch -> fail TI(3148): destination disappeared or economy mismatch -> fail TI(3144): destination disappeared or economy mismatch -> fail TI(3726): destination disappeared or economy mismatch -> fail TI(3745): destination disappeared or economy mismatch -> fail TI(3326): destination disappeared or economy mismatch -> fail TI(3444): destination disappeared or economy mismatch -> fail TI(3469): destination disappeared or economy mismatch -> fail TI(3439): destination disappeared or economy mismatch -> fail TI(3467): destination disappeared or economy mismatch -> fail TI(3567): destination disappeared or economy mismatch -> fail TI(3722): destination disappeared or economy mismatch -> fail TI(3710): destination disappeared or economy mismatch -> fail TI(3658): destination disappeared or economy mismatch -> fail TI(3707): destination disappeared or economy mismatch -> fail TI(3657): destination disappeared or economy mismatch -> fail TI(3497): destination disappeared or economy mismatch -> fail TI(3838): destination disappeared or economy mismatch -> fail TI(3577): destination disappeared or economy mismatch -> fail TI(3646): destination disappeared or economy mismatch -> fail TI(3437): destination disappeared or economy mismatch -> fail TI(3472): destination disappeared or economy mismatch -> fail TI(3456): destination disappeared or economy mismatch -> fail TI(3611): destination disappeared or economy mismatch -> fail TI(3798): destination disappeared or economy mismatch -> fail TI(3552): destination disappeared or economy mismatch -> fail TI(3670): destination disappeared or economy mismatch -> fail TI(3627): destination disappeared or economy mismatch -> fail TI(3542): destination disappeared or economy mismatch -> fail TI(3407): destination disappeared or economy mismatch -> fail TI(3695): destination disappeared or economy mismatch -> fail TI(3631): destination disappeared or economy mismatch -> fail TI(3409): destination disappeared or economy mismatch -> fail TI(3841): destination disappeared or economy mismatch -> fail TI(3595): destination disappeared or economy mismatch -> fail TI(3602): destination disappeared or economy mismatch -> fail TI(3529): destination disappeared or economy mismatch -> fail TI(3590): destination disappeared or economy mismatch -> fail TI(3489): destination disappeared or economy mismatch -> fail TI(3774): destination disappeared or economy mismatch -> fail TI(3412): destination disappeared or economy mismatch -> fail TI(3387): destination disappeared or economy mismatch -> fail TI(3410): destination disappeared or economy mismatch -> fail TI(3513): destination disappeared or economy mismatch -> fail TI(3597): destination disappeared or economy mismatch -> fail TI(3082): destination disappeared or economy mismatch -> fail TI(3262): destination disappeared or economy mismatch -> fail TI(3401): destination disappeared or economy mismatch -> fail TI(3576): destination disappeared or economy mismatch -> fail TI(3375): destination disappeared or economy mismatch -> fail TI(3345): destination disappeared or economy mismatch -> fail TI(3104): destination disappeared or economy mismatch -> fail TI(3451): destination disappeared or economy mismatch -> fail TI(3606): destination disappeared or economy mismatch -> fail TI(3681): destination disappeared or economy mismatch -> fail TI(3275): destination disappeared or economy mismatch -> fail TI(3017): destination disappeared or economy mismatch -> fail TI(3090): destination disappeared or economy mismatch -> fail TI(3049): destination disappeared or economy mismatch -> fail TI(3130): destination disappeared or economy mismatch -> fail TI(3503): destination disappeared or economy mismatch -> fail TI(3077): destination disappeared or economy mismatch -> fail TI(3638): destination disappeared or economy mismatch -> fail TI(3783): destination disappeared or economy mismatch -> fail TI(3217): destination disappeared or economy mismatch -> fail TI(3335): destination disappeared or economy mismatch -> fail TI(3167): destination disappeared or economy mismatch -> fail TI(3398): destination disappeared or economy mismatch -> fail TI(3225): destination disappeared or economy mismatch -> fail TI(3482): destination disappeared or economy mismatch -> fail TI(3254): destination disappeared or economy mismatch -> fail TI(3618): destination disappeared or economy mismatch -> fail TI(3146): destination disappeared or economy mismatch -> fail TI(3150): destination disappeared or economy mismatch -> fail TI(3186): destination disappeared or economy mismatch -> fail TI(3155): destination disappeared or economy mismatch -> fail TI(3118): destination disappeared or economy mismatch -> fail TI(3224): destination disappeared or economy mismatch -> fail TI(3196): destination disappeared or economy mismatch -> fail TI(3252): destination disappeared or economy mismatch -> fail TI(3184): destination disappeared or economy mismatch -> fail TI(3213): destination disappeared or economy mismatch -> fail TI(3309): destination disappeared or economy mismatch -> fail TI(3291): destination disappeared or economy mismatch -> fail TI(3289): destination disappeared or economy mismatch -> fail TI(3260): destination disappeared or economy mismatch -> fail TI(3350): destination disappeared or economy mismatch -> fail TI(3415): destination disappeared or economy mismatch -> fail TI(3406): destination disappeared or economy mismatch -> fail TI(3411): destination disappeared or economy mismatch -> fail TI(3527): destination disappeared or economy mismatch -> fail TI(3623): destination disappeared or economy mismatch -> fail TI(3420): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 27ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 162ms Reading Player Start Position Data ... took 1ms Reading Resources Data ... took 4ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 115ms Reading Road Data ... took 3ms Reading Building Data ... took 53ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 104ms Reading Buildingdata Data ... took 12ms Second and third phase loading Map Objects ... took 35ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 31ms Reading Player Message Data ... took 6ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 663ms Game: read_complete took: 663ms Game: Reading Player Economies Info ... took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 8ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 704ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 ... DNA initialized 3: 1 basic buildings in savegame file. 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 6131 (102 minutes), map area root: 136 TI(3789): destination disappeared or economy mismatch -> fail TI(3264): destination disappeared or economy mismatch -> fail TI(3366): destination disappeared or economy mismatch -> fail TI(3397): destination disappeared or economy mismatch -> fail TI(3423): destination disappeared or economy mismatch -> fail TI(3540): destination disappeared or economy mismatch -> fail TI(3402): destination disappeared or economy mismatch -> fail TI(3820): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=2 4: attacking site at 56x 93, score 9, with 4 soldiers, attacking 1 times, after 10045 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=4 4: attacking site at 56x 93, score 9, with 4 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=2 4: attacking site at 56x 93, score 9, with 4 soldiers, attacking 3 times, after 41 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=4 4: AI: input queues were reset to max for barbarians_metal_workshop (game just loaded?) Autosave: 240000 ms interval elapsed, current gametime: 2:49:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 9ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 162ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 104ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 35ms Writing Buildingdata Data ... took 29ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 51ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 333ms Game: Writing Map Data took 333ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 628ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1134ms SaveHandler::save_game() took 1134ms Autosave: save took 1134 ms Forcing flag at (85, 104) 4: attacking site at 56x 93, score 9, with 3 soldiers, attacking 4 times, after 80 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 4: attacking site at 56x 93, score 9, with 2 soldiers, attacking 5 times, after 98 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 Autosave: 240000 ms interval elapsed, current gametime: 2:53:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 10ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 164ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 5ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 106ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 30ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 52ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 337ms Game: Writing Map Data took 337ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 603ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1115ms SaveHandler::save_game() took 1115ms Autosave: save took 1116 ms 4: attacking site at 56x 93, score 9, with 2 soldiers, attacking 6 times, after 120 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 4: attacking site at 56x 93, score 9, with 1 soldiers, attacking 7 times, after 122 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Autosave: 240000 ms interval elapsed, current gametime: 2:57:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 8ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 169ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 112ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 31ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 54ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 353ms Game: Writing Map Data took 354ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 617ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1150ms SaveHandler::save_game() took 1150ms Autosave: save took 1151 ms 4: attacking site at 56x 93, score 9, with 1 soldiers, attacking 8 times, after 141 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 4: attacking site at 56x 93, score 9, with 2 soldiers, attacking 9 times, after 179 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 Autosave: 240000 ms interval elapsed, current gametime: 3:01:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 8ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 173ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 5ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 14ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 6ms Writing Map Objects ... took 113ms Writing Flagdata Data ... took 11ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 33ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 54ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 359ms Game: Writing Map Data took 359ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 664ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1206ms SaveHandler::save_game() took 1206ms Autosave: save took 1206 ms TW(1791): destination disappeared or economy mismatch -> fail 4: attacking site at 56x 93, score 9, with 4 soldiers, attacking 10 times, after 183 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=4 Autosave: 240000 ms interval elapsed, current gametime: 3:05:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 177ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 114ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 33ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 54ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 358ms Game: Writing Map Data took 358ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 627ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1176ms SaveHandler::save_game() took 1176ms Autosave: save took 1176 ms 4: attacking site at 56x 93, score 9, with 5 soldiers, attacking 11 times, after 200 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 79x100, score 9, with 1 soldiers, attacking 1 times, after 11253 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 79x100, score 9, with 1 soldiers, attacking 2 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 4: attacking site at 79x100, score 9, with 3 soldiers, attacking 3 times, after 41 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 Autosave: 240000 ms interval elapsed, current gametime: 3:09:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 8ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 177ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 113ms Writing Flagdata Data ... took 11ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 33ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 55ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 358ms Game: Writing Map Data took 358ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 626ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1171ms SaveHandler::save_game() took 1171ms Autosave: save took 1171 ms 4: attacking site at 79x100, score 9, with 3 soldiers, attacking 4 times, after 61 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 4: attacking site at 56x 93, score 9, with 5 soldiers, attacking 12 times, after 203 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 4: attacking site at 79x100, score 9, with 3 soldiers, attacking 5 times, after 80 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 79x100, score 9, with 3 soldiers, attacking 6 times, after 101 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=3 Autosave: 240000 ms interval elapsed, current gametime: 3:13:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 181ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 2ms Writing Building Data ... took 6ms Writing Map Objects ... took 113ms Writing Flagdata Data ... took 11ms Writing Roaddata Data ... took 41ms Writing Buildingdata Data ... took 33ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 54ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 359ms Game: Writing Map Data took 359ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 583ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1136ms SaveHandler::save_game() took 1136ms Autosave: save took 1136 ms Message: adding warehouse for player 1 at (131, 113) 4: attacking site at 59x 98, score 32, with 4 soldiers, attacking 1 times, after 11618 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=4 4: attacking site at 59x 98, score 23, with 2 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=2 Forcing flag at (59, 98) 4: attacking site at 79x100, score 9, with 1 soldiers, attacking 7 times, after 120 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=1 Autosave: 240000 ms interval elapsed, current gametime: 3:16:59, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 183ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 116ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 41ms Writing Buildingdata Data ... took 34ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 57ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 365ms Game: Writing Map Data took 365ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 564ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1126ms SaveHandler::save_game() took 1126ms Autosave: save took 1127 ms 4: attacking site at 79x100, score 9, with 5 soldiers, attacking 8 times, after 159 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Message: adding warehouse for player 1 at (107, 112) 4: attacking site at 79x100, score 9, with 4 soldiers, attacking 9 times, after 178 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=4 Autosave: 240000 ms interval elapsed, current gametime: 3:20:59, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 9ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 186ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 6ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 116ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 41ms Writing Buildingdata Data ... took 34ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 59ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 366ms Game: Writing Map Data took 366ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 645ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1206ms SaveHandler::save_game() took 1207ms Autosave: save took 1207 ms 4: attacking site at 79x100, score 9, with 5 soldiers, attacking 10 times, after 180 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 3:24:59, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 9ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 193ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 2ms Writing Building Data ... took 6ms Writing Map Objects ... Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! took 115ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 42ms Writing Buildingdata Data ... took 34ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 60ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 371ms Game: Writing Map Data took 371ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 655ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1228ms SaveHandler::save_game() took 1229ms Autosave: save took 1229 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. 2: attacking site at 131x 87, score 9, with 1 soldiers, attacking 1 times, after 12356 seconds Cmd_EnemyFlagAction::execute player(2): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 79x100, score 9, with 5 soldiers, attacking 11 times, after 200 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 Message: adding warehouse for player 1 at (37, 119) Autosave: 240000 ms interval elapsed, current gametime: 3:28:59, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 10ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 192ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! took 115ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 42ms Writing Buildingdata Data ... took 33ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 5ms Writing Players Unseen Data ... took 59ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 365ms Game: Writing Map Data took 365ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 596ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1163ms SaveHandler::save_game() took 1163ms Autosave: save took 1165 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 79x100, score 9, with 7 soldiers, attacking 12 times, after 201 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=7 Forcing flag at (118, 81) Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(2) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (139, 76) Autosave: 240000 ms interval elapsed, current gametime: 3:32:59, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 195ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! took 122ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 29ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 62ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 368ms Game: Writing Map Data took 368ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 566ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1144ms SaveHandler::save_game() took 1144ms Autosave: save took 1145 ms 4: attacking site at 79x100, score 9, with 5 soldiers, attacking 13 times, after 200 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 80x 96, score 9, with 5 soldiers, attacking 1 times, after 12961 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 4: attacking site at 80x 96, score 9, with 5 soldiers, attacking 2 times, after 21 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 79x100, score 9, with 6 soldiers, attacking 14 times, after 202 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(3) number=6 4: attacking site at 80x 96, score 9, with 8 soldiers, attacking 3 times, after 59 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=8 Autosave: 240000 ms interval elapsed, current gametime: 3:37:29, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 9ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 198ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! took 112ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 29ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 62ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 360ms Game: Writing Map Data took 360ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 598ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1166ms SaveHandler::save_game() took 1166ms Autosave: save took 1167 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(3) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 80x 96, score 9, with 6 soldiers, attacking 4 times, after 78 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=6 Cmd_EnemyFlagAction::execute player(1): flag->owner(3) number=4 Forcing flag at (62, 1) TI(6262): destination appears to have become split from current location -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(3) number=11 Forcing flag at (79, 108) 4: attacking site at 80x 96, score 9, with 6 soldiers, attacking 5 times, after 98 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=6 Forcing flag at (103, 9) 4: attacking site at 80x 96, score 9, with 5 soldiers, attacking 6 times, after 119 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Message: adding warehouse for player 4 at (65, 94) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 3:45:28, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 205ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! took 110ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 28ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 67ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 359ms Game: Writing Map Data took 359ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 620ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1197ms SaveHandler::save_game() took 1198ms Autosave: save took 1198 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(36129): destination disappeared or economy mismatch -> fail TW(1663): destination disappeared or economy mismatch -> fail TI(36022): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 3:53:28, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 210ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 7ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 111ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 28ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 67ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 363ms Game: Writing Map Data took 364ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 638ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1223ms SaveHandler::save_game() took 1223ms Autosave: save took 1223 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TI(3101): destination disappeared or economy mismatch -> fail TI(3046): destination disappeared or economy mismatch -> fail TI(3066): destination disappeared or economy mismatch -> fail TI(2997): destination disappeared or economy mismatch -> fail TI(3016): destination disappeared or economy mismatch -> fail TI(2904): destination disappeared or economy mismatch -> fail TI(2945): destination disappeared or economy mismatch -> fail TI(2938): destination disappeared or economy mismatch -> fail TI(2974): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=10 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=20 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 4:01:28, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 218ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 8ms Writing Resources Data ... took 13ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 3ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 107ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 25ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 5ms Writing Players Unseen Data ... took 69ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 355ms Game: Writing Map Data took 356ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 606ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1192ms SaveHandler::save_game() took 1192ms Autosave: save took 1193 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (59, 104) TI(42327): destination disappeared or economy mismatch -> fail TI(42399): destination disappeared or economy mismatch -> fail TI(42527): destination disappeared or economy mismatch -> fail TI(42247): destination disappeared or economy mismatch -> fail TI(41993): destination disappeared or economy mismatch -> fail TI(42540): destination disappeared or economy mismatch -> fail TI(42523): destination disappeared or economy mismatch -> fail TI(42392): destination disappeared or economy mismatch -> fail TI(41955): destination disappeared or economy mismatch -> fail TI(42528): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (66, 12) pos: 0 - value 16 4: attacking site at 66x 12, score 31, with 7 soldiers, attacking 1 times, after 14780 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=7 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 66x 12, score 8, with 3 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (82, 12) 4: attacking site at 66x 12, score 9, with 1 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (66, 12) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (78, 14) TW(1262): destination disappeared or economy mismatch -> fail TI(45105): destination disappeared or economy mismatch -> fail pos: 0 - value 15 4: attacking site at 78x 14, score 33, with 6 soldiers, attacking 1 times, after 14923 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=6 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 78x 14, score 21, with 2 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 4:09:27, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 226ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 9ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 107ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 25ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 70ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 356ms Game: Writing Map Data took 356ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 638ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1233ms SaveHandler::save_game() took 1233ms Autosave: save took 1233 ms Forcing flag at (78, 14) Message: adding warehouse for player 4 at (84, 39) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 52x 97, score 9, with 5 soldiers, attacking 1 times, after 15065 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (78, 14) 4: attacking site at 52x 97, score 9, with 6 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=6 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=10 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 78x 14, score 26, with 5 soldiers, attacking 1 times, after 15145 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 4: attacking site at 78x 14, score 11, with 1 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (66, 12) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 52x 97, score 25, with 5 soldiers, attacking 3 times, after 81 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 66x 12, score 21, with 5 soldiers, attacking 1 times, after 15205 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (78, 14) 4: attacking site at 82x 12, score 24, with 1 soldiers, attacking 1 times, after 15226 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 52x 97, score 25, with 2 soldiers, attacking 4 times, after 60 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (52, 97) 4: attacking site at 66x 12, score 30, with 5 soldiers, attacking 2 times, after 60 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (82, 12) 4: attacking site at 59x104, score 24, with 4 soldiers, attacking 1 times, after 15286 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 TW(48524): destination disappeared or economy mismatch -> fail Forcing flag at (66, 12) TW(48551): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(48510): destination disappeared or economy mismatch -> fail TW(48629): destination disappeared or economy mismatch -> fail TW(48630): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 59x104, score 16, with 1 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 59x104, score 21, with 2 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Autosave: 240000 ms interval elapsed, current gametime: 4:16:27, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 10ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 230ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 9ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 108ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 26ms Writing Node Ownership Data ... took 3ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 72ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 362ms Game: Writing Map Data took 363ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 617ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1221ms SaveHandler::save_game() took 1221ms Autosave: save took 1222 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 59x104, score 27, with 3 soldiers, attacking 4 times, after 61 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 4: attacking site at 59x104, score 9, with 1 soldiers, attacking 5 times, after 80 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 31x105, score 15, with 3 soldiers, attacking 1 times, after 15567 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 4: attacking site at 63x 94, score 15, with 2 soldiers, attacking 1 times, after 15588 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (31, 105) 4: attacking site at 59x104, score 9, with 1 soldiers, attacking 6 times, after 140 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 63x 94, score 9, with 1 soldiers, attacking 2 times, after 80 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 63x 94, score 5, with 2 soldiers, attacking 3 times, after 77 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 59x104, score 6, with 1 soldiers, attacking 7 times, after 139 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 63x 94, score 10, with 2 soldiers, attacking 4 times, after 98 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 4:24:27, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 237ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 9ms Writing Resources Data ... took 13ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 1ms Writing Allowed Building Types Data ... took 3ms Writing Flag Data ... took 12ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 107ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 27ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 72ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 365ms Game: Writing Map Data took 366ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 613ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1228ms SaveHandler::save_game() took 1228ms Autosave: save took 1229 ms TW(1413): destination disappeared or economy mismatch -> fail TW(1663): destination appears to have become split from current location -> fail 4: attacking site at 24x111, score 14, with 4 soldiers, attacking 1 times, after 15927 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 59x104, score 11, with 5 soldiers, attacking 8 times, after 159 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (24, 111) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 63x 94, score 9, with 3 soldiers, attacking 5 times, after 161 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 63x 94, score 13, with 2 soldiers, attacking 6 times, after 100 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 87x 5, score 6, with 1 soldiers, attacking 1 times, after 16129 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 59x104, score 9, with 1 soldiers, attacking 9 times, after 201 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=9 4: attacking site at 63x 94, score 9, with 3 soldiers, attacking 7 times, after 161 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=10 Forcing flag at (56, 90) 4: attacking site at 56x 90, score 11, with 2 soldiers, attacking 1 times, after 16309 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (52, 97) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 Autosave: 240000 ms interval elapsed, current gametime: 4:32:26, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 251ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 3ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 10ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 110ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 26ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 72ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 367ms Game: Writing Map Data took 367ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 589ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1219ms SaveHandler::save_game() took 1219ms Autosave: save took 1219 ms 4: attacking site at 59x104, score 11, with 1 soldiers, attacking 10 times, after 200 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (84, 15) 4: attacking site at 84x 15, score 12, with 1 soldiers, attacking 1 times, after 16390 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 56x 90, score 9, with 1 soldiers, attacking 2 times, after 101 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (82, 12) Forcing flag at (78, 14) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 78x 14, score 9, with 1 soldiers, attacking 1 times, after 16489 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (71, 13) 4: attacking site at 56x 90, score 10, with 4 soldiers, attacking 3 times, after 118 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (66, 12) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (68, 17) 4: attacking site at 56x 90, score 20, with 5 soldiers, attacking 4 times, after 121 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 4: attacking site at 66x 12, score 16, with 1 soldiers, attacking 1 times, after 16670 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 63x 94, score 15, with 1 soldiers, attacking 8 times, after 421 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 68x 17, score 30, with 1 soldiers, attacking 1 times, after 16731 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=16 4: attacking site at 52x 97, score 9, with 1 soldiers, attacking 1 times, after 16752 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 56x 90, score 9, with 1 soldiers, attacking 5 times, after 122 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 66x 12, score 26, with 1 soldiers, attacking 2 times, after 121 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Autosave: 240000 ms interval elapsed, current gametime: 4:40:26, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 249ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 10ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 107ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 25ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 71ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 363ms Game: Writing Map Data took 363ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 597ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1221ms SaveHandler::save_game() took 1221ms Autosave: save took 1221 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 4: attacking site at 68x 17, score 13, with 1 soldiers, attacking 2 times, after 120 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 4: attacking site at 71x 13, score 13, with 2 soldiers, attacking 1 times, after 16871 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (68, 17) 4: attacking site at 56x 90, score 9, with 3 soldiers, attacking 6 times, after 159 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (41, 92) TI(61103): destination appears to have become split from current location -> fail TI(61335): destination appears to have become split from current location -> fail TI(61368): destination appears to have become split from current location -> fail TW(60815): destination disappeared or economy mismatch -> fail TW(61451): destination disappeared or economy mismatch -> fail Forcing flag at (45, 97) TW(62000): destination disappeared or economy mismatch -> fail TW(60045): destination disappeared or economy mismatch -> fail Forcing flag at (71, 13) TW(54169): destination disappeared or economy mismatch -> fail TI(61260): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(63295): destination disappeared or economy mismatch -> fail TW(40667): destination disappeared or economy mismatch -> fail TW(63402): destination disappeared or economy mismatch -> fail TW(63334): destination disappeared or economy mismatch -> fail TW(53657): destination disappeared or economy mismatch -> fail TW(63469): destination disappeared or economy mismatch -> fail TW(61451): destination disappeared or economy mismatch -> fail TI(63464): destination disappeared or economy mismatch -> fail TW(1413): destination disappeared or economy mismatch -> fail TW(63466): destination disappeared or economy mismatch -> fail TI(63332): destination disappeared or economy mismatch -> fail TW(63463): destination disappeared or economy mismatch -> fail TW(63237): destination disappeared or economy mismatch -> fail TW(1388): destination disappeared or economy mismatch -> fail TW(62000): destination disappeared or economy mismatch -> fail TI(63419): destination disappeared or economy mismatch -> fail TW(61107): destination disappeared or economy mismatch -> fail TW(1267): destination disappeared or economy mismatch -> fail TW(62978): destination disappeared or economy mismatch -> fail TW(63390): destination disappeared or economy mismatch -> fail TW(63358): destination disappeared or economy mismatch -> fail TW(63467): destination disappeared or economy mismatch -> fail TI(63248): destination disappeared or economy mismatch -> fail TW(63518): destination disappeared or economy mismatch -> fail TW(16894): destination disappeared or economy mismatch -> fail TW(42207): destination disappeared or economy mismatch -> fail TW(60045): destination disappeared or economy mismatch -> fail TW(40683): destination disappeared or economy mismatch -> fail TW(63468): destination disappeared or economy mismatch -> fail TW(3009): destination disappeared or economy mismatch -> fail 4: attacking site at 66x 12, score 16, with 3 soldiers, attacking 3 times, after 221 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 TI(63641): destination disappeared or economy mismatch -> fail TW(31758): destination disappeared or economy mismatch -> fail TW(1808): destination disappeared or economy mismatch -> fail TW(54201): destination disappeared or economy mismatch -> fail TW(63434): destination disappeared or economy mismatch -> fail TW(1271): destination disappeared or economy mismatch -> fail Forcing flag at (56, 90) Forcing flag at (24, 111) TW(40683): destination disappeared or economy mismatch -> fail TI(63805): destination disappeared or economy mismatch -> fail TW(1808): destination disappeared or economy mismatch -> fail TW(40667): destination disappeared or economy mismatch -> fail TW(63740): destination disappeared or economy mismatch -> fail TW(1627): destination disappeared or economy mismatch -> fail TI(63332): destination disappeared or economy mismatch -> fail TW(54201): destination disappeared or economy mismatch -> fail 4: attacking site at 52x 97, score 9, with 1 soldiers, attacking 2 times, after 280 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TW(62978): destination disappeared or economy mismatch -> fail TW(63733): destination disappeared or economy mismatch -> fail TI(63807): destination disappeared or economy mismatch -> fail TI(63419): destination disappeared or economy mismatch -> fail TW(1652): destination disappeared or economy mismatch -> fail TW(42207): destination disappeared or economy mismatch -> fail TW(31758): destination disappeared or economy mismatch -> fail Forcing flag at (66, 12) TI(63768): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=1 4: attacking site at 78x 14, score 19, with 1 soldiers, attacking 2 times, after 563 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 4: attacking site at 63x 94, score 15, with 2 soldiers, attacking 9 times, after 380 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Forcing flag at (66, 12) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 4: attacking site at 45x 97, score 3, with 1 soldiers, attacking 1 times, after 17112 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 4: attacking site at 66x 12, score 14, with 2 soldiers, attacking 1 times, after 17131 seconds Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (18, 103) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Forcing flag at (17, 90) 4: attacking site at 78x 14, score 17, with 4 soldiers, attacking 3 times, after 118 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (39, 102) 4: attacking site at 52x 97, score 6, with 1 soldiers, attacking 3 times, after 157 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (37, 98) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Forcing flag at (56, 90) Forcing flag at (31, 105) Forcing flag at (78, 14) 4: attacking site at 66x 12, score 22, with 2 soldiers, attacking 2 times, after 98 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (66, 12) 4: attacking site at 82x 12, score 15, with 1 soldiers, attacking 1 times, after 17250 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (22, 90) 4: attacking site at 84x 15, score 16, with 3 soldiers, attacking 2 times, after 901 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (82, 12) Autosave: 240000 ms interval elapsed, current gametime: 4:48:25, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 255ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 12ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 101ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 38ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 75ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 357ms Game: Writing Map Data took 357ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 594ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1220ms SaveHandler::save_game() took 1220ms Autosave: save took 1220 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (84, 15) 4: attacking site at 63x 94, score 4, with 3 soldiers, attacking 10 times, after 320 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (63, 94) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 87x 5, score 5, with 3 soldiers, attacking 2 times, after 1425 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (87, 5) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 52x 97, score 1, with 1 soldiers, attacking 4 times, after 444 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 56x 90, score 1, with 2 soldiers, attacking 1 times, after 17655 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 56x 90, score 13, with 1 soldiers, attacking 2 times, after 58 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 97x 19, score 32, with 7 soldiers, attacking 1 times, after 17773 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=7 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 4:56:25, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 260ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 12ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_iron1' has no owner!! took 96ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 38ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 74ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 350ms Game: Writing Map Data took 350ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 604ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1229ms SaveHandler::save_game() took 1229ms Autosave: save took 1229 ms 4: attacking site at 52x 97, score 19, with 1 soldiers, attacking 5 times, after 158 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 97x 19, score 20, with 2 soldiers, attacking 2 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 56x 90, score 12, with 3 soldiers, attacking 3 times, after 120 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (52, 97) TW(70101): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=11 Forcing flag at (56, 90) Forcing flag at (52, 97) 4: attacking site at 97x 19, score 3, with 3 soldiers, attacking 3 times, after 101 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 4: attacking site at 41x 92, score 2, with 2 soldiers, attacking 1 times, after 17933 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 45x 97, score 6, with 2 soldiers, attacking 2 times, after 841 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Forcing flag at (97, 19) Forcing flag at (56, 90) TW(73058): destination disappeared or economy mismatch -> fail TW(63740): destination disappeared or economy mismatch -> fail TW(73071): destination disappeared or economy mismatch -> fail TI(72855): destination disappeared or economy mismatch -> fail TW(73151): destination disappeared or economy mismatch -> fail TW(70537): destination disappeared or economy mismatch -> fail TW(73087): destination disappeared or economy mismatch -> fail TI(72189): destination disappeared or economy mismatch -> fail TW(1803): destination disappeared or economy mismatch -> fail TW(63740): destination disappeared or economy mismatch -> fail TI(73257): destination disappeared or economy mismatch -> fail TI(73052): destination disappeared or economy mismatch -> fail TI(73259): destination disappeared or economy mismatch -> fail TW(73246): destination disappeared or economy mismatch -> fail TW(73247): destination disappeared or economy mismatch -> fail TI(73052): destination disappeared or economy mismatch -> fail TW(73463): destination disappeared or economy mismatch -> fail TI(73244): destination disappeared or economy mismatch -> fail TW(63740): destination appears to have become split from current location -> fail TW(73531): destination disappeared or economy mismatch -> fail TI(73435): destination disappeared or economy mismatch -> fail TW(73437): destination disappeared or economy mismatch -> fail Autosave: 240000 ms interval elapsed, current gametime: 5:04:24, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 267ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 12ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_gold2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! took 96ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 75ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 353ms Game: Writing Map Data took 353ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 582ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1213ms SaveHandler::save_game() took 1213ms Autosave: save took 1214 ms TW(73480): destination appears to have become split from current location -> fail TI(73569): destination disappeared or economy mismatch -> fail TW(1810): destination disappeared or economy mismatch -> fail TI(73450): destination disappeared or economy mismatch -> fail TI(73052): destination disappeared or economy mismatch -> fail TI(73464): destination disappeared or economy mismatch -> fail TW(73566): destination disappeared or economy mismatch -> fail TI(73343): destination disappeared or economy mismatch -> fail 4: attacking site at 22x 90, score 1, with 1 soldiers, attacking 1 times, after 18271 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TI(73464): destination disappeared or economy mismatch -> fail TW(73567): destination disappeared or economy mismatch -> fail TI(73052): destination disappeared or economy mismatch -> fail TI(73450): destination disappeared or economy mismatch -> fail TW(73628): destination disappeared or economy mismatch -> fail TI(72652): destination disappeared or economy mismatch -> fail TW(1283): destination disappeared or economy mismatch -> fail TI(73343): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 Autosave: 240000 ms interval elapsed, current gametime: 5:12:24, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 275ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 13ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! took 94ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 76ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 351ms Game: Writing Map Data took 351ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 552ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1192ms SaveHandler::save_game() took 1192ms Autosave: save took 1192 ms 4: attacking site at 41x 92, score 20, with 5 soldiers, attacking 2 times, after 879 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (30, 86) 4: attacking site at 30x 86, score 10, with 1 soldiers, attacking 1 times, after 18833 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 45x 97, score 10, with 2 soldiers, attacking 3 times, after 899 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 56x 90, score 10, with 2 soldiers, attacking 1 times, after 18874 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 37x 98, score 9, with 1 soldiers, attacking 1 times, after 18956 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 100x 2, score 9, with 5 soldiers, attacking 1 times, after 18976 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 4: attacking site at 100x 2, score 9, with 5 soldiers, attacking 2 times, after 38 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 4: attacking site at 100x 2, score 9, with 5 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 4: attacking site at 100x 2, score 9, with 5 soldiers, attacking 4 times, after 79 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 4: attacking site at 56x 90, score 4, with 8 soldiers, attacking 2 times, after 281 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=8 Autosave: 240000 ms interval elapsed, current gametime: 5:20:24, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 281ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 13ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! took 96ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 77ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 357ms Game: Writing Map Data took 358ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 514ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1166ms SaveHandler::save_game() took 1166ms Autosave: save took 1166 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (56, 90) 4: attacking site at 100x 2, score 12, with 5 soldiers, attacking 5 times, after 203 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Forcing flag at (63, 94) Forcing flag at (100, 2) Forcing flag at (46, 83) 4: attacking site at 113x 3, score 3, with 5 soldiers, attacking 1 times, after 19418 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (66, 12) 4: attacking site at 66x 12, score 1, with 2 soldiers, attacking 1 times, after 19439 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (64, 16) Forcing flag at (66, 12) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 113x 3, score 8, with 5 soldiers, attacking 2 times, after 121 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (49, 71) TI(82960): destination appears to have become split from current location -> fail TI(81527): destination appears to have become split from current location -> fail TI(81949): destination appears to have become split from current location -> fail TI(82830): destination disappeared or economy mismatch -> fail TI(82816): destination disappeared or economy mismatch -> fail TI(82323): destination disappeared or economy mismatch -> fail TI(82691): destination disappeared or economy mismatch -> fail TI(82975): destination disappeared or economy mismatch -> fail 4: attacking site at 49x 71, score 7, with 4 soldiers, attacking 1 times, after 19559 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 TI(82963): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 41x 92, score 1, with 1 soldiers, attacking 3 times, after 785 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (113, 3) Forcing flag at (49, 71) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 TW(83935): destination disappeared or economy mismatch -> fail TW(83863): destination disappeared or economy mismatch -> fail TW(2577): destination disappeared or economy mismatch -> fail TI(83634): destination disappeared or economy mismatch -> fail TI(83669): destination disappeared or economy mismatch -> fail 4: attacking site at 63x 94, score 5, with 4 soldiers, attacking 1 times, after 19639 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 TW(84033): destination disappeared or economy mismatch -> fail TI(83247): destination disappeared or economy mismatch -> fail TW(83936): destination disappeared or economy mismatch -> fail TW(84034): destination disappeared or economy mismatch -> fail TW(83937): destination disappeared or economy mismatch -> fail TW(84036): destination disappeared or economy mismatch -> fail TW(84037): destination disappeared or economy mismatch -> fail TW(84109): destination disappeared or economy mismatch -> fail TW(84110): destination disappeared or economy mismatch -> fail TW(84111): destination disappeared or economy mismatch -> fail TI(83247): destination disappeared or economy mismatch -> fail TW(84114): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=9 TW(81876): destination disappeared or economy mismatch -> fail TW(84182): destination disappeared or economy mismatch -> fail TW(84149): destination disappeared or economy mismatch -> fail TW(84150): destination disappeared or economy mismatch -> fail TW(84112): destination disappeared or economy mismatch -> fail TI(83247): destination disappeared or economy mismatch -> fail TW(84151): destination disappeared or economy mismatch -> fail TW(84113): destination disappeared or economy mismatch -> fail TI(82339): destination disappeared or economy mismatch -> fail TW(84270): destination disappeared or economy mismatch -> fail TW(84271): destination disappeared or economy mismatch -> fail TI(84275): destination disappeared or economy mismatch -> fail TW(84272): destination disappeared or economy mismatch -> fail TW(84273): destination disappeared or economy mismatch -> fail TW(84269): destination disappeared or economy mismatch -> fail TW(84312): destination disappeared or economy mismatch -> fail TI(82339): destination disappeared or economy mismatch -> fail TI(83247): destination disappeared or economy mismatch -> fail TW(84313): destination disappeared or economy mismatch -> fail 4: attacking site at 46x 83, score 2, with 1 soldiers, attacking 1 times, after 19680 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TW(84408): destination disappeared or economy mismatch -> fail TW(84405): destination disappeared or economy mismatch -> fail TI(82339): destination disappeared or economy mismatch -> fail TW(84409): destination disappeared or economy mismatch -> fail TW(81790): destination disappeared or economy mismatch -> fail TW(84406): destination disappeared or economy mismatch -> fail TW(84407): destination disappeared or economy mismatch -> fail TI(83247): destination disappeared or economy mismatch -> fail TI(84275): destination disappeared or economy mismatch -> fail Forcing flag at (62, 88) Autosave: 240000 ms interval elapsed, current gametime: 5:28:23, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 286ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 1ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 14ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_coal2' has no owner!! took 101ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 77ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 362ms Game: Writing Map Data took 362ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 589ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1252ms SaveHandler::save_game() took 1252ms Autosave: save took 1252 ms TW(71967): destination disappeared or economy mismatch -> fail Forcing flag at (113, 3) TW(84704): destination disappeared or economy mismatch -> fail TI(82339): destination disappeared or economy mismatch -> fail TW(84702): destination disappeared or economy mismatch -> fail TW(84703): destination disappeared or economy mismatch -> fail TI(83247): destination disappeared or economy mismatch -> fail TI(84496): destination disappeared or economy mismatch -> fail Forcing flag at (63, 94) pos: 0 - value -13 TI(84689): destination disappeared or economy mismatch -> fail pos: 0 - value -15 4: attacking site at 59x104, score 3, with 3 soldiers, attacking 11 times, after 3391 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 TW(85000): destination disappeared or economy mismatch -> fail TI(82339): destination disappeared or economy mismatch -> fail TW(84997): destination disappeared or economy mismatch -> fail TW(85001): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 TW(84998): destination disappeared or economy mismatch -> fail TW(84999): destination disappeared or economy mismatch -> fail TI(84496): destination disappeared or economy mismatch -> fail TI(84845): destination disappeared or economy mismatch -> fail TI(83247): destination disappeared or economy mismatch -> fail 4: attacking site at 113x 3, score 12, with 5 soldiers, attacking 1 times, after 19762 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (100, 2) pos: 0 - value -15 4: attacking site at 46x 83, score 1, with 3 soldiers, attacking 2 times, after 161 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Forcing flag at (102, 13) pos: 0 - value -19 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Forcing flag at (87, 5) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 4: attacking site at 62x 88, score 4, with 5 soldiers, attacking 1 times, after 20104 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (82, 12) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Autosave: 240000 ms interval elapsed, current gametime: 5:36:23, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 300ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 15ms Writing Resources Data ... took 14ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 105ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 80ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 376ms Game: Writing Map Data took 376ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 584ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1274ms SaveHandler::save_game() took 1274ms Autosave: save took 1274 ms Forcing flag at (78, 14) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (62, 88) 4: attacking site at 64x 16, score 4, with 3 soldiers, attacking 1 times, after 20205 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 4: attacking site at 46x 83, score 4, with 4 soldiers, attacking 3 times, after 403 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (66, 12) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 59x104, score 9, with 1 soldiers, attacking 12 times, after 524 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 4: attacking site at 41x 92, score 3, with 1 soldiers, attacking 4 times, after 686 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (64, 16) 4: attacking site at 66x 12, score 4, with 2 soldiers, attacking 1 times, after 20305 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (63, 94) Forcing flag at (56, 90) Forcing flag at (59, 104) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (71, 13) 4: attacking site at 66x 12, score 3, with 5 soldiers, attacking 2 times, after 99 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (66, 12) 4: attacking site at 46x 83, score 3, with 6 soldiers, attacking 4 times, after 198 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=6 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 4: attacking site at 71x 13, score 2, with 5 soldiers, attacking 1 times, after 20484 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (68, 17) TW(90793): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (46, 83) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Forcing flag at (71, 13) Forcing flag at (59, 104) 4: attacking site at 56x 90, score 8, with 6 soldiers, attacking 1 times, after 20625 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=6 Autosave: 240000 ms interval elapsed, current gametime: 5:44:22, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 300ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 15ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 102ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 79ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 366ms Game: Writing Map Data took 366ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 629ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1307ms SaveHandler::save_game() took 1307ms Autosave: save took 1308 ms 4: attacking site at 63x 94, score 14, with 3 soldiers, attacking 1 times, after 20667 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Forcing flag at (56, 90) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=1 Forcing flag at (46, 83) 4: attacking site at 41x 92, score 2, with 3 soldiers, attacking 5 times, after 420 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (71, 13) Forcing flag at (63, 94) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 59x104, score 9, with 2 soldiers, attacking 1 times, after 20745 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (66, 12) Forcing flag at (59, 104) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 4: attacking site at 46x 83, score 9, with 2 soldiers, attacking 1 times, after 20805 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (64, 16) Forcing flag at (46, 83) Forcing flag at (59, 104) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Forcing flag at (92, 23) Forcing flag at (63, 94) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Forcing flag at (84, 26) Forcing flag at (81, 22) Autosave: 240000 ms interval elapsed, current gametime: 5:52:22, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 10ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 308ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 16ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 100ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 78ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 364ms Game: Writing Map Data took 364ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 614ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1297ms SaveHandler::save_game() took 1297ms Autosave: save took 1298 ms pos: 0 - value 12 pos: 0 - value 12 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. pos: 0 - value 12 pos: 0 - value 12 pos: 0 - value 12 pos: 0 - value 11 TW(96919): destination disappeared or economy mismatch -> fail TI(96895): destination disappeared or economy mismatch -> fail TW(96901): destination disappeared or economy mismatch -> fail TW(1925): destination disappeared or economy mismatch -> fail TW(96972): destination appears to have become split from current location -> fail TI(96895): destination disappeared or economy mismatch -> fail pos: 0 - value 13 pos: 0 - value 12 Forcing flag at (68, 27) TW(1925): destination disappeared or economy mismatch -> fail TW(96971): destination disappeared or economy mismatch -> fail TI(96897): destination disappeared or economy mismatch -> fail TI(96409): destination disappeared or economy mismatch -> fail pos: 0 - value 13 pos: 0 - value 12 4: attacking site at 41x 92, score 7, with 6 soldiers, attacking 6 times, after 521 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=6 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Forcing flag at (57, 25) TrainingSite::drop_stalled_soldiers: Kicking somebody out. pos: 0 - value 11 4: attacking site at 41x 92, score 11, with 5 soldiers, attacking 7 times, after 141 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (41, 92) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 Forcing flag at (52, 25) 4: attacking site at 63x 94, score 11, with 5 soldiers, attacking 1 times, after 21531 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 4: attacking site at 102x 13, score 10, with 5 soldiers, attacking 1 times, after 21550 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (63, 94) Forcing flag at (102, 13) Forcing flag at (41, 92) Forcing flag at (65, 31) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 6:00:21, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 11ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 314ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 16ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 102ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 38ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 81ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 367ms Game: Writing Map Data took 368ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 578ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1272ms SaveHandler::save_game() took 1272ms Autosave: save took 1272 ms 4: attacking site at 41x 92, score 2, with 4 soldiers, attacking 1 times, after 21630 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (41, 92) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Forcing flag at (71, 39) 4: attacking site at 59x104, score 5, with 4 soldiers, attacking 1 times, after 21732 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (59, 104) 4: attacking site at 100x 2, score 5, with 4 soldiers, attacking 1 times, after 21794 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (41, 92) 4: attacking site at 71x 39, score 2, with 3 soldiers, attacking 1 times, after 21835 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (100, 2) 4: attacking site at 113x 3, score 7, with 5 soldiers, attacking 1 times, after 21918 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (71, 39) Forcing flag at (113, 3) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 4: attacking site at 41x 92, score 4, with 5 soldiers, attacking 1 times, after 22042 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Autosave: 240000 ms interval elapsed, current gametime: 6:08:21, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 317ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 17ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 98ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 37ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 80ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 361ms Game: Writing Map Data took 361ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 556ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1247ms SaveHandler::save_game() took 1247ms Autosave: save took 1247 ms Forcing flag at (71, 39) 4: attacking site at 41x 92, score 2, with 3 soldiers, attacking 2 times, after 79 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 4: attacking site at 41x 92, score 9, with 1 soldiers, attacking 3 times, after 60 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 4: attacking site at 71x 39, score 1, with 5 soldiers, attacking 1 times, after 22383 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Autosave: 240000 ms interval elapsed, current gametime: 6:13:20, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 322ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 17ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 100ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 80ms Writing Scripting Data ... took 50ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 395ms Game: Writing Map Data took 396ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 614ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1346ms SaveHandler::save_game() took 1346ms Autosave: save took 1346 ms Forcing flag at (71, 39) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 4: attacking site at 41x 92, score 3, with 5 soldiers, attacking 4 times, after 320 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Forcing flag at (42, 80) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (71, 39) 4: attacking site at 71x 39, score 9, with 4 soldiers, attacking 1 times, after 22623 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (62, 113) TI(108374): destination appears to have become split from current location -> fail Forcing flag at (100, 2) TW(96903): destination disappeared or economy mismatch -> fail TW(107513): destination disappeared or economy mismatch -> fail TW(107758): destination disappeared or economy mismatch -> fail Autosave: 240000 ms interval elapsed, current gametime: 6:17:20, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 324ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 17ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 100ms Writing Flagdata Data ... took 10ms Writing Roaddata Data ... took 38ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 82ms Writing Scripting Data ... took 49ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 399ms Game: Writing Map Data took 400ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 602ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1339ms SaveHandler::save_game() took 1339ms Autosave: save took 1340 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (71, 39) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=9 4: attacking site at 65x 31, score 5, with 2 soldiers, attacking 1 times, after 22746 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Game: Writing Preload Data ... took 16ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 326ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 5ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 18ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 98ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 38ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 82ms Writing Scripting Data ... took 49ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 396ms Game: Writing Map Data took 396ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 579ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1319ms SaveHandler::save_game() took 1319ms TI(109328): destination appears to have become split from current location -> fail TI(109460): destination appears to have become split from current location -> fail Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. 0x0000555555e70b59 in boost::detail::sp_counted_base::release (this=0x5555610d36f0) at /usr/include/boost/smart_ptr/detail/sp_counted_base_std_atomic.hpp:109 109 dispose(); #0 0x0000555555e70b59 in boost::detail::sp_counted_base::release (this=0x5555610d36f0) at /usr/include/boost/smart_ptr/detail/sp_counted_base_std_atomic.hpp:109 #1 0x0000555555e70bf1 in boost::detail::shared_count::~shared_count (this=0x55555f0f0d08, __in_chrg=) at /usr/include/boost/smart_ptr/detail/shared_count.hpp:419 #2 0x0000555555ed0940 in boost::shared_ptr, int, std::less, boost::function, boost::function, boost::signals2::mutex>::invocation_state>::~shared_ptr() (this=0x55555f0f0d00, __in_chrg=) at /usr/include/boost/smart_ptr/shared_ptr.hpp:337 #3 0x000055555602601e in boost::signals2::detail::signal_impl, int, std::less, boost::function, boost::function, boost::signals2::mutex>::~signal_impl() (this=0x55555f0f0d00, __in_chrg=) at /usr/include/boost/signals2/detail/signal_template.hpp:122 #4 0x000055555602603f in boost::checked_delete, int, std::less, boost::function, boost::function, boost::signals2::mutex> >(boost::signals2::detail::signal_impl, int, std::less, boost::function, boost::function, boost::signals2::mutex>*) (x=0x55555f0f0d00) at /usr/include/boost/core/checked_delete.hpp:34 #5 0x0000555556029936 in boost::detail::sp_counted_impl_p, int, std::less, boost::function, boost::function, boost::signals2::mutex> >::dispose() (this=0x5555616c0ab0) at /usr/include/boost/smart_ptr/detail/sp_counted_impl.hpp:78 #6 0x0000555555e70b65 in boost::detail::sp_counted_base::release (this=0x5555616c0ab0) at /usr/include/boost/smart_ptr/detail/sp_counted_base_std_atomic.hpp:109 #7 0x0000555555e70bf1 in boost::detail::shared_count::~shared_count (this=0x5555642de748, __in_chrg=) at /usr/include/boost/smart_ptr/detail/shared_count.hpp:419 #8 0x0000555556000264 in boost::shared_ptr, int, std::less, boost::function, boost::function, boost::signals2::mutex> >::~shared_ptr() (this=0x5555642de740, __in_chrg=) at /usr/include/boost/smart_ptr/shared_ptr.hpp:337 #9 0x0000555556000292 in boost::signals2::signal, int, std::less, boost::function, boost::function, boost::signals2::mutex>::~signal() (this=0x5555642de738, __in_chrg=) at /usr/include/boost/signals2/detail/signal_template.hpp:664 #10 0x0000555555fff53a in Widelands::MapObject::~MapObject (this=0x5555642de730, __in_chrg=) at /var/widelands2/BZR/trunk/src/logic/map_objects/map_object.h:257 #11 0x0000555555ffa874 in Widelands::Bob::~Bob (this=0x5555642de730, __in_chrg=) at /var/widelands2/BZR/trunk/src/logic/map_objects/bob.cc:108 #12 0x00005555560ae6c3 in Widelands::Worker::~Worker (this=0x5555642de730, __in_chrg=) at /var/widelands2/BZR/trunk/src/logic/map_objects/tribes/worker.cc:973 #13 0x00005555560e751c in Widelands::Carrier::~Carrier (this=0x5555642de730, __in_chrg=) at /var/widelands2/BZR/trunk/src/logic/map_objects/tribes/carrier.h:60 #14 0x00005555560e7538 in Widelands::Carrier::~Carrier (this=0x5555642de730, __in_chrg=) at /var/widelands2/BZR/trunk/src/logic/map_objects/tribes/carrier.h:61 #15 0x000055555601d367 in Widelands::MapObject::remove (this=0x5555642de730, egbase=...) at /var/widelands2/BZR/trunk/src/logic/map_objects/map_object.cc:397 #16 0x000055555601bfcb in Widelands::ObjectManager::cleanup (this=0x7fffffffa500, egbase=...) at /var/widelands2/BZR/trunk/src/logic/map_objects/map_object.cc:155 #17 0x0000555555e9730a in Widelands::EditorGameBase::cleanup_objects (this=0x7fffffffa4f0) at /var/widelands2/BZR/trunk/src/logic/editor_game_base.h:168 #18 0x0000555555fa8a66 in Widelands::Game::run (this=0x7fffffffa4f0, loader_ui=0x7fffffffa200, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:524 #19 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa4f0, filename="save/wl_autosave_00.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #20 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #21 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #22 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #23 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #24 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe858) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Delete syncstream replays/2017-09-15T10.56.18_nethost.wrpl.wss Deleting replay replays/2017-09-15T10.26.33_nethost.wrpl Deleting replay replays/2017-09-15T10.32.08_nethost.wrpl Deleting replay replays/2017-09-15T10.43.51_nethost.wrpl Deleting replay replays/2017-09-15T10.47.19_nethost.wrpl Deleting replay replays/2017-09-15T10.56.18_nethost.wrpl Deleting replay replays/2017-09-15T10.58.57_nethost.wrpl Deleting replay replays/2017-09-15T11.16.32_nethost.wrpl Deleting replay replays/2017-09-15T20.13.02_nethost.wrpl Deleting replay replays/2017-09-15T20.35.43_nethost.wrpl Deleting replay replays/2017-09-15T21.04.42_nethost.wrpl Deleting replay replays/2017-09-15T21.21.57_nethost.wrpl Deleting replay replays/2017-09-15T21.28.57_nethost.wrpl Deleting replay replays/2017-09-15T21.43.18_nethost.wrpl Deleting replay replays/2017-09-15T21.49.00_nethost.wrpl Deleting replay replays/2017-09-15T21.59.46_nethost.wrpl Deleting replay replays/2017-09-15T22.11.42_nethost.wrpl Deleting replay replays/2017-09-15T22.55.14_nethost.wrpl Deleting replay replays/2017-09-15T23.04.36_nethost.wrpl Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffea4de700 (LWP 3350)] [New Thread 0x7fffd8dc9700 (LWP 3351)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 2ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 10ms ┃ Terrains: 12ms ┃ Immovables: 237ms ┃ Critters: 367ms ┗━ took: 626ms Loading the world took 654ms ┏━ Running Lua for tribes: ┃ Ships: 117ms ┃ Wares: 19ms ┃ Immovables: 10ms ┃ Workers: 1769ms ┃ Warehouses: 32ms ┃ Markets: 1ms ┃ Productionsites: 682ms ┃ Trainingsites: 24ms ┃ Militarysites: 30ms ┃ Partially finished buildings: 2ms ┃ Tribe infos: 46ms ┗━ took: 2733ms Loading the tribes took 2742ms Game: Reading Player Info took 3461ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 2ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 8ms Reading Map Objects ... took 137ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 127ms Reading Road Data ... took 3ms Reading Building Data ... took 53ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 138ms Reading Buildingdata Data ... took 13ms Second and third phase loading Map Objects ... took 41ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 38ms Reading Player Message Data ... took 134ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 6ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 836ms Game: read_complete took: 836ms Game: Reading Player Economies Info ... WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 1ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 4313ms Starting replay writer Game: Writing Preload Data ... took 2ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 327ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 18ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 100ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 38ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 82ms Writing Scripting Data ... took 51ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 402ms Game: Writing Map Data took 402ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 602ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1335ms SaveHandler::save_game() took 1335ms Reloading the game from replay TI(2817): destination disappeared or economy mismatch -> fail TI(2850): destination disappeared or economy mismatch -> fail TI(2770): destination disappeared or economy mismatch -> fail TI(3102): destination disappeared or economy mismatch -> fail TI(3086): destination disappeared or economy mismatch -> fail TI(3112): destination disappeared or economy mismatch -> fail TI(3403): destination disappeared or economy mismatch -> fail TI(2891): destination disappeared or economy mismatch -> fail TI(3017): destination disappeared or economy mismatch -> fail TI(3200): destination disappeared or economy mismatch -> fail TI(3395): destination disappeared or economy mismatch -> fail TI(3190): destination disappeared or economy mismatch -> fail TI(3010): destination disappeared or economy mismatch -> fail TI(3106): destination disappeared or economy mismatch -> fail TI(3137): destination disappeared or economy mismatch -> fail TI(3383): destination disappeared or economy mismatch -> fail TI(3132): destination disappeared or economy mismatch -> fail TI(3300): destination disappeared or economy mismatch -> fail TI(3108): destination disappeared or economy mismatch -> fail TI(3079): destination disappeared or economy mismatch -> fail TI(2925): destination disappeared or economy mismatch -> fail TI(2933): destination disappeared or economy mismatch -> fail TI(3033): destination disappeared or economy mismatch -> fail TI(3217): destination disappeared or economy mismatch -> fail TI(3393): destination disappeared or economy mismatch -> fail TI(2841): destination disappeared or economy mismatch -> fail TI(3005): destination disappeared or economy mismatch -> fail TI(3318): destination disappeared or economy mismatch -> fail TI(2651): destination disappeared or economy mismatch -> fail TI(2815): destination disappeared or economy mismatch -> fail TI(2714): destination disappeared or economy mismatch -> fail TI(2693): destination disappeared or economy mismatch -> fail TI(2776): destination disappeared or economy mismatch -> fail TI(2880): destination disappeared or economy mismatch -> fail TI(2809): destination disappeared or economy mismatch -> fail TI(2751): destination disappeared or economy mismatch -> fail TI(2886): destination disappeared or economy mismatch -> fail TI(2840): destination disappeared or economy mismatch -> fail TI(2844): destination disappeared or economy mismatch -> fail TI(2845): destination disappeared or economy mismatch -> fail TI(3323): destination disappeared or economy mismatch -> fail TI(3173): destination disappeared or economy mismatch -> fail TI(3206): destination disappeared or economy mismatch -> fail TI(3312): destination disappeared or economy mismatch -> fail TI(3330): destination disappeared or economy mismatch -> fail TI(3404): destination disappeared or economy mismatch -> fail TI(3166): destination disappeared or economy mismatch -> fail TI(3075): destination disappeared or economy mismatch -> fail TI(3356): destination disappeared or economy mismatch -> fail TI(3408): destination disappeared or economy mismatch -> fail TI(3215): destination disappeared or economy mismatch -> fail TI(3087): destination disappeared or economy mismatch -> fail TI(3154): destination disappeared or economy mismatch -> fail TI(2969): destination disappeared or economy mismatch -> fail TI(2998): destination disappeared or economy mismatch -> fail TI(2970): destination disappeared or economy mismatch -> fail TI(3037): destination disappeared or economy mismatch -> fail TI(3199): destination disappeared or economy mismatch -> fail TI(2778): destination disappeared or economy mismatch -> fail TI(2843): destination disappeared or economy mismatch -> fail TI(2820): destination disappeared or economy mismatch -> fail TI(2759): destination disappeared or economy mismatch -> fail TI(2735): destination disappeared or economy mismatch -> fail TI(3177): destination disappeared or economy mismatch -> fail TI(3419): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 65ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 2ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 142ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 6ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 5ms Reading Flag Data ... took 130ms Reading Road Data ... took 4ms Reading Building Data ... took 51ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 136ms Reading Buildingdata Data ... took 14ms Second and third phase loading Map Objects ... took 44ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 38ms Reading Player Message Data ... took 23ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 7ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 743ms Game: read_complete took: 743ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 1ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 825ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 ... DNA initialized 3: 1 basic buildings in savegame file. 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 6131 (102 minutes), map area root: 136 Forcing flag at (98, 16) TW(5959): destination disappeared or economy mismatch -> fail TW(5998): destination disappeared or economy mismatch -> fail TW(2725): destination disappeared or economy mismatch -> fail TW(2515): destination disappeared or economy mismatch -> fail TW(6093): destination disappeared or economy mismatch -> fail TW(6092): destination disappeared or economy mismatch -> fail TW(6120): destination disappeared or economy mismatch -> fail 4: attacking site at 41x 92, score 3, with 6 soldiers, attacking 1 times, after 22847 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=6 TW(2642): destination disappeared or economy mismatch -> fail TW(6229): destination disappeared or economy mismatch -> fail TW(6230): destination disappeared or economy mismatch -> fail Forcing flag at (113, 3) 4: attacking site at 65x 31, score 1, with 3 soldiers, attacking 1 times, after 22888 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (41, 92) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (65, 31) pos: 0 - value 12 4: attacking site at 68x 27, score 15, with 3 soldiers, attacking 1 times, after 23010 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Autosave: 240000 ms interval elapsed, current gametime: 6:23:41, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 14ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 336ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 17ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 95ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 24ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 87ms Writing Scripting Data ... took 53ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 407ms Game: Writing Map Data took 407ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 584ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1342ms SaveHandler::save_game() took 1342ms Autosave: save took 1343 ms 4: attacking site at 42x 80, score 1, with 5 soldiers, attacking 1 times, after 23090 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (68, 27) TW(6869): destination disappeared or economy mismatch -> fail pos: 0 - value 11 pos: 0 - value 12 4: attacking site at 57x 25, score 10, with 2 soldiers, attacking 1 times, after 23111 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (57, 25) 4: attacking site at 84x 26, score 5, with 4 soldiers, attacking 1 times, after 23171 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 4: attacking site at 52x 25, score 1, with 1 soldiers, attacking 1 times, after 23191 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (52, 25) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 6:27:40, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 335ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 17ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 96ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 88ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 1ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 406ms Game: Writing Map Data took 406ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 630ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1386ms SaveHandler::save_game() took 1386ms Autosave: save took 1386 ms Forcing flag at (84, 26) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=9 Forcing flag at (111, 17) Autosave: 240000 ms interval elapsed, current gametime: 6:31:40, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 334ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 17ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 99ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 83ms Writing Scripting Data ... took 51ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 400ms Game: Writing Map Data took 400ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 605ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1354ms SaveHandler::save_game() took 1354ms Autosave: save took 1354 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (63, 103) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 Forcing flag at (41, 92) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 Forcing flag at (111, 27) Autosave: 240000 ms interval elapsed, current gametime: 6:35:40, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 335ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 18ms Writing Resources Data ... took 14ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 103ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 38ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 84ms Writing Scripting Data ... took 50ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 404ms Game: Writing Map Data took 404ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 621ms Game: Writing Interactive Player Data ... took 1ms GameSaver::save() took 1375ms SaveHandler::save_game() took 1375ms Autosave: save took 1376 ms Forcing flag at (48, 104) 4: attacking site at 83x 17, score 9, with 4 soldiers, attacking 1 times, after 23788 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 83x 17, score 9, with 4 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 4: attacking site at 89x 21, score 9, with 3 soldiers, attacking 1 times, after 23830 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 4: attacking site at 83x 17, score 9, with 3 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 4: attacking site at 89x 21, score 9, with 3 soldiers, attacking 2 times, after 38 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 Forcing flag at (53, 96) TW(1090): destination disappeared or economy mismatch -> fail 4: attacking site at 83x 17, score 9, with 4 soldiers, attacking 4 times, after 101 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 4: attacking site at 89x 21, score 9, with 4 soldiers, attacking 3 times, after 101 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Autosave: 240000 ms interval elapsed, current gametime: 6:39:39, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 14ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 339ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 18ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 99ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 38ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 84ms Writing Scripting Data ... took 50ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 399ms Game: Writing Map Data took 399ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 588ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1341ms SaveHandler::save_game() took 1341ms Autosave: save took 1341 ms Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. __cxxabiv1::__dynamic_cast (src_ptr=0x55555c6df020, src_type=0x555556c75c98 , dst_type=0x555556c75c80 , src2dst=0) at /build/gcc/src/gcc/libstdc++-v3/libsupc++/dyncast.cc:55 55 /build/gcc/src/gcc/libstdc++-v3/libsupc++/dyncast.cc: No such file or directory. #0 __cxxabiv1::__dynamic_cast (src_ptr=0x55555c6df020, src_type=0x555556c75c98 , dst_type=0x555556c75c80 , src2dst=0) at /build/gcc/src/gcc/libstdc++-v3/libsupc++/dyncast.cc:55 #1 0x00005555560db8ea in Widelands::CmdQueue::run_queue (this=0x7fffffffa918, interval=66, game_time_var=@0x7fffffffa4f8: 23986235) at /var/widelands2/BZR/trunk/src/logic/cmd_queue.cc:115 #2 0x0000555555fa8d28 in Widelands::Game::think (this=0x7fffffffa4f0) at /var/widelands2/BZR/trunk/src/logic/game.cc:548 #3 0x000055555621b1ed in InteractiveBase::think (this=0x555558dd8440) at /var/widelands2/BZR/trunk/src/wui/interactive_base.cc:388 #4 0x000055555623817b in InteractivePlayer::think (this=0x555558dd8440) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:270 #5 0x000055555617d967 in UI::Panel::do_think (this=0x555558dd8440) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:456 #6 0x000055555617cf53 in UI::Panel::do_run (this=0x555558dd8440) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:181 #7 0x0000555555e74290 in UI::Panel::run (this=0x555558dd8440) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #8 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa4f0, loader_ui=0x7fffffffa200, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #9 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa4f0, filename="save/novy2.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #10 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #11 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #12 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #13 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #14 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe858) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffea4de700 (LWP 8722)] [New Thread 0x7fffd8dc9700 (LWP 8723)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 0ms ┃ Terrains: 7ms ┃ Immovables: 117ms ┃ Critters: 124ms ┗━ took: 248ms Loading the world took 255ms ┏━ Running Lua for tribes: ┃ Ships: 15ms ┃ Wares: 14ms ┃ Immovables: 9ms ┃ Workers: 479ms ┃ Warehouses: 6ms ┃ Markets: 0ms ┃ Productionsites: 267ms ┃ Trainingsites: 8ms ┃ Militarysites: 10ms ┃ Partially finished buildings: 2ms ┃ Tribe infos: 17ms ┗━ took: 827ms Loading the tribes took 828ms Game: Reading Player Info took 1148ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 8ms Reading Map Objects ... took 138ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 127ms Reading Road Data ... took 4ms Reading Building Data ... took 55ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 140ms Reading Buildingdata Data ... took 12ms Second and third phase loading Map Objects ... took 41ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 40ms Reading Player Message Data ... took 25ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 6ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 733ms Game: read_complete took: 733ms Game: Reading Player Economies Info ... WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 10ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 1897ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 345ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 19ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 102ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 87ms Writing Scripting Data ... took 53ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 414ms Game: Writing Map Data took 414ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 637ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1398ms SaveHandler::save_game() took 1399ms Reloading the game from replay TI(2815): destination disappeared or economy mismatch -> fail TI(2602): destination disappeared or economy mismatch -> fail TI(2593): destination disappeared or economy mismatch -> fail TI(2619): destination disappeared or economy mismatch -> fail TI(2599): destination disappeared or economy mismatch -> fail TI(2604): destination disappeared or economy mismatch -> fail TI(2839): destination disappeared or economy mismatch -> fail TI(2922): destination disappeared or economy mismatch -> fail TI(2830): destination disappeared or economy mismatch -> fail TI(2840): destination disappeared or economy mismatch -> fail TI(2637): destination disappeared or economy mismatch -> fail TI(2564): destination disappeared or economy mismatch -> fail TI(2612): destination disappeared or economy mismatch -> fail TI(2937): destination disappeared or economy mismatch -> fail TI(2628): destination disappeared or economy mismatch -> fail TI(3149): destination disappeared or economy mismatch -> fail TI(2609): destination disappeared or economy mismatch -> fail TI(2939): destination disappeared or economy mismatch -> fail TI(2624): destination disappeared or economy mismatch -> fail TI(2622): destination disappeared or economy mismatch -> fail TI(3089): destination disappeared or economy mismatch -> fail TI(2640): destination disappeared or economy mismatch -> fail TI(3122): destination disappeared or economy mismatch -> fail TI(3196): destination disappeared or economy mismatch -> fail TI(3168): destination disappeared or economy mismatch -> fail TI(3219): destination disappeared or economy mismatch -> fail TI(3468): destination disappeared or economy mismatch -> fail TI(2871): destination disappeared or economy mismatch -> fail TI(2891): destination disappeared or economy mismatch -> fail TI(2938): destination disappeared or economy mismatch -> fail TI(3213): destination disappeared or economy mismatch -> fail TI(2954): destination disappeared or economy mismatch -> fail TI(3342): destination disappeared or economy mismatch -> fail TI(3436): destination disappeared or economy mismatch -> fail TI(2773): destination disappeared or economy mismatch -> fail TI(2905): destination disappeared or economy mismatch -> fail TI(3413): destination disappeared or economy mismatch -> fail TI(2811): destination disappeared or economy mismatch -> fail TI(2772): destination disappeared or economy mismatch -> fail TI(3392): destination disappeared or economy mismatch -> fail TI(3073): destination disappeared or economy mismatch -> fail TI(2930): destination disappeared or economy mismatch -> fail TI(3003): destination disappeared or economy mismatch -> fail TI(2947): destination disappeared or economy mismatch -> fail TI(3324): destination disappeared or economy mismatch -> fail TI(3211): destination disappeared or economy mismatch -> fail TI(3045): destination disappeared or economy mismatch -> fail TI(3054): destination disappeared or economy mismatch -> fail TI(3111): destination disappeared or economy mismatch -> fail TI(3160): destination disappeared or economy mismatch -> fail TI(2960): destination disappeared or economy mismatch -> fail TI(3306): destination disappeared or economy mismatch -> fail TI(3007): destination disappeared or economy mismatch -> fail TI(3348): destination disappeared or economy mismatch -> fail TI(3060): destination disappeared or economy mismatch -> fail TI(3153): destination disappeared or economy mismatch -> fail TI(3000): destination disappeared or economy mismatch -> fail TI(2970): destination disappeared or economy mismatch -> fail TI(2903): destination disappeared or economy mismatch -> fail TI(2949): destination disappeared or economy mismatch -> fail TI(3158): destination disappeared or economy mismatch -> fail TI(2928): destination disappeared or economy mismatch -> fail TI(3009): destination disappeared or economy mismatch -> fail TI(2912): destination disappeared or economy mismatch -> fail TI(2977): destination disappeared or economy mismatch -> fail TI(2952): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 68ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 1ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 6ms Reading Map Objects ... took 139ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 127ms Reading Road Data ... took 4ms Reading Building Data ... took 54ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 141ms Reading Buildingdata Data ... took 13ms Second and third phase loading Map Objects ... took 40ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 39ms Reading Player Message Data ... took 22ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 6ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 729ms Game: read_complete took: 729ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 1ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 814ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 ... DNA initialized 3: 1 basic buildings in savegame file. 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 6131 (102 minutes), map area root: 136 4: attacking site at 83x 17, score 9, with 4 soldiers, attacking 1 times, after 23985 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 4: attacking site at 89x 21, score 9, with 4 soldiers, attacking 1 times, after 24004 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 4: attacking site at 83x 17, score 9, with 5 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 4: attacking site at 83x 17, score 4, with 5 soldiers, attacking 3 times, after 80 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (83, 17) 4: attacking site at 65x 14, score 9, with 1 soldiers, attacking 1 times, after 24167 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 65x 14, score 9, with 2 soldiers, attacking 2 times, after 20 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Autosave: 240000 ms interval elapsed, current gametime: 6:43:41, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 347ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 1ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 18ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 100ms Writing Flagdata Data ... took 9ms Writing Roaddata Data ... took 41ms Writing Buildingdata Data ... took 23ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 86ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 412ms Game: Writing Map Data took 412ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 637ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1408ms SaveHandler::save_game() took 1408ms Autosave: save took 1408 ms 4: attacking site at 65x 14, score 9, with 4 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (83, 17) 4: attacking site at 65x 14, score 9, with 4 soldiers, attacking 4 times, after 62 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 4: attacking site at 83x 17, score 3, with 4 soldiers, attacking 1 times, after 24310 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 4: attacking site at 65x 14, score 9, with 1 soldiers, attacking 5 times, after 81 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 65x 14, score 9, with 2 soldiers, attacking 6 times, after 100 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 6:49:24, saving... TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 16ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 349ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 18ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 96ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 39ms Writing Buildingdata Data ... took 24ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 84ms Writing Scripting Data ... took 53ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 403ms Game: Writing Map Data took 404ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 577ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1348ms SaveHandler::save_game() took 1348ms Autosave: save took 1348 ms 4: attacking site at 65x 14, score 9, with 2 soldiers, attacking 7 times, after 139 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 58x 88, score 9, with 2 soldiers, attacking 1 times, after 24632 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 58x 88, score 9, with 2 soldiers, attacking 2 times, after 21 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 4: attacking site at 58x 88, score 9, with 2 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 58x 88, score 9, with 2 soldiers, attacking 4 times, after 60 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 58x 88, score 9, with 2 soldiers, attacking 5 times, after 80 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 75x 18, score 9, with 4 soldiers, attacking 1 times, after 24934 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 4: attacking site at 75x 18, score 9, with 4 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Autosave: 240000 ms interval elapsed, current gametime: 6:56:31, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 352ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 19ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 11ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 93ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 40ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 84ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 400ms Game: Writing Map Data took 400ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 655ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1421ms SaveHandler::save_game() took 1421ms Autosave: save took 1421 ms 4: attacking site at 75x 18, score 9, with 4 soldiers, attacking 3 times, after 41 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (49, 71) TI(13650): destination appears to have become split from current location -> fail 4: attacking site at 65x 14, score 6, with 3 soldiers, attacking 8 times, after 442 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (57, 25) Forcing flag at (62, 76) TI(15677): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Forcing flag at (73, 87) TI(16733): destination appears to have become split from current location -> fail Autosave: 240000 ms interval elapsed, current gametime: 7:04:30, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 14ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 362ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 19ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 96ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 21ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 86ms Writing Scripting Data ... took 53ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 400ms Game: Writing Map Data took 401ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 587ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1365ms SaveHandler::save_game() took 1365ms Autosave: save took 1366 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. 0x0000555555e72d34 in std::__shared_count<(__gnu_cxx::_Lock_policy)2>::~__shared_count (this=0x60de04a8, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:683 683 if (_M_pi != nullptr) #0 0x0000555555e72d34 in std::__shared_count<(__gnu_cxx::_Lock_policy)2>::~__shared_count (this=0x60de04a8, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:683 #1 0x0000555555f3fa7e in std::__shared_ptr::~__shared_ptr (this=0x60de04a0, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:1123 #2 0x0000555555f3fa9a in std::shared_ptr::~shared_ptr (this=0x60de04a0, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr.h:93 #3 0x0000555555f722a0 in UI::RenderedRect::~RenderedRect (this=0x60de0490, __in_chrg=) at /var/widelands2/BZR/trunk/src/graphic/text/rendered_text.h:73 #4 0x0000555555f7da7a in std::default_delete::operator() (this=0x5555611e97c0, __ptr=0x60de0490) at /usr/include/c++/7.2.0/bits/unique_ptr.h:78 #5 0x0000555555f7a6cb in std::unique_ptr >::~unique_ptr (this=0x5555611e97c0, __in_chrg=) at /usr/include/c++/7.2.0/bits/unique_ptr.h:268 #6 0x0000555555f84435 in std::_Destroy > > (__pointer=0x5555611e97c0) at /usr/include/c++/7.2.0/bits/stl_construct.h:98 #7 0x0000555555f82d87 in std::_Destroy_aux::__destroy >*> (__first=0x5555611e97c0, __last=0x5555611e97d0) at /usr/include/c++/7.2.0/bits/stl_construct.h:108 #8 0x0000555555f80914 in std::_Destroy >*> (__first=0x5555611e97a0, __last=0x5555611e97d0) at /usr/include/c++/7.2.0/bits/stl_construct.h:137 #9 0x0000555555f7d9eb in std::_Destroy >*, std::unique_ptr > > (__first=0x5555611e97a0, __last=0x5555611e97d0) at /usr/include/c++/7.2.0/bits/stl_construct.h:206 #10 0x0000555555f7a64d in std::vector >, std::allocator > > >::~vector (this=0x5555620c1ad0, __in_chrg=) at /usr/include/c++/7.2.0/bits/stl_vector.h:434 #11 0x0000555555f83c82 in UI::RenderedText::~RenderedText (this=0x5555620c1ad0, __in_chrg=) at /var/widelands2/BZR/trunk/src/graphic/text/rendered_text.h:117 #12 0x0000555555f871b2 in std::_Sp_counted_ptr::_M_dispose (this=0x5555605bcc90) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:376 #13 0x0000555555e74ed6 in std::_Sp_counted_base<(__gnu_cxx::_Lock_policy)2>::_M_release (this=0x5555605bcc90) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:154 #14 0x0000555555e72d4b in std::__shared_count<(__gnu_cxx::_Lock_policy)2>::~__shared_count (this=0x555560512338, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:684 #15 0x0000555555e720a0 in std::__shared_ptr::~__shared_ptr (this=0x555560512330, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr_base.h:1123 #16 0x0000555555e720bc in std::shared_ptr::~shared_ptr (this=0x555560512330, __in_chrg=) at /usr/include/c++/7.2.0/bits/shared_ptr.h:93 #17 0x0000555555f40a62 in TransientCache::Entry::~Entry (this=0x555560512330, __in_chrg=) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:74 #18 0x0000555555f44b7a in std::pair, std::allocator > const, TransientCache::Entry>::~pair (this=0x555560512310, __in_chrg=) at /usr/include/c++/7.2.0/bits/stl_pair.h:198 #19 0x0000555555f44ba6 in __gnu_cxx::new_allocator, std::allocator > const, TransientCache::Entry> > >::destroy, std::allocator > const, TransientCache::Entry> > (this=0x555556d09f00, __p=0x555560512310) at /usr/include/c++/7.2.0/ext/new_allocator.h:140 #20 0x0000555555f44533 in std::allocator_traits, std::allocator > const, TransientCache::Entry> > > >::destroy, std::allocator > const, TransientCache::Entry> > (__a=..., __p=0x555560512310) at /usr/include/c++/7.2.0/bits/alloc_traits.h:487 #21 0x0000555555f43f03 in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::_M_destroy_node (this=0x555556d09f00, __p=0x5555605122f0) at /usr/include/c++/7.2.0/bits/stl_tree.h:650 #22 0x0000555555f433b1 in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::_M_drop_node (this=0x555556d09f00, __p=0x5555605122f0) at /usr/include/c++/7.2.0/bits/stl_tree.h:658 #23 0x0000555555f44046 in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::_M_erase_aux (this=0x555556d09f00, __position={first = "0

1 / 3

", second = {entry = std::shared_ptr (expired, weak 1) 0x5555620c1ad0, size = 6, last_access = 818199, list_iterator = "0

1 / 3

"}}) at /usr/include/c++/7.2.0/bits/stl_tree.h:2477 #24 0x0000555555f43555 in std::_Rb_tree, std::allocator >, std::pair, std::allocator > const, TransientCache::Entry>, std::_Select1st, std::allocator > const, TransientCache::Entry> >, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::erase[abi:cxx11](std::_Rb_tree_iterator, std::allocator > const, TransientCache::Entry> >) (this=0x555556d09f00, __position={first = "0

1 / 3

", second = {entry = std::shared_ptr (expired, weak 1) 0x5555620c1ad0, size = 6, last_access = 818199, list_iterator = "0

1 / 3

"}}) at /usr/include/c++/7.2.0/bits/stl_tree.h:1125 #25 0x0000555555f42751 in std::map, std::allocator >, TransientCache::Entry, std::less, std::allocator > >, std::allocator, std::allocator > const, TransientCache::Entry> > >::erase[abi:cxx11](std::_Rb_tree_iterator, std::allocator > const, TransientCache::Entry> >) (this=0x555556d09f00, __position={first = "0

1 / 3

", second = {entry = std::shared_ptr (expired, weak 1) 0x5555620c1ad0, size = 6, last_access = 818199, list_iterator = "0

1 / 3

"}}) at /usr/include/c++/7.2.0/bits/stl_map.h:1017 #26 0x0000555555f41925 in TransientCache::drop (this=0x555556d09ef0) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:152 #27 0x0000555555f40b9d in TransientCache::insert (this=0x555556d09ef0, hash="0

21.3 fps (avg: 20.4 fps)

", entry=std::shared_ptr (count 2, weak 0) 0x555561aaa6c0, entry_size_in_size_unit=11) at /var/widelands2/BZR/trunk/src/graphic/text/transient_cache.h:127 #28 0x0000555555f3fd60 in UI::FontHandler1::RenderCache::insert (this=0x555556d09ef0, hash="0

21.3 fps (avg: 20.4 fps)

", entry=std::shared_ptr (count 2, weak 0) 0x555561aaa6c0) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:67 #29 0x0000555555f401cf in UI::FontHandler1::render (this=0x555556d01940, text="

21.3 fps (avg: 20.4 fps)

", w=0) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:90 #30 0x000055555621bb75 in InteractiveBase::draw_overlay (this=0x555558deef30, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_base.cc:457 #31 0x00005555562300c8 in InteractiveGameBase::draw_overlay (this=0x555558deef30, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_gamebase.cc:108 #32 0x000055555617e37c in UI::Panel::do_draw_inner (this=0x555558deef30, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:731 #33 0x000055555617e4f8 in UI::Panel::do_draw (this=0x555558deef30, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:758 #34 0x000055555617cfba in UI::Panel::do_run (this=0x555558deef30) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:190 #35 0x0000555555e74290 in UI::Panel::run (this=0x555558deef30) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #36 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa4e0, loader_ui=0x7fffffffa1f0, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #37 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa4e0, filename="save/wl_autosave_00.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #38 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #39 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #40 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #41 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #42 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe848) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1024x768 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1024 768 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d38700 (LWP 6768)] [New Thread 0x7fffea446700 (LWP 6769)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) selected language: (system language) using locale sk_SK.utf8 Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 10ms ┃ Terrains: 12ms ┃ Immovables: 311ms ┃ Critters: 419ms ┗━ took: 752ms Loading the world took 783ms ┏━ Running Lua for tribes: ┃ Ships: 127ms ┃ Wares: 24ms ┃ Immovables: 21ms ┃ Workers: 1862ms ┃ Warehouses: 37ms ┃ Markets: 1ms ┃ Productionsites: 657ms ┃ Trainingsites: 26ms ┃ Militarysites: 41ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 35ms ┗━ took: 2832ms Loading the tribes took 2842ms Game: Reading Player Info took 3697ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 8ms Reading Map Objects ... took 115ms Reading Player Start Position Data ... took 1ms Reading Resources Data ... took 4ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 4ms Reading Flag Data ... took 125ms Reading Road Data ... took 4ms Reading Building Data ... took 51ms Reading Flagdata Data ... took 2ms Reading Roaddata Data ... took 142ms Reading Buildingdata Data ... took 12ms Second and third phase loading Map Objects ... took 39ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 37ms Reading Player Message Data ... took 164ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 8ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 842ms Game: read_complete took: 842ms Game: Reading Player Economies Info ... WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 9ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 4554ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 355ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 19ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 93ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 37ms Writing Buildingdata Data ... took 20ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 85ms Writing Scripting Data ... took 53ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 395ms Game: Writing Map Data took 395ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 551ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1304ms SaveHandler::save_game() took 1304ms Reloading the game from replay TI(2486): destination disappeared or economy mismatch -> fail TI(2768): destination disappeared or economy mismatch -> fail TI(3036): destination disappeared or economy mismatch -> fail TI(2917): destination disappeared or economy mismatch -> fail TI(2932): destination disappeared or economy mismatch -> fail TI(2914): destination disappeared or economy mismatch -> fail TI(2489): destination disappeared or economy mismatch -> fail TI(2991): destination disappeared or economy mismatch -> fail TI(2896): destination disappeared or economy mismatch -> fail TI(2814): destination disappeared or economy mismatch -> fail TI(2966): destination disappeared or economy mismatch -> fail TI(3199): destination disappeared or economy mismatch -> fail TI(2495): destination disappeared or economy mismatch -> fail TI(2506): destination disappeared or economy mismatch -> fail TI(2517): destination disappeared or economy mismatch -> fail TI(2526): destination disappeared or economy mismatch -> fail TI(2537): destination disappeared or economy mismatch -> fail TI(2543): destination disappeared or economy mismatch -> fail TI(2553): destination disappeared or economy mismatch -> fail TI(2562): destination disappeared or economy mismatch -> fail TI(2909): destination disappeared or economy mismatch -> fail TI(2602): destination disappeared or economy mismatch -> fail TI(2622): destination disappeared or economy mismatch -> fail TI(2672): destination disappeared or economy mismatch -> fail TI(2702): destination disappeared or economy mismatch -> fail TI(2787): destination disappeared or economy mismatch -> fail TI(2836): destination disappeared or economy mismatch -> fail TI(3086): destination disappeared or economy mismatch -> fail TI(3012): destination disappeared or economy mismatch -> fail TI(2935): destination disappeared or economy mismatch -> fail TI(3033): destination disappeared or economy mismatch -> fail TI(3184): destination disappeared or economy mismatch -> fail TI(2662): destination disappeared or economy mismatch -> fail TI(2761): destination disappeared or economy mismatch -> fail TI(2696): destination disappeared or economy mismatch -> fail TI(3135): destination disappeared or economy mismatch -> fail TI(2635): destination disappeared or economy mismatch -> fail TI(3051): destination disappeared or economy mismatch -> fail TI(3035): destination disappeared or economy mismatch -> fail TI(2808): destination disappeared or economy mismatch -> fail TI(2580): destination disappeared or economy mismatch -> fail TI(2791): destination disappeared or economy mismatch -> fail TI(2867): destination disappeared or economy mismatch -> fail TI(2964): destination disappeared or economy mismatch -> fail TI(2789): destination disappeared or economy mismatch -> fail TI(3279): destination disappeared or economy mismatch -> fail TI(3154): destination disappeared or economy mismatch -> fail TI(3239): destination disappeared or economy mismatch -> fail TI(2810): destination disappeared or economy mismatch -> fail TI(2801): destination disappeared or economy mismatch -> fail TI(3065): destination disappeared or economy mismatch -> fail TI(2884): destination disappeared or economy mismatch -> fail TI(2866): destination disappeared or economy mismatch -> fail TI(3133): destination disappeared or economy mismatch -> fail TI(2878): destination disappeared or economy mismatch -> fail TI(2923): destination disappeared or economy mismatch -> fail TI(3259): destination disappeared or economy mismatch -> fail TI(2613): destination disappeared or economy mismatch -> fail TI(3247): destination disappeared or economy mismatch -> fail TI(2922): destination disappeared or economy mismatch -> fail TI(3047): destination disappeared or economy mismatch -> fail TI(3151): destination disappeared or economy mismatch -> fail TI(3178): destination disappeared or economy mismatch -> fail TI(3155): destination disappeared or economy mismatch -> fail TI(3201): destination disappeared or economy mismatch -> fail TI(2981): destination disappeared or economy mismatch -> fail TI(2572): destination disappeared or economy mismatch -> fail TI(2997): destination disappeared or economy mismatch -> fail TI(2830): destination disappeared or economy mismatch -> fail TI(2643): destination disappeared or economy mismatch -> fail TI(3197): destination disappeared or economy mismatch -> fail TI(2725): destination disappeared or economy mismatch -> fail TI(2777): destination disappeared or economy mismatch -> fail TI(2869): destination disappeared or economy mismatch -> fail TI(3060): destination disappeared or economy mismatch -> fail TI(2701): destination disappeared or economy mismatch -> fail TI(2609): destination disappeared or economy mismatch -> fail TI(2631): destination disappeared or economy mismatch -> fail TI(2615): destination disappeared or economy mismatch -> fail TI(2752): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 69ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 8ms Reading Map Objects ... took 114ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 5ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 3ms Reading Flag Data ... took 119ms Reading Road Data ... took 4ms Reading Building Data ... took 50ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 141ms Reading Buildingdata Data ... took 12ms Second and third phase loading Map Objects ... took 38ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 37ms Reading Player Message Data ... took 22ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 6ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Distant Enemies II' took 685ms Game: read_complete took: 685ms Game: Reading Player Economies Info ... took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 7ms Game: Parsing messages ... took 1ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 768ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_foresters_house 2: AI 'weak' mode: applying limit 4 building(s) for atlanteans_fishers_house 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_sawmill 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smokery 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_smelting_works 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_barracks 2: AI 'weak' mode: applying limit 3 building(s) for atlanteans_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_blackroot_farm 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_weaving_mill 2: AI 'weak' mode: applying limit 1 building(s) for atlanteans_dungeon 2: AI 'weak' mode: applying limit 2 building(s) for atlanteans_labyrinth 2: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(3): initializing as type 2 ... DNA initialized 3: 1 basic buildings in savegame file. 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 3: expedition max duration = 6131 (102 minutes), map area root: 136 ComputerPlayer(4): initializing as type 2 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 6131 (102 minutes), map area root: 136 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (108, 44) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 7:08:31, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 359ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 19ms Writing Resources Data ... took 14ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 3ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! took 94ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 21ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 85ms Writing Scripting Data ... took 53ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 395ms Game: Writing Map Data took 395ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 600ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1369ms SaveHandler::save_game() took 1369ms Autosave: save took 1369 ms Autosave: 240000 ms interval elapsed, current gametime: 7:09:19, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 358ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 19ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! took 93ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 37ms Writing Buildingdata Data ... took 20ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 86ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 394ms Game: Writing Map Data took 395ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 586ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1353ms SaveHandler::save_game() took 1353ms Autosave: save took 1353 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Forcing flag at (77, 32) TW(2405): destination disappeared or economy mismatch -> fail TI(8488): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 TW(8593): destination disappeared or economy mismatch -> fail TW(8695): destination disappeared or economy mismatch -> fail TW(8576): destination disappeared or economy mismatch -> fail TW(5525): destination disappeared or economy mismatch -> fail TW(8626): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(8719): destination disappeared or economy mismatch -> fail TW(8658): destination disappeared or economy mismatch -> fail TW(8741): destination disappeared or economy mismatch -> fail TW(8818): destination disappeared or economy mismatch -> fail TW(8673): destination disappeared or economy mismatch -> fail TW(8819): destination disappeared or economy mismatch -> fail TW(8820): destination disappeared or economy mismatch -> fail TI(8793): destination disappeared or economy mismatch -> fail TW(8821): destination disappeared or economy mismatch -> fail TW(5525): destination disappeared or economy mismatch -> fail TW(8816): destination disappeared or economy mismatch -> fail TW(8822): destination disappeared or economy mismatch -> fail TW(8817): destination disappeared or economy mismatch -> fail TI(8146): destination appears to have become split from current location -> fail TW(8921): destination disappeared or economy mismatch -> fail TW(948): destination disappeared or economy mismatch -> fail TW(8941): destination disappeared or economy mismatch -> fail TI(8919): destination disappeared or economy mismatch -> fail TI(8146): destination disappeared or economy mismatch -> fail TW(609): destination disappeared or economy mismatch -> fail TI(8917): destination disappeared or economy mismatch -> fail TI(8919): destination disappeared or economy mismatch -> fail TW(9073): destination disappeared or economy mismatch -> fail TW(9074): destination disappeared or economy mismatch -> fail TI(9378): destination disappeared or economy mismatch -> fail TI(9380): destination disappeared or economy mismatch -> fail TI(8146): destination disappeared or economy mismatch -> fail TW(9327): destination disappeared or economy mismatch -> fail TW(9266): destination disappeared or economy mismatch -> fail TI(9264): destination disappeared or economy mismatch -> fail TW(948): destination disappeared or economy mismatch -> fail TI(8917): destination disappeared or economy mismatch -> fail TI(9267): destination disappeared or economy mismatch -> fail TI(8793): destination appears to have become split from current location -> fail TW(9541): destination disappeared or economy mismatch -> fail TW(9542): destination disappeared or economy mismatch -> fail TW(9543): destination disappeared or economy mismatch -> fail TW(9544): destination disappeared or economy mismatch -> fail TI(9408): destination disappeared or economy mismatch -> fail TI(9267): destination disappeared or economy mismatch -> fail TW(9545): destination disappeared or economy mismatch -> fail TW(784): destination disappeared or economy mismatch -> fail TW(9546): destination disappeared or economy mismatch -> fail TW(9547): destination disappeared or economy mismatch -> fail TI(9491): destination disappeared or economy mismatch -> fail TW(9548): destination disappeared or economy mismatch -> fail TI(9497): destination disappeared or economy mismatch -> fail TW(9493): destination disappeared or economy mismatch -> fail TW(9494): destination disappeared or economy mismatch -> fail TI(9503): destination disappeared or economy mismatch -> fail TI(8917): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TW(9758): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 TW(948): destination disappeared or economy mismatch -> fail TI(9503): destination disappeared or economy mismatch -> fail TI(9756): destination disappeared or economy mismatch -> fail TI(9761): destination disappeared or economy mismatch -> fail TW(9782): destination disappeared or economy mismatch -> fail TI(8917): destination disappeared or economy mismatch -> fail TW(9847): destination disappeared or economy mismatch -> fail TI(9650): destination disappeared or economy mismatch -> fail TW(9848): destination disappeared or economy mismatch -> fail TW(9842): destination disappeared or economy mismatch -> fail TW(9849): destination disappeared or economy mismatch -> fail TW(9843): destination disappeared or economy mismatch -> fail TW(9844): destination disappeared or economy mismatch -> fail TI(9267): destination disappeared or economy mismatch -> fail TW(9876): destination disappeared or economy mismatch -> fail TW(9845): destination disappeared or economy mismatch -> fail TW(9846): destination disappeared or economy mismatch -> fail TI(8793): destination disappeared or economy mismatch -> fail TW(9965): destination disappeared or economy mismatch -> fail TI(9269): destination disappeared or economy mismatch -> fail TW(9966): destination disappeared or economy mismatch -> fail TW(948): destination disappeared or economy mismatch -> fail TI(9503): destination disappeared or economy mismatch -> fail TI(9756): destination disappeared or economy mismatch -> fail TI(9267): destination disappeared or economy mismatch -> fail TI(9972): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TI(8917): destination disappeared or economy mismatch -> fail TW(10037): destination disappeared or economy mismatch -> fail TW(10038): destination disappeared or economy mismatch -> fail TI(9650): destination disappeared or economy mismatch -> fail TW(10039): destination disappeared or economy mismatch -> fail TW(10040): destination disappeared or economy mismatch -> fail TW(10041): destination disappeared or economy mismatch -> fail TW(10035): destination disappeared or economy mismatch -> fail TW(10042): destination disappeared or economy mismatch -> fail TW(10036): destination disappeared or economy mismatch -> fail TW(10043): destination disappeared or economy mismatch -> fail TW(10152): destination disappeared or economy mismatch -> fail TW(10153): destination disappeared or economy mismatch -> fail TW(10154): destination disappeared or economy mismatch -> fail TW(10155): destination disappeared or economy mismatch -> fail TW(10156): destination disappeared or economy mismatch -> fail TW(10157): destination disappeared or economy mismatch -> fail TW(10158): destination disappeared or economy mismatch -> fail TW(10159): destination disappeared or economy mismatch -> fail TW(10160): destination disappeared or economy mismatch -> fail TI(8917): destination disappeared or economy mismatch -> fail TW(666): destination disappeared or economy mismatch -> fail TI(9503): destination disappeared or economy mismatch -> fail TW(10248): destination disappeared or economy mismatch -> fail TI(10252): destination disappeared or economy mismatch -> fail TI(10250): destination disappeared or economy mismatch -> fail TW(10332): destination disappeared or economy mismatch -> fail TW(10268): destination disappeared or economy mismatch -> fail TW(10333): destination disappeared or economy mismatch -> fail TI(10346): destination disappeared or economy mismatch -> fail TW(10334): destination disappeared or economy mismatch -> fail TW(10335): destination disappeared or economy mismatch -> fail TW(10336): destination disappeared or economy mismatch -> fail TW(10337): destination disappeared or economy mismatch -> fail TW(10338): destination disappeared or economy mismatch -> fail TI(10257): destination disappeared or economy mismatch -> fail TW(10339): destination disappeared or economy mismatch -> fail TI(9503): destination disappeared or economy mismatch -> fail TW(771): destination disappeared or economy mismatch -> fail TW(10396): destination disappeared or economy mismatch -> fail TI(10250): destination disappeared or economy mismatch -> fail TI(8917): destination disappeared or economy mismatch -> fail TI(9499): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 Autosave: 240000 ms interval elapsed, current gametime: 7:17:19, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 363ms Game: Writing Map Data! Writing Elemental Data ... took 1ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 19ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! took 95ms Writing Flagdata Data ... took 8ms Writing Roaddata Data ... took 37ms Writing Buildingdata Data ... took 21ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 87ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 400ms Game: Writing Map Data took 400ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 607ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1385ms SaveHandler::save_game() took 1385ms Autosave: save took 1385 ms Forcing flag at (68, 27) TI(8793): destination appears to have become split from current location -> fail TI(10346): destination appears to have become split from current location -> fail TI(11173): destination appears to have become split from current location -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (52, 25) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 4: attacking site at 54x 66, score 9, with 3 soldiers, attacking 1 times, after 26385 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 4: attacking site at 54x 66, score 9, with 3 soldiers, attacking 2 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 4: attacking site at 54x 66, score 9, with 3 soldiers, attacking 3 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (51, 38) TI(13507): destination appears to have become split from current location -> fail TI(13371): destination appears to have become split from current location -> fail TI(12397): destination appears to have become split from current location -> fail TI(13115): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 51x 38, score 19, with 3 soldiers, attacking 1 times, after 26505 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (51, 38) 4: attacking site at 54x 66, score 13, with 2 soldiers, attacking 4 times, after 99 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (57, 67) 4: attacking site at 54x 66, score 11, with 4 soldiers, attacking 5 times, after 80 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (51, 38) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 51x 38, score 9, with 1 soldiers, attacking 1 times, after 26686 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Autosave: 240000 ms interval elapsed, current gametime: 7:25:18, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 16ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 370ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 19ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... Tribe immovable 'resi_iron2' has no owner!! took 93ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 35ms Writing Buildingdata Data ... took 21ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 89ms Writing Scripting Data ... took 51ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 395ms Game: Writing Map Data took 395ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 530ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1313ms SaveHandler::save_game() took 1313ms Autosave: save took 1313 ms 4: attacking site at 51x 38, score 9, with 1 soldiers, attacking 2 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 54x 66, score 15, with 1 soldiers, attacking 6 times, after 122 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (54, 66) Forcing flag at (51, 38) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 49x 71, score 14, with 1 soldiers, attacking 1 times, after 26788 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (48, 36) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 49x 71, score 18, with 2 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (49, 71) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 4: attacking site at 64x 72, score 11, with 3 soldiers, attacking 1 times, after 26848 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 48x 36, score 10, with 1 soldiers, attacking 1 times, after 26869 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (51, 38) TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 64x 72, score 8, with 2 soldiers, attacking 2 times, after 60 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 48x 36, score 3, with 1 soldiers, attacking 2 times, after 59 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (64, 72) 4: attacking site at 58x 88, score 11, with 2 soldiers, attacking 1 times, after 26949 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 48x 36, score 7, with 3 soldiers, attacking 3 times, after 41 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 pos: 0 - value -11 4: attacking site at 58x 88, score 15, with 2 soldiers, attacking 2 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 4: attacking site at 51x 38, score 9, with 1 soldiers, attacking 1 times, after 27028 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (48, 36) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 4: attacking site at 58x 88, score 9, with 1 soldiers, attacking 3 times, after 58 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (58, 88) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 4: attacking site at 51x 38, score 9, with 1 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 53x 96, score 9, with 1 soldiers, attacking 1 times, after 27088 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 73x 87, score 16, with 1 soldiers, attacking 1 times, after 27107 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (64, 72) 4: attacking site at 64x 72, score 11, with 2 soldiers, attacking 1 times, after 27127 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (66, 40) TI(18024): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 66x 40, score 14, with 3 soldiers, attacking 1 times, after 27146 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Forcing flag at (73, 87) Autosave: 240000 ms interval elapsed, current gametime: 7:33:17, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 17ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 378ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 20ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 88ms Writing Flagdata Data ... took 6ms Writing Roaddata Data ... took 35ms Writing Buildingdata Data ... took 21ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 84ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 386ms Game: Writing Map Data took 386ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 519ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1301ms SaveHandler::save_game() took 1301ms Autosave: save took 1301 ms pos: 0 - value -11 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=10 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (66, 40) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Forcing flag at (58, 88) 4: attacking site at 51x 38, score 10, with 2 soldiers, attacking 3 times, after 262 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (51, 38) 4: attacking site at 63x 96, score 18, with 1 soldiers, attacking 1 times, after 27511 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 58x 88, score 7, with 2 soldiers, attacking 1 times, after 27530 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (63, 96) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 7:41:17, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 17ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 384ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 21ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 5ms Writing Map Objects ... took 86ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 37ms Writing Buildingdata Data ... took 21ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 85ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 390ms Game: Writing Map Data took 390ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 582ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1374ms SaveHandler::save_game() took 1374ms Autosave: save took 1374 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 63x103, score 8, with 2 soldiers, attacking 1 times, after 27994 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (63, 103) 4: attacking site at 53x 96, score 5, with 2 soldiers, attacking 2 times, after 947 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 7:49:16, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 386ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 5ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 20ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 89ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 36ms Writing Buildingdata Data ... took 20ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 86ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 391ms Game: Writing Map Data took 391ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 557ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1348ms SaveHandler::save_game() took 1348ms Autosave: save took 1348 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 51x 32, score 9, with 3 soldiers, attacking 1 times, after 28159 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 4: attacking site at 51x 32, score 9, with 3 soldiers, attacking 2 times, after 40 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 51x 32, score 9, with 3 soldiers, attacking 3 times, after 41 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=2 4: attacking site at 69x 36, score 9, with 5 soldiers, attacking 1 times, after 28565 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 69x 36, score 9, with 5 soldiers, attacking 2 times, after 39 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=5 Forcing flag at (63, 103) Forcing flag at (73, 87) TW(28690): destination disappeared or economy mismatch -> fail 4: attacking site at 64x 72, score 7, with 6 soldiers, attacking 2 times, after 1497 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=6 TW(1926): destination disappeared or economy mismatch -> fail TW(24508): destination disappeared or economy mismatch -> fail TW(28711): destination disappeared or economy mismatch -> fail TW(28786): destination disappeared or economy mismatch -> fail TI(28688): destination disappeared or economy mismatch -> fail Forcing flag at (63, 96) Autosave: 240000 ms interval elapsed, current gametime: 7:57:15, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 392ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 18ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 21ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 3ms Writing Building Data ... took 4ms Writing Map Objects ... took 92ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 35ms Writing Buildingdata Data ... took 20ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 104ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 412ms Game: Writing Map Data took 412ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 537ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1355ms SaveHandler::save_game() took 1355ms Autosave: save took 1355 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 Forcing flag at (64, 72) Forcing flag at (48, 36) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 4: attacking site at 69x 36, score 9, with 4 soldiers, attacking 3 times, after 141 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (51, 38) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (66, 40) 4: attacking site at 66x 40, score 13, with 4 soldiers, attacking 1 times, after 28766 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 TI(30080): destination disappeared or economy mismatch -> fail Forcing flag at (76, 73) TI(30072): destination disappeared or economy mismatch -> fail Forcing flag at (64, 72) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=3 TrainingSite::drop_stalled_soldiers: Kicking somebody out. 4: attacking site at 69x 36, score 9, with 1 soldiers, attacking 4 times, after 80 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 Forcing flag at (86, 68) TI(30060): destination appears to have become split from current location -> fail Forcing flag at (66, 40) Forcing flag at (49, 71) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=6 4: attacking site at 73x 39, score 10, with 4 soldiers, attacking 1 times, after 28925 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=4 Forcing flag at (66, 40) TW(871): destination disappeared or economy mismatch -> fail 4: attacking site at 69x 36, score 9, with 1 soldiers, attacking 5 times, after 119 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (73, 39) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=4 4: attacking site at 49x 71, score 13, with 2 soldiers, attacking 1 times, after 29007 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=2 Forcing flag at (54, 66) 4: attacking site at 66x 40, score 10, with 1 soldiers, attacking 1 times, after 29027 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 4: attacking site at 64x 72, score 10, with 1 soldiers, attacking 1 times, after 29046 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 69x 36, score 10, with 1 soldiers, attacking 6 times, after 141 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (73, 39) TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 8:05:15, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 17ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 399ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 22ms Writing Resources Data ... took 14ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 3ms Writing Flag Data ... took 11ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... took 88ms Writing Flagdata Data ... took 6ms Writing Roaddata Data ... took 34ms Writing Buildingdata Data ... took 20ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 90ms Writing Scripting Data ... took 66ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 405ms Game: Writing Map Data took 405ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 584ms Game: Writing Interactive Player Data ... took 1ms GameSaver::save() took 1407ms SaveHandler::save_game() took 1408ms Autosave: save took 1408 ms Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=13 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (74, 50) TI(33523): destination appears to have become split from current location -> fail TI(33542): destination appears to have become split from current location -> fail TI(33545): destination appears to have become split from current location -> fail TI(33529): destination appears to have become split from current location -> fail TI(33531): destination appears to have become split from current location -> fail TI(33896): destination disappeared or economy mismatch -> fail TI(33914): destination disappeared or economy mismatch -> fail TI(33848): destination disappeared or economy mismatch -> fail TI(33981): destination appears to have become split from current location -> fail TI(33828): destination disappeared or economy mismatch -> fail TI(33637): destination disappeared or economy mismatch -> fail TI(33819): destination disappeared or economy mismatch -> fail TI(34022): destination disappeared or economy mismatch -> fail TI(33575): destination disappeared or economy mismatch -> fail TI(33033): destination disappeared or economy mismatch -> fail TI(33363): destination disappeared or economy mismatch -> fail TI(33820): destination disappeared or economy mismatch -> fail TI(33633): destination disappeared or economy mismatch -> fail TI(33365): destination disappeared or economy mismatch -> fail Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=7 Game: Writing Preload Data ... took 17ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 397ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 22ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... took 89ms Writing Flagdata Data ... took 7ms Writing Roaddata Data ... took 33ms Writing Buildingdata Data ... took 18ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 6ms Writing Players Unseen Data ... took 91ms Writing Scripting Data ... took 52ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Distant Enemies II' took 390ms Game: Writing Map Data took 390ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 616ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1422ms SaveHandler::save_game() took 1422ms Forcing flag at (59, 53) TI(33820): destination disappeared or economy mismatch -> fail TI(34530): destination disappeared or economy mismatch -> fail TI(33033): destination disappeared or economy mismatch -> fail TW(22605): destination disappeared or economy mismatch -> fail TI(33819): destination disappeared or economy mismatch -> fail pos: 0 - value -12 pos: 0 - value -13 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=5 4: attacking site at 64x 72, score 11, with 1 soldiers, attacking 2 times, after 325 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=8 4: attacking site at 59x 53, score 11, with 1 soldiers, attacking 1 times, after 29392 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 4: attacking site at 66x 40, score 11, with 1 soldiers, attacking 2 times, after 384 seconds Cmd_EnemyFlagAction::execute player(4): flag->owner(1) number=1 Forcing flag at (79, 54) TI(35477): destination appears to have become split from current location -> fail TI(34019): destination appears to have become split from current location -> fail TI(33828): destination appears to have become split from current location -> fail TI(35273): destination appears to have become split from current location -> fail TI(33648): destination appears to have become split from current location -> fail TI(35688): destination appears to have become split from current location -> fail TI(35325): destination appears to have become split from current location -> fail TI(35593): destination appears to have become split from current location -> fail TI(35538): destination appears to have become split from current location -> fail TI(35607): destination appears to have become split from current location -> fail TI(33981): destination appears to have become split from current location -> fail Forcing flag at (72, 43) Cmd_EnemyFlagAction::execute player(1): flag->owner(4) number=10 Autosave: 240000 ms interval elapsed, current gametime: 8:13:01, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 14ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 407ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 24ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 1ms Writing Allowed Building Types Data ... took 3ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... took 85ms Writing Flagdata Data ... took 6ms Writing Roaddata Data ... took 31ms Writing Buildingdata Data ... took 18ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 7ms Writing Players Unseen Data ... took 94ms Writing Scripting Data ... took 53ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 390ms Game: Writing Map Data took 391ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 582ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1395ms SaveHandler::save_game() took 1396ms Autosave: save took 1396 ms Forcing flag at (88, 42) TI(36114): destination disappeared or economy mismatch -> fail TI(34606): destination disappeared or economy mismatch -> fail TI(34929): destination disappeared or economy mismatch -> fail TI(34958): destination disappeared or economy mismatch -> fail TI(34955): destination disappeared or economy mismatch -> fail TI(35088): destination disappeared or economy mismatch -> fail TI(34624): destination disappeared or economy mismatch -> fail TI(34896): destination disappeared or economy mismatch -> fail TI(35588): destination disappeared or economy mismatch -> fail TI(36700): destination disappeared or economy mismatch -> fail TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Game: Writing Preload Data ... took 20ms Game: Writing Game Class Data ... took 1ms Game: Writing Player Info ... took 402ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 4ms Writing Terrain Data ... took 17ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 22ms Writing Resources Data ... took 15ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 8ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... took 74ms Writing Flagdata Data ... took 5ms Writing Roaddata Data ... took 29ms Writing Buildingdata Data ... took 14ms Writing Node Ownership Data ... took 4ms Writing Exploration Data ... took 5ms Writing Players Unseen Data ... took 92ms Writing Scripting Data ... took 51ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Distant Enemies II' took 363ms Game: Writing Map Data took 363ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 595ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1382ms SaveHandler::save_game() took 1382ms TI(38668): destination appears to have become split from current location -> fail TI(36595): destination appears to have become split from current location -> fail TI(38571): destination appears to have become split from current location -> fail TI(38363): destination disappeared or economy mismatch -> fail TI(38521): destination disappeared or economy mismatch -> fail TI(38590): destination appears to have become split from current location -> fail TI(38520): destination appears to have become split from current location -> fail TI(38190): destination disappeared or economy mismatch -> fail TI(38105): destination appears to have become split from current location -> fail TI(38228): destination disappeared or economy mismatch -> fail TI(38624): destination disappeared or economy mismatch -> fail TI(38545): destination appears to have become split from current location -> fail TI(38548): destination disappeared or economy mismatch -> fail TI(38139): destination disappeared or economy mismatch -> fail TI(37983): destination disappeared or economy mismatch -> fail TI(37771): destination disappeared or economy mismatch -> fail TI(38671): destination disappeared or economy mismatch -> fail TI(38371): destination disappeared or economy mismatch -> fail TI(38594): destination disappeared or economy mismatch -> fail TI(38683): destination disappeared or economy mismatch -> fail TI(38375): destination disappeared or economy mismatch -> fail TI(37299): destination disappeared or economy mismatch -> fail TI(38443): destination disappeared or economy mismatch -> fail TI(38413): destination disappeared or economy mismatch -> fail TI(38278): destination disappeared or economy mismatch -> fail TI(38267): destination disappeared or economy mismatch -> fail TI(38276): destination disappeared or economy mismatch -> fail TI(38575): destination disappeared or economy mismatch -> fail TI(38563): destination disappeared or economy mismatch -> fail TI(37749): destination disappeared or economy mismatch -> fail TI(38578): destination disappeared or economy mismatch -> fail TI(37979): destination disappeared or economy mismatch -> fail TI(37815): destination disappeared or economy mismatch -> fail TI(38003): destination disappeared or economy mismatch -> fail TI(37689): destination disappeared or economy mismatch -> fail TI(37984): destination disappeared or economy mismatch -> fail TI(38523): destination disappeared or economy mismatch -> fail lastserial: 0 SoundHandler closing times 1, freq 22050, format 32784, chan 2 SDL_AUDIODRIVER pulseaudio [Thread 0x7fffea446700 (LWP 6769) exited] [Thread 0x7fffd8d38700 (LWP 6768) exited] [Inferior 1 (process 6764) exited normally] No stack. [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d28700 (LWP 10726)] [New Thread 0x7fffea436700 (LWP 10727)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) lastserial: 0 ┏━ Running Lua for world: ┃ Resources: 2ms ┃ Terrains: 9ms ┃ Immovables: 115ms ┃ Critters: 122ms ┗━ took: 248ms Loading the world took 254ms ┏━ Running Lua for tribes: ┃ Ships: 15ms ┃ Wares: 14ms ┃ Immovables: 10ms ┃ Workers: 467ms ┃ Warehouses: 6ms ┃ Markets: 0ms ┃ Productionsites: 264ms ┃ Trainingsites: 8ms ┃ Militarysites: 11ms ┃ Partially finished buildings: 0ms ┃ Tribe infos: 17ms ┗━ took: 812ms Loading the tribes took 812ms Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 5ms Reading Port Spaces Data ... took 3ms Reading Heights Data ... took 3ms Reading Terrain Data ... took 37ms Reading Map Objects ... Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). Warning: (beech_summer_mature) Animation "medium" not found, using animation idle). took 673ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 9ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 0ms Reading Node Ownership Data ... took 0ms Reading Exploration Data ... took 0ms Reading Flag Data ... took 0ms Reading Road Data ... took 0ms Reading Building Data ... took 0ms Reading Flagdata Data ... took 0ms Reading Roaddata Data ... took 0ms Reading Buildingdata Data ... took 0ms Second and third phase loading Map Objects ... took 15ms Reading Players View Data ... took 0ms Reading Player Message Data ... took 1ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 0ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Colonies' took 994ms Starting replay writer Game: Writing Preload Data ... took 0ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 1ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 3ms Writing Heights Data ... took 30ms Writing Terrain Data ... took 56ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 0ms Writing Resources Data ... took 44ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 4ms Writing Road Data ... took 1ms Writing Building Data ... took 3ms Writing Map Objects ... took 170ms Writing Node Ownership Data ... took 5ms Writing Exploration Data ... took 10ms Writing Players Unseen Data ... took 24ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Colonies' took 417ms Game: Writing Map Data took 417ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 169ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 589ms SaveHandler::save_game() took 589ms Reloading the game from replay Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... Game: Reading Player Info took 1ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 4ms Reading Port Spaces Data ... took 2ms Reading Heights Data ... took 4ms Reading Terrain Data ... took 22ms Reading Map Objects ... took 660ms Reading Player Start Position Data ... took 1ms Reading Resources Data ... took 12ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 1ms Reading Allowed Building Types Data ... took 0ms Reading Node Ownership Data ... took 4ms Reading Exploration Data ... took 10ms Reading Flag Data ... took 2ms Reading Road Data ... took 0ms Reading Building Data ... took 1ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 0ms Reading Buildingdata Data ... took 0ms Second and third phase loading Map Objects ... took 15ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 42ms Reading Player Message Data ... took 0ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 3ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Colonies' took 1031ms Game: read_complete took: 1031ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 17ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 1057ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... member of team 1 2: DNA initialization... ... Primary parent: 2, secondary parent: 0 ... DNA initialized 2: mutating DNA with probability 1 / 13, preffered numbers target 25: Magic number 6: value changed: -53 -> -71 aggressive Magic number 7: value changed: 64 -> -39 aggressive Magic number 15: value changed: -2 -> -41 Magic number 19: value changed: 0 -> -39 aggressive Magic number 20: value changed: 58 -> 64 aggressive Magic number 21: value changed: -28 -> 80 aggressive Magic number 28: value changed: 53 -> 67 Magic number 29: value changed: 51 -> -54 aggressive Magic number 33: value changed: 86 -> -47 aggressive Magic number 37: value changed: -47 -> 57 aggressive Magic number 45: value changed: -3 -> -8 Magic number 48: value changed: -64 -> 54 aggressive Magic number 51: value changed: -55 -> -70 Magic number 52: value changed: 62 -> -6 aggressive Magic number 80: value changed: 71 -> 37 Magic number 87: value changed: 28 -> 19 Magic number 93: value changed: -17 -> 79 aggressive Magic number 95: value changed: 58 -> 71 Magic number 101: value changed: -42 -> -88 aggressive Magic number 105: value changed: 75 -> 55 Magic number 113: value changed: 0 -> -51 aggressive Magic number 114: value changed: 38 -> -48 aggressive Magic number 118: value changed: -70 -> 31 aggressive Magic number 128: value changed: 60 -> -39 aggressive Magic number 134: value changed: -42 -> -58 Magic number 140: value changed: -28 -> 23 aggressive Neuron 0: weight: 48 -> 48, new curve: 0 aggressive Neuron 2: weight: 0 -> 4, new curve: 1 Neuron 9: weight: -12 -> -9, new curve: 0 Neuron 16: weight: -91 -> -50, new curve: 2 Neuron 17: weight: -90 -> -57, new curve: 2 aggressive Neuron 21: weight: -8 -> -8, new curve: 0 Neuron 34: weight: -38 -> -38, new curve: 1 aggressive Neuron 40: weight: -27 -> -27, new curve: 1 Neuron 44: weight: 81 -> 100, new curve: 0 Neuron 47: weight: -76 -> -76, new curve: 1 Neuron 49: weight: 97 -> -18, new curve: 0 aggressive Neuron 52: weight: 71 -> 5, new curve: 0 aggressive Neuron 57: weight: -94 -> -94, new curve: 1 Neuron 67: weight: 51 -> -89, new curve: 2 aggressive Neuron 70: weight: 48 -> 51, new curve: 0 aggressive Neuron 71: weight: 0 -> 13, new curve: 1 aggressive F-Neuron 0: new value: 416091413l, changed bits: 1 F-Neuron 1: new value: 235268591l, changed bits: 5 aggressive F-Neuron 2: new value: 1557597102l, changed bits: 6 aggressive F-Neuron 3: new value: 2916345303l, changed bits: 1 F-Neuron 5: new value: 72410149l, changed bits: 1 F-Neuron 6: new value: 4231431687l, changed bits: 10 aggressive F-Neuron 7: new value: 321052911l, changed bits: 3 F-Neuron 8: new value: 1805286365l, changed bits: 8 aggressive F-Neuron 9: new value: 1980014296l, changed bits: 2 F-Neuron 10: new value: 1266808728l, changed bits: 1 F-Neuron 11: new value: 3887501685l, changed bits: 7 aggressive F-Neuron 12: new value: 1194303272l, changed bits: 1 F-Neuron 14: new value: 1540446509l, changed bits: 1 F-Neuron 15: new value: 1142118758l, changed bits: 2 F-Neuron 16: new value: 2192230363l, changed bits: 5 aggressive F-Neuron 17: new value: 2785288232l, changed bits: 1 F-Neuron 18: new value: 2923033620l, changed bits: 1 F-Neuron 19: new value: 1657150316l, changed bits: 1 F-Neuron 20: new value: 127874200l, changed bits: 1 F-Neuron 21: new value: 2874001314l, changed bits: 1 F-Neuron 22: new value: 1256425700l, changed bits: 6 aggressive F-Neuron 24: new value: 3199399897l, changed bits: 2 F-Neuron 25: new value: 384097329l, changed bits: 6 aggressive F-Neuron 26: new value: 2819362666l, changed bits: 6 aggressive F-Neuron 28: new value: 4078711987l, changed bits: 1 F-Neuron 30: new value: 2921738145l, changed bits: 1 F-Neuron 31: new value: 1315025983l, changed bits: 3 aggressive F-Neuron 34: new value: 3071264091l, changed bits: 5 aggressive F-Neuron 35: new value: 1033026910l, changed bits: 2 F-Neuron 36: new value: 536339101l, changed bits: 2 F-Neuron 37: new value: 2782842824l, changed bits: 2 F-Neuron 39: new value: 4254542013l, changed bits: 7 aggressive F-Neuron 41: new value: 728013915l, changed bits: 1 F-Neuron 42: new value: 2108634385l, changed bits: 5 aggressive F-Neuron 43: new value: 4017854992l, changed bits: 2 F-Neuron 44: new value: 2357212422l, changed bits: 8 aggressive F-Neuron 46: new value: 263814932l, changed bits: 8 aggressive F-Neuron 47: new value: 1517226005l, changed bits: 15 aggressive F-Neuron 48: new value: 2899909939l, changed bits: 2 F-Neuron 50: new value: 2293587222l, changed bits: 1 F-Neuron 51: new value: 727160504l, changed bits: 2 F-Neuron 55: new value: 926209952l, changed bits: 1 F-Neuron 56: new value: 1090262449l, changed bits: 9 aggressive F-Neuron 58: new value: 1939200067l, changed bits: 7 aggressive F-Neuron 59: new value: 995088257l, changed bits: 5 aggressive 2: AI 'weak' mode: applying limit 5 building(s) for barbarians_rangers_hut 2: AI 'weak' mode: applying limit 3 building(s) for barbarians_fishers_hut 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_hunters_hut 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_wood_hardener 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_lime_kiln 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_smelting_works 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_metal_workshop 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_barracks 2: AI 'weak' mode: applying limit 3 building(s) for barbarians_farm 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_battlearena 2: AI 'weak' mode: applying limit 1 building(s) for barbarians_trainingcamp 2: Initializing in the basic economy mode, required buildings: 57 / barbarians_tavern - target 1 51 / barbarians_reed_yard - target 1 50 / barbarians_lime_kiln - target 1 43 / barbarians_rangers_hut - target 1 59 / barbarians_smelting_works - target 1 42 / barbarians_lumberjacks_hut - target 1 49 / barbarians_wood_hardener - target 1 45 / barbarians_hunters_hut - target 1 63 / barbarians_metal_workshop - target 2 46 / barbarians_gamekeepers_hut - target 1 64 / barbarians_barracks - target 1 47 / barbarians_well - target 1 2: expedition max duration = 9787 (163 minutes), map area root: 240 ComputerPlayer(3): initializing as type 2 ... member of team 1 3: DNA initialization... ... Primary parent: 1, secondary parent: 3 ... DNA initialized 3: mutating DNA with probability 1 / 200, preffered numbers target 0: Magic number 90: value changed: 21 -> 33 F-Neuron 2: new value: 1163364494l, changed bits: 1 F-Neuron 3: new value: 3989038567l, changed bits: 1 F-Neuron 7: new value: 2470633965l, changed bits: 1 F-Neuron 48: new value: 2856918323l, changed bits: 1 F-Neuron 50: new value: 2292473102l, changed bits: 1 F-Neuron 53: new value: 2822240065l, changed bits: 1 F-Neuron 54: new value: 2107658010l, changed bits: 1 F-Neuron 57: new value: 2946820417l, changed bits: 1 F-Neuron 58: new value: 4220516419l, changed bits: 1 3: Initializing in the basic economy mode, required buildings: 112 / empire_marblemine - target 1 101 / empire_farm - target 1 87 / empire_sawmill - target 2 94 / empire_tavern - target 1 86 / empire_stonemasons_house - target 1 89 / empire_bakery - target 1 91 / empire_vineyard - target 1 92 / empire_winery - target 1 3: expedition max duration = 9787 (163 minutes), map area root: 240 ComputerPlayer(4): initializing as type 2 ... member of team 1 4: DNA initialization... ... Primary parent: 0, secondary parent: 3 ... DNA initialized 4: mutating DNA with probability 1 / 200, preffered numbers target 0: F-Neuron 3: new value: 4260603351l, changed bits: 1 F-Neuron 19: new value: 1658231564l, changed bits: 1 F-Neuron 24: new value: 3213948895l, changed bits: 1 F-Neuron 53: new value: 2855796497l, changed bits: 1 4: Initializing in the basic economy mode, required buildings: 37 / atlanteans_crystalmine - target 1 36 / atlanteans_weaving_mill - target 1 35 / atlanteans_spiderfarm - target 1 21 / atlanteans_sawmill - target 2 15 / atlanteans_fishers_house - target 1 22 / atlanteans_smokery - target 1 23 / atlanteans_mill - target 1 24 / atlanteans_bakery - target 1 33 / atlanteans_farm - target 1 4: expedition max duration = 9787 (163 minutes), map area root: 240 Forcing flag at (119, 153) Message: adding warehouse for player 1 at (119, 152) Forcing flag at (144, 120) Message: adding warehouse for player 2 at (143, 119) Forcing flag at (120, 87) Message: adding warehouse for player 3 at (120, 86) Forcing flag at (96, 121) Message: adding warehouse for player 4 at (96, 120) TW(9866): destination disappeared or economy mismatch -> fail TW(9824): destination disappeared or economy mismatch -> fail TW(9957): destination disappeared or economy mismatch -> fail TW(9900): destination disappeared or economy mismatch -> fail TW(9901): destination disappeared or economy mismatch -> fail TW(9956): destination disappeared or economy mismatch -> fail TW(9865): destination disappeared or economy mismatch -> fail TI(9825): destination disappeared or economy mismatch -> fail TI(10756): destination appears to have become split from current location -> fail TW(10019): destination disappeared or economy mismatch -> fail Autosave: 240000 ms interval elapsed, current gametime: 08:00, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 12ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 7ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 2ms Writing Heights Data ... took 31ms Writing Terrain Data ... took 58ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 1ms Writing Resources Data ... took 43ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 6ms Writing Road Data ... took 0ms Writing Building Data ... took 5ms Writing Map Objects ... took 198ms Writing Flagdata Data ... took 2ms Writing Roaddata Data ... took 2ms Writing Buildingdata Data ... took 8ms Writing Node Ownership Data ... took 6ms Writing Exploration Data ... took 16ms Writing Players Unseen Data ... took 40ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 1ms Writing map images ... took 0ms MapSaver::save() for 'Colonies' took 482ms Game: Writing Map Data took 483ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 761ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1264ms SaveHandler::save_game() took 1264ms Autosave: save took 1265 ms Autosave: 240000 ms interval elapsed, current gametime: 23:59, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 16ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 21ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 3ms Writing Heights Data ... took 32ms Writing Terrain Data ... took 57ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 1ms Writing Resources Data ... took 43ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 5ms Writing Flag Data ... took 7ms Writing Road Data ... took 1ms Writing Building Data ... took 5ms Writing Map Objects ... took 238ms Writing Flagdata Data ... took 2ms Writing Roaddata Data ... took 4ms Writing Buildingdata Data ... took 10ms Writing Node Ownership Data ... took 7ms Writing Exploration Data ... took 15ms Writing Players Unseen Data ... took 43ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Colonies' took 535ms Game: Writing Map Data took 536ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 829ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1403ms SaveHandler::save_game() took 1403ms Autosave: save took 1404 ms 3: Player has achieved the basic economy at 000:36:48 Autosave: 240000 ms interval elapsed, current gametime: 39:57, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 15ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 34ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 3ms Writing Heights Data ... took 30ms Writing Terrain Data ... took 56ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 2ms Writing Resources Data ... took 42ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 8ms Writing Road Data ... took 2ms Writing Building Data ... took 4ms Writing Map Objects ... Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_water1' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_water1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_water1' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_water1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_water1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_water1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_water1' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_water1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_stones2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_water1' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_none' has no owner!! Tribe immovable 'resi_iron2' has no owner!! Tribe immovable 'resi_iron2' has no owner!! took 232ms Writing Flagdata Data ... took 3ms Writing Roaddata Data ... took 5ms Writing Buildingdata Data ... took 13ms Writing Node Ownership Data ... took 7ms Writing Exploration Data ... took 13ms Writing Players Unseen Data ... took 45ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Colonies' took 529ms Game: Writing Map Data took 529ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 761ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1340ms SaveHandler::save_game() took 1340ms Autosave: save took 1341 ms 2: Player has achieved the basic economy at 000:40:53 Autosave: 240000 ms interval elapsed, current gametime: 55:56, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 16ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 44ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 1ms Writing Port Spaces Data ... took 2ms Writing Heights Data ... took 31ms Writing Terrain Data ... took 56ms Writing Player Start Position Data ... took 1ms Writing Player Message Data ... took 1ms Writing Resources Data ... took 43ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 1ms Writing Building Data ... took 6ms Writing Map Objects ... took 219ms Writing Flagdata Data ... took 4ms Writing Roaddata Data ... took 7ms Writing Buildingdata Data ... took 15ms Writing Node Ownership Data ... took 7ms Writing Exploration Data ... took 14ms Writing Players Unseen Data ... took 48ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Colonies' took 529ms Game: Writing Map Data took 529ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 730ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1321ms SaveHandler::save_game() took 1321ms Autosave: save took 1322 ms TI(22663): destination appears to have become split from current location -> fail TI(22667): destination appears to have become split from current location -> fail TI(22673): destination appears to have become split from current location -> fail TI(24169): destination appears to have become split from current location -> fail TI(22671): destination appears to have become split from current location -> fail TI(22677): destination appears to have become split from current location -> fail TI(22984): destination appears to have become split from current location -> fail TI(24247): destination appears to have become split from current location -> fail TW(9702): destination disappeared or economy mismatch -> fail TI(24357): destination disappeared or economy mismatch -> fail TI(22970): destination disappeared or economy mismatch -> fail TW(24679): destination disappeared or economy mismatch -> fail TW(24581): destination disappeared or economy mismatch -> fail TW(10085): destination disappeared or economy mismatch -> fail TI(24359): destination disappeared or economy mismatch -> fail TI(24573): destination disappeared or economy mismatch -> fail TI(24575): destination disappeared or economy mismatch -> fail TI(24283): destination disappeared or economy mismatch -> fail TI(24579): destination disappeared or economy mismatch -> fail TI(24274): destination disappeared or economy mismatch -> fail TI(24631): destination disappeared or economy mismatch -> fail TI(22972): destination disappeared or economy mismatch -> fail TI(23984): destination disappeared or economy mismatch -> fail TI(24262): destination disappeared or economy mismatch -> fail TI(24577): destination disappeared or economy mismatch -> fail Autosave: 240000 ms interval elapsed, current gametime: 1:11:55, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 57ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 3ms Writing Heights Data ... took 30ms Writing Terrain Data ... took 57ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 2ms Writing Resources Data ... took 43ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 10ms Writing Road Data ... took 1ms Writing Building Data ... took 6ms Writing Map Objects ... took 219ms Writing Flagdata Data ... took 4ms Writing Roaddata Data ... took 8ms Writing Buildingdata Data ... took 17ms Writing Node Ownership Data ... took 6ms Writing Exploration Data ... took 15ms Writing Players Unseen Data ... took 48ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Colonies' took 534ms Game: Writing Map Data took 534ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 781ms Game: Writing Interactive Player Data ... took 1ms GameSaver::save() took 1386ms SaveHandler::save_game() took 1387ms Autosave: save took 1388 ms Thread 1 "widelands" received signal SIGABRT, Aborted. 0x00007ffff50af8a0 in raise () from /usr/lib/libc.so.6 #0 0x00007ffff50af8a0 in raise () from /usr/lib/libc.so.6 #1 0x00007ffff50b0f09 in abort () from /usr/lib/libc.so.6 #2 0x00007ffff50f2517 in __libc_message () from /usr/lib/libc.so.6 #3 0x00007ffff50f8c84 in malloc_printerr () from /usr/lib/libc.so.6 #4 0x00007ffff50fc67f in _int_malloc () from /usr/lib/libc.so.6 #5 0x00007ffff50fdaf4 in malloc () from /usr/lib/libc.so.6 #6 0x00007ffff5a220a9 in operator new (sz=58) at /build/gcc/src/gcc/libstdc++-v3/libsupc++/new_op.cc:50 #7 0x00007ffff5aba34e in std::__cxx11::basic_string, std::allocator >::reserve (this=0x7fffffff9290, __res=) at /build/gcc/src/gcc-build/x86_64-pc-linux-gnu/libstdc++-v3/include/bits/basic_string.tcc:293 #8 0x0000555555e73a14 in boost::basic_format, std::allocator >::str[abi:cxx11]() const (this=0x7fffffff9320) at /usr/include/boost/format/format_implementation.hpp:228 #9 0x0000555555f8a9d8 in RT::EndOfTextImpl::EndOfTextImpl (this=0x555560fc7d30, pos=0, text="1:12:35") at /var/widelands2/BZR/trunk/src/graphic/text/textstream.cc:34 #10 0x0000555555f8a17d in RT::TextStream::till_any (this=0x7fffffff9700, chars=" \t\n\r") at /var/widelands2/BZR/trunk/src/graphic/text/textstream.cc:124 #11 0x0000555555f8a294 in RT::TextStream::till_any_or_end (this=0x7fffffff9700, chars=" \t\n\r") at /var/widelands2/BZR/trunk/src/graphic/text/textstream.cc:139 #12 0x0000555555f70ab9 in RT::TagHandler::make_text_nodes (this=0x555560a3dd20, txt="1:12:35", nodes=std::vector of length 0, capacity 0, ns=...) at /var/widelands2/BZR/trunk/src/graphic/text/rt_render.cc:1063 #13 0x0000555555f7100c in RT::TagHandler::emit_nodes (this=0x555560a3dd20, nodes=std::vector of length 0, capacity 0) at /var/widelands2/BZR/trunk/src/graphic/text/rt_render.cc:1089 #14 0x0000555555f70fde in RT::TagHandler::emit_nodes (this=0x555561d0a180, nodes=std::vector of length 0, capacity 0) at /var/widelands2/BZR/trunk/src/graphic/text/rt_render.cc:1087 #15 0x0000555555f76598 in RT::PTagHandler::emit_nodes (this=0x555561d0a180, nodes=std::vector of length 0, capacity 0) at /var/widelands2/BZR/trunk/src/graphic/text/rt_render.cc:1172 #16 0x0000555555f70fde in RT::TagHandler::emit_nodes (this=0x7fffffff9b80, nodes=std::vector of length 0, capacity 0) at /var/widelands2/BZR/trunk/src/graphic/text/rt_render.cc:1087 #17 0x0000555555f77f11 in RT::DivTagHandler::enter (this=0x7fffffff9b80) at /var/widelands2/BZR/trunk/src/graphic/text/rt_render.cc:1373 #18 0x0000555555f71b55 in RT::Renderer::layout_ (this=0x55555703aa70, text="

1:12:35

", width=65535, allowed_tags=std::set with 0 elements) at /var/widelands2/BZR/trunk/src/graphic/text/rt_render.cc:1598 #19 0x0000555555f71d56 in RT::Renderer::render (this=0x55555703aa70, text="

1:12:35

", width=0, allowed_tags=std::set with 0 elements) at /var/widelands2/BZR/trunk/src/graphic/text/rt_render.cc:1608 #20 0x0000555555f401b4 in UI::FontHandler1::render (this=0x555556d3f800, text="

1:12:35

", w=0) at /var/widelands2/BZR/trunk/src/graphic/font_handler1.cc:90 #21 0x000055555621b589 in InteractiveBase::draw_overlay (this=0x555559262bf0, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_base.cc:438 #22 0x00005555562300c8 in InteractiveGameBase::draw_overlay (this=0x555559262bf0, dst=...) at /var/widelands2/BZR/trunk/src/wui/interactive_gamebase.cc:108 #23 0x000055555617e37c in UI::Panel::do_draw_inner (this=0x555559262bf0, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:731 #24 0x000055555617e4f8 in UI::Panel::do_draw (this=0x555559262bf0, dst=...) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:758 #25 0x000055555617cfba in UI::Panel::do_run (this=0x555559262bf0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:190 #26 0x0000555555e74290 in UI::Panel::run (this=0x555559262bf0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #27 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa730, loader_ui=0x7fffffffa5c0, start_game_type=Widelands::Game::NewNonScenario, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #28 0x0000555555e6cbc4 in WLApplication::new_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1262 #29 0x0000555555e6bf27 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1120 #30 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #31 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #32 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe868) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d38700 (LWP 1659)] [New Thread 0x7fffea446700 (LWP 1660)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) selected language: (system language) using locale sk_SK.utf8 selected language: (system language) using locale sk_SK.utf8 Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 0ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 130ms ┃ Terrains: 72ms ┃ Immovables: 225ms ┃ Critters: 702ms ┗━ took: 1129ms Loading the world took 1181ms ┏━ Running Lua for tribes: ┃ Ships: 223ms ┃ Wares: 20ms ┃ Immovables: 12ms ┃ Workers: 1779ms ┃ Warehouses: 29ms ┃ Markets: 0ms ┃ Productionsites: 907ms ┃ Trainingsites: 17ms ┃ Militarysites: 35ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 42ms ┗━ took: 3065ms Loading the tribes took 3185ms Game: Reading Player Info took 4409ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 0ms Reading Port Spaces Data ... took 1ms Reading Heights Data ... took 0ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 38ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 3ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 1ms Reading Allowed Building Types Data ... took 0ms Reading Node Ownership Data ... took 1ms Reading Exploration Data ... took 1ms Reading Flag Data ... took 36ms Reading Road Data ... took 1ms Reading Building Data ... took 16ms Reading Flagdata Data ... took 0ms Reading Roaddata Data ... took 34ms Reading Buildingdata Data ... took 6ms Second and third phase loading Map Objects ... took 14ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 took 11ms Reading Player Message Data ... took 113ms Reading Objective Data ... took 2ms Reading Scripting Data ... took 9ms Reading map images ... took 63ms WidelandsMapLoader::load_map_complete() for 'Neptune’s Revenge' took 400ms Game: read_complete took: 400ms Game: Reading Player Economies Info ... took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 3ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 4816ms [sync] Reset ComputerPlayer(2): initializing as type 2 ... DNA initialized 2: 0 basic buildings in savegame file. 2: expedition max duration = 5006 (83 minutes), map area root: 104 Game: Writing Preload Data ... took 6ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 140ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 1ms Writing Port Spaces Data ... took 0ms Writing Heights Data ... took 2ms Writing Terrain Data ... took 10ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 3ms Writing Resources Data ... took 8ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 2ms Writing Flag Data ... took 4ms Writing Road Data ... took 1ms Writing Building Data ... took 2ms Writing Map Objects ... took 32ms Writing Flagdata Data ... took 3ms Writing Roaddata Data ... took 8ms Writing Buildingdata Data ... took 9ms Writing Node Ownership Data ... took 1ms Writing Exploration Data ... took 4ms Writing Players Unseen Data ... took 16ms Writing Scripting Data ... Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. 0x0000555555fd48e3 in Widelands::Player::get_economy_number (this=0x55555e9add00, economy=0x55555cb60160) at /var/widelands2/BZR/trunk/src/logic/player.cc:778 778 if (*it == economy) #0 0x0000555555fd48e3 in Widelands::Player::get_economy_number (this=0x55555e9add00, economy=0x55555cb60160) at /var/widelands2/BZR/trunk/src/logic/player.cc:778 #1 0x000055555641fd37 in LuaMaps::LuaEconomy::__persist (this=0x555559140d00, L=0x555558af5c48) at /var/widelands2/BZR/trunk/src/scripting/lua_map.cc:3528 #2 0x000055555645f515 in persist (L=0x555558af5c48) at /var/widelands2/BZR/trunk/src/scripting/luna_impl.h:238 #3 0x00005555564eaa53 in luaD_precall (L=0x555558af5c48, func=0x55555e23c220, nresults=1) at /var/widelands2/BZR/trunk/src/third_party/eris/ldo.c:360 #4 0x00005555564eb093 in luaD_call (L=0x555558af5c48, func=0x55555e23c220, nResults=1) at /var/widelands2/BZR/trunk/src/third_party/eris/ldo.c:490 #5 0x00005555564eb101 in luaD_callnoyield (L=0x555558af5c48, func=0x55555e23c220, nResults=1) at /var/widelands2/BZR/trunk/src/third_party/eris/ldo.c:501 #6 0x00005555564e19f3 in lua_callk (L=0x555558af5c48, nargs=1, nresults=1, ctx=0, k=0x0) at /var/widelands2/BZR/trunk/src/third_party/eris/lapi.c:924 #7 0x00005555564da525 in p_special (info=0x7fffffff8d90, literal=0x5555564d9eac ) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1086 #8 0x00005555564da829 in p_table (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1160 #9 0x00005555564dd52a in persist_typed (info=0x7fffffff8d90, type=5) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2136 #10 0x00005555564dd76d in persist_keyed (info=0x7fffffff8d90, type=5) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2206 #11 0x00005555564dd80e in persist (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2234 #12 0x00005555564dc348 in p_thread (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1726 #13 0x00005555564dd554 in persist_typed (info=0x7fffffff8d90, type=8) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2145 #14 0x00005555564dd76d in persist_keyed (info=0x7fffffff8d90, type=8) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2206 #15 0x00005555564dd80e in persist (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2234 #16 0x00005555564d9fd5 in p_literaltable (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:966 #17 0x00005555564da5db in p_special (info=0x7fffffff8d90, literal=0x5555564d9eac ) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1106 #18 0x00005555564da829 in p_table (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1160 #19 0x00005555564dd52a in persist_typed (info=0x7fffffff8d90, type=5) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2136 #20 0x00005555564dd76d in persist_keyed (info=0x7fffffff8d90, type=5) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2206 #21 0x00005555564dd80e in persist (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2234 #22 0x00005555564d9fd5 in p_literaltable (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:966 #23 0x00005555564da5db in p_special (info=0x7fffffff8d90, literal=0x5555564d9eac ) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1106 #24 0x00005555564da829 in p_table (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1160 #25 0x00005555564dd52a in persist_typed (info=0x7fffffff8d90, type=5) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2136 #26 0x00005555564dd76d in persist_keyed (info=0x7fffffff8d90, type=5) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2206 #27 0x00005555564dd80e in persist (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2234 #28 0x00005555564db6ca in p_upval (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1411 #29 0x00005555564dd570 in persist_typed (info=0x7fffffff8d90, type=12) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2151 #30 0x00005555564dd76d in persist_keyed (info=0x7fffffff8d90, type=12) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2206 #31 0x00005555564dba46 in p_closure (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1506 #32 0x00005555564dd538 in persist_typed (info=0x7fffffff8d90, type=6) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2139 #33 0x00005555564dd76d in persist_keyed (info=0x7fffffff8d90, type=6) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2206 #34 0x00005555564dd80e in persist (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2234 #35 0x00005555564d9fd5 in p_literaltable (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:966 #36 0x00005555564da5db in p_special (info=0x7fffffff8d90, literal=0x5555564d9eac ) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1106 #37 0x00005555564da829 in p_table (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:1160 #38 0x00005555564dd52a in persist_typed (info=0x7fffffff8d90, type=5) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2136 #39 0x00005555564dd76d in persist_keyed (info=0x7fffffff8d90, type=5) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2206 #40 0x00005555564dd80e in persist (info=0x7fffffff8d90) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2234 #41 0x00005555564de24b in unchecked_persist (L=0x555558af5c48, writer=0x555556484030 <(anonymous namespace)::LuaWriter(lua_State*, void const*, size_t, void*)>, ud=0x7fffffff8f70) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2502 #42 0x00005555564ded95 in eris_dump (L=0x555558af5c48, writer=0x555556484030 <(anonymous namespace)::LuaWriter(lua_State*, void const*, size_t, void*)>, ud=0x7fffffff8f70) at /var/widelands2/BZR/trunk/src/third_party/eris/eris.c:2730 #43 0x00005555564848de in persist_object (L=0x555558af5c48, fw=..., mos=...) at /var/widelands2/BZR/trunk/src/scripting/persistence.cc:241 #44 0x00005555564050f5 in LuaGameInterface::write_global_env (this=0x555558551fa0, fw=..., mos=...) at /var/widelands2/BZR/trunk/src/scripting/logic.cc:206 #45 0x00005555563301c9 in Widelands::MapScriptingPacket::write (this=0x7fffffff9050, fs=..., egbase=..., mos=...) at /var/widelands2/BZR/trunk/src/map_io/map_scripting_packet.cc:92 #46 0x000055555632f064 in Widelands::MapSaver::save (this=0x55555f8ffa80) at /var/widelands2/BZR/trunk/src/map_io/map_saver.cc:277 #47 0x00005555563fc8a7 in Widelands::GameMapPacket::write (this=0x7fffffff91c0, fs=..., game=...) at /var/widelands2/BZR/trunk/src/game_io/game_map_packet.cc:65 #48 0x000055555640007f in Widelands::GameSaver::save (this=0x7fffffff9350) at /var/widelands2/BZR/trunk/src/game_io/game_saver.cc:71 #49 0x0000555555ff940b in SaveHandler::save_game (this=0x7fffffffa950, game=..., complete_filename="save/t_2.wgf", error=0x7fffffff93f0) at /var/widelands2/BZR/trunk/src/logic/save_handler.cc:254 #50 0x00005555562a3b06 in dosave (igbase=..., complete_filename="save/t_2.wgf") at /var/widelands2/BZR/trunk/src/wui/game_main_menu_save_game.cc:222 #51 0x00005555562a3df4 in GameMainMenuSaveGame::ok (this=0x55555f8e1b40) at /var/widelands2/BZR/trunk/src/wui/game_main_menu_save_game.cc:275 #52 0x00005555562a628f in boost::_mfi::mf0::operator() (this=0x55555f8e33a0, p=0x55555f8e1b40) at /usr/include/boost/bind/mem_fn_template.hpp:49 #53 0x00005555562a5e55 in boost::_bi::list1 >::operator(), boost::_bi::list0> (this=0x55555f8e33b0, f=..., a=...) at /usr/include/boost/bind/bind.hpp:259 #54 0x00005555562a5aa2 in boost::_bi::bind_t, boost::_bi::list1 > >::operator() (this=0x55555f8e33a0) at /usr/include/boost/bind/bind.hpp:1294 #55 0x00005555562a5798 in boost::detail::function::void_function_obj_invoker0, boost::_bi::list1 > >, void>::invoke (function_obj_ptr=...) at /usr/include/boost/function/function_template.hpp:159 #56 0x00005555560aa83b in boost::function0::operator() (this=0x55555f8e3398) at /usr/include/boost/function/function_template.hpp:759 #57 0x00005555560aa7d1 in boost::signals2::detail::call_with_tuple_args::m_invoke >(boost::function&, boost::signals2::detail::unsigned_meta_array<>, std::tuple<> const&, boost::enable_if::result_type>, void>::type*) const (this=0x7fffffff9867, func=...) at /usr/include/boost/signals2/detail/variadic_slot_invoker.hpp:117 #58 0x00005555560aa78a in boost::signals2::detail::call_with_tuple_args::operator(), , 0ul>(boost::function&, std::tuple<> const&, mpl_::size_t<0ul>) const (this=0x7fffffff9867, func=..., args=empty std::tuple) at /usr/include/boost/signals2/detail/variadic_slot_invoker.hpp:90 #59 0x00005555560aa705 in boost::signals2::detail::variadic_slot_invoker::operator() >, boost::signals2::slot >, boost::signals2::mutex> > >(boost::shared_ptr >, boost::signals2::slot >, boost::signals2::mutex> > const&) const (this=0x7fffffff9ba0, connectionBody=...) at /usr/include/boost/signals2/detail/variadic_slot_invoker.hpp:133 #60 0x00005555560aa5e1 in boost::signals2::detail::slot_call_iterator_t, std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> >::dereference() const (this=0x7fffffff9960) at /usr/include/boost/signals2/detail/slot_call_iterator.hpp:110 #61 0x00005555560aa52c in boost::iterators::iterator_core_access::dereference, std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> > >(boost::signals2::detail::slot_call_iterator_t, std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> > const&) (f=...) at /usr/include/boost/iterator/iterator_facade.hpp:549 #62 0x00005555560aa426 in boost::iterators::detail::iterator_facade_base, std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> >, boost::signals2::detail::void_type, boost::iterators::single_pass_traversal_tag, boost::signals2::detail::void_type&, long, false, false>::operator*() const (this=0x7fffffff9960) at /usr/include/boost/iterator/iterator_facade.hpp:655 #63 0x00005555560aa10b in boost::signals2::optional_last_value::operator(), std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> > >(boost::signals2::detail::slot_call_iterator_t, std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> >, boost::signals2::detail::slot_call_iterator_t, std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> >) const (this=0x55555f8e3f20, first=..., last=...) at /usr/include/boost/signals2/optional_last_value.hpp:57 #64 0x00005555560a9bdc in boost::signals2::detail::combiner_invoker::operator(), boost::signals2::detail::slot_call_iterator_t, std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> > >(boost::signals2::optional_last_value&, boost::signals2::detail::slot_call_iterator_t, std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> >, boost::signals2::detail::slot_call_iterator_t, std::_List_iterator >, boost::signals2::slot >, boost::signals2::mutex> > >, boost::signals2::detail::connection_body >, boost::signals2::slot >, boost::signals2::mutex> >) const (this=0x7fffffff9a17, combiner=..., first=..., last=...) at /usr/include/boost/signals2/detail/result_type_wrapper.hpp:64 #65 0x00005555560a9772 in boost::signals2::detail::signal_impl, int, std::less, boost::function, boost::function, boost::signals2::mutex>::operator()() (this=0x55555f8e42c0) at /usr/include/boost/signals2/detail/signal_template.hpp:243 #66 0x00005555560a93ec in boost::signals2::signal, int, std::less, boost::function, boost::function, boost::signals2::mutex>::operator()() (this=0x55555f896748) at /usr/include/boost/signals2/detail/signal_template.hpp:722 #67 0x0000555556165fb2 in UI::Button::handle_mouserelease (this=0x55555f896680, btn=1 '\001') at /var/widelands2/BZR/trunk/src/ui_basic/button.cc:329 #68 0x000055555617e92d in UI::Panel::do_mouserelease (this=0x55555f896680, btn=1 '\001', x=45, y=11) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:852 #69 0x000055555617ee31 in UI::Panel::ui_mouserelease (button=1 '\001', x=45, y=11) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:976 #70 0x0000555555e68e1c in WLApplication::handle_mousebutton (this=0x555556cbc790, ev=..., cb=0x555556c82140 ) at /var/widelands2/BZR/trunk/src/wlapplication.cc:654 #71 0x0000555555e68a68 in WLApplication::handle_input (this=0x555556cbc790, cb=0x555556c82140 ) at /var/widelands2/BZR/trunk/src/wlapplication.cc:580 #72 0x000055555617cf09 in UI::Panel::do_run (this=0x555558b6aaf0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:175 #73 0x0000555555e74290 in UI::Panel::run (this=0x555558b6aaf0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #74 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa500, loader_ui=0x7fffffffa210, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #75 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa500, filename="save/t.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #76 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #77 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #78 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #79 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #80 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe868) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d28700 (LWP 2537)] [New Thread 0x7fffea436700 (LWP 2538)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 17ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 1ms ┃ Terrains: 9ms ┃ Immovables: 116ms ┃ Critters: 122ms ┗━ took: 248ms Loading the world took 254ms ┏━ Running Lua for tribes: ┃ Ships: 15ms ┃ Wares: 14ms ┃ Immovables: 10ms ┃ Workers: 478ms ┃ Warehouses: 6ms ┃ Markets: 0ms ┃ Productionsites: 268ms ┃ Trainingsites: 8ms ┃ Militarysites: 10ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 16ms ┗━ took: 826ms Loading the tribes took 827ms Game: Reading Player Info took 1102ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 5ms Reading Port Spaces Data ... took 3ms Reading Heights Data ... took 3ms Reading Terrain Data ... took 23ms Reading Map Objects ... took 596ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 13ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 1ms Reading Allowed Building Types Data ... took 0ms Reading Node Ownership Data ... took 4ms Reading Exploration Data ... took 10ms Reading Flag Data ... took 34ms Reading Road Data ... took 1ms Reading Building Data ... took 21ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 24ms Reading Buildingdata Data ... took 10ms Second and third phase loading Map Objects ... took 26ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 45ms Reading Player Message Data ... took 40ms Reading Objective Data ... took 1ms Reading Scripting Data ... took 8ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Colonies' took 1119ms Game: read_complete took: 1119ms Game: Reading Player Economies Info ... WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 19ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 2262ms Starting replay writer Game: Writing Preload Data ... took 2ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 56ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 2ms Writing Heights Data ... took 31ms Writing Terrain Data ... took 58ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 2ms Writing Resources Data ... took 43ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 220ms Writing Flagdata Data ... took 3ms Writing Roaddata Data ... took 9ms Writing Buildingdata Data ... took 16ms Writing Node Ownership Data ... took 7ms Writing Exploration Data ... took 14ms Writing Players Unseen Data ... took 48ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Colonies' took 534ms Game: Writing Map Data took 534ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 744ms Game: Writing Interactive Player Data ... took 1ms GameSaver::save() took 1338ms SaveHandler::save_game() took 1338ms Reloading the game from replay TI(8660): destination disappeared or economy mismatch -> fail TI(8509): destination disappeared or economy mismatch -> fail TI(8615): destination disappeared or economy mismatch -> fail TI(8546): destination disappeared or economy mismatch -> fail TI(8638): destination disappeared or economy mismatch -> fail TI(8622): destination disappeared or economy mismatch -> fail TI(8471): destination disappeared or economy mismatch -> fail TI(8472): destination disappeared or economy mismatch -> fail TI(8475): destination disappeared or economy mismatch -> fail TI(8528): destination disappeared or economy mismatch -> fail TI(8529): destination disappeared or economy mismatch -> fail TI(8559): destination disappeared or economy mismatch -> fail TI(8563): destination disappeared or economy mismatch -> fail TI(8438): destination disappeared or economy mismatch -> fail TI(8376): destination disappeared or economy mismatch -> fail TI(8455): destination disappeared or economy mismatch -> fail TI(8291): destination disappeared or economy mismatch -> fail TI(8322): destination disappeared or economy mismatch -> fail TI(8418): destination disappeared or economy mismatch -> fail TI(8365): destination disappeared or economy mismatch -> fail TI(8637): destination disappeared or economy mismatch -> fail TI(8583): destination disappeared or economy mismatch -> fail TI(8389): destination disappeared or economy mismatch -> fail TI(8501): destination disappeared or economy mismatch -> fail TI(8452): destination disappeared or economy mismatch -> fail TI(8287): destination disappeared or economy mismatch -> fail TI(8634): destination disappeared or economy mismatch -> fail TI(8562): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 0ms Game: Reading Player Info ... Game: Reading Player Info took 13ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 3ms Reading Port Spaces Data ... took 3ms Reading Heights Data ... took 4ms Reading Terrain Data ... took 22ms Reading Map Objects ... took 604ms Reading Player Start Position Data ... took 1ms Reading Resources Data ... took 12ms Reading Map Version Data ... took 1ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 3ms Reading Exploration Data ... took 11ms Reading Flag Data ... took 34ms Reading Road Data ... took 1ms Reading Building Data ... took 24ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 23ms Reading Buildingdata Data ... took 10ms Second and third phase loading Map Objects ... took 25ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 44ms Reading Player Message Data ... took 2ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 4ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Colonies' took 1078ms Game: read_complete took: 1078ms Game: Reading Player Economies Info ... took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 18ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 0ms GameLoader::load() took 1116ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... member of team 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 5 building(s) for barbarians_rangers_hut 2: AI 'weak' mode: applying limit 3 building(s) for barbarians_fishers_hut 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_hunters_hut 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_wood_hardener 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_lime_kiln 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_smelting_works 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_metal_workshop 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_barracks 2: AI 'weak' mode: applying limit 3 building(s) for barbarians_farm 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_battlearena 2: AI 'weak' mode: applying limit 1 building(s) for barbarians_trainingcamp 2: expedition max duration = 9787 (163 minutes), map area root: 240 ComputerPlayer(3): initializing as type 2 ... member of team 1 ... DNA initialized 3: 0 basic buildings in savegame file. 3: expedition max duration = 9787 (163 minutes), map area root: 240 ComputerPlayer(4): initializing as type 2 ... member of team 1 ... DNA initialized 4: 2 basic buildings in savegame file. 4: Initializing in the basic economy mode, required buildings: 36 / atlanteans_weaving_mill - target 1 22 / atlanteans_smokery - target 1 4: expedition max duration = 9787 (163 minutes), map area root: 240 TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Message: adding warehouse for player 3 at (118, 100) TI(12070): destination disappeared or economy mismatch -> fail TI(12072): destination disappeared or economy mismatch -> fail TI(12074): destination disappeared or economy mismatch -> fail TW(7072): destination disappeared or economy mismatch -> fail Autosave: 240000 ms interval elapsed, current gametime: 1:22:31, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 14ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 66ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 3ms Writing Heights Data ... took 31ms Writing Terrain Data ... took 59ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 2ms Writing Resources Data ... took 44ms Writing Map Version ... took 1ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 217ms Writing Flagdata Data ... took 3ms Writing Roaddata Data ... took 9ms Writing Buildingdata Data ... took 17ms Writing Node Ownership Data ... took 7ms Writing Exploration Data ... took 14ms Writing Players Unseen Data ... took 50ms Writing Scripting Data ... took 21ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Colonies' took 538ms Game: Writing Map Data took 538ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 688ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1307ms SaveHandler::save_game() took 1308ms Autosave: save took 1309 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 240000 ms interval elapsed, current gametime: 1:34:31, saving... 4: Player has achieved the basic economy at 001:34:31 Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 13ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 74ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 3ms Writing Heights Data ... took 30ms Writing Terrain Data ... took 58ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 2ms Writing Resources Data ... took 44ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 5ms Writing Map Objects ... took 208ms Writing Flagdata Data ... took 4ms Writing Roaddata Data ... took 8ms Writing Buildingdata Data ... took 17ms Writing Node Ownership Data ... took 7ms Writing Exploration Data ... took 14ms Writing Players Unseen Data ... took 50ms Writing Scripting Data ... took 20ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Colonies' took 526ms Game: Writing Map Data took 526ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 703ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1317ms SaveHandler::save_game() took 1317ms Autosave: save took 1317 ms Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. 0x0000555555e70a48 in std::__atomic_base::fetch_sub (__m=std::memory_order_acq_rel, __i=1, this=0x5f67e2a8) at /usr/include/c++/7.2.0/bits/atomic_base.h:524 524 { return __atomic_fetch_sub(&_M_i, __i, __m); } #0 0x0000555555e70a48 in std::__atomic_base::fetch_sub (__m=std::memory_order_acq_rel, __i=1, this=0x5f67e2a8) at /usr/include/c++/7.2.0/bits/atomic_base.h:524 #1 boost::detail::atomic_decrement (pw=0x5f67e2a8) at /usr/include/boost/smart_ptr/detail/sp_counted_base_std_atomic.hpp:35 #2 0x0000555555e70b44 in boost::detail::sp_counted_base::release (this=0x5f67e2a0) at /usr/include/boost/smart_ptr/detail/sp_counted_base_std_atomic.hpp:107 #3 0x0000555555e70bf1 in boost::detail::shared_count::~shared_count (this=0x555560bf96c0, __in_chrg=) at /usr/include/boost/smart_ptr/detail/shared_count.hpp:419 #4 0x0000555555ea1fc8 in boost::shared_ptr::~shared_ptr (this=0x555560bf96b8, __in_chrg=) at /usr/include/boost/smart_ptr/shared_ptr.hpp:337 #5 0x0000555556026012 in boost::signals2::detail::signal_impl, int, std::less, boost::function, boost::function, boost::signals2::mutex>::~signal_impl() (this=0x555560bf96a0, __in_chrg=) at /usr/include/boost/signals2/detail/signal_template.hpp:122 #6 0x000055555602603f in boost::checked_delete, int, std::less, boost::function, boost::function, boost::signals2::mutex> >(boost::signals2::detail::signal_impl, int, std::less, boost::function, boost::function, boost::signals2::mutex>*) (x=0x555560bf96a0) at /usr/include/boost/core/checked_delete.hpp:34 #7 0x0000555556029936 in boost::detail::sp_counted_impl_p, int, std::less, boost::function, boost::function, boost::signals2::mutex> >::dispose() (this=0x55555fd12ac0) at /usr/include/boost/smart_ptr/detail/sp_counted_impl.hpp:78 #8 0x0000555555e70b65 in boost::detail::sp_counted_base::release (this=0x55555fd12ac0) at /usr/include/boost/smart_ptr/detail/sp_counted_base_std_atomic.hpp:109 #9 0x0000555555e70bf1 in boost::detail::shared_count::~shared_count (this=0x5555611e33e8, __in_chrg=) at /usr/include/boost/smart_ptr/detail/shared_count.hpp:419 #10 0x0000555556000264 in boost::shared_ptr, int, std::less, boost::function, boost::function, boost::signals2::mutex> >::~shared_ptr() (this=0x5555611e33e0, __in_chrg=) at /usr/include/boost/smart_ptr/shared_ptr.hpp:337 #11 0x0000555556000292 in boost::signals2::signal, int, std::less, boost::function, boost::function, boost::signals2::mutex>::~signal() (this=0x5555611e33d8, __in_chrg=) at /usr/include/boost/signals2/detail/signal_template.hpp:664 #12 0x0000555555fff53a in Widelands::MapObject::~MapObject (this=0x5555611e33d0, __in_chrg=) at /var/widelands2/BZR/trunk/src/logic/map_objects/map_object.h:257 #13 0x00005555563f4f54 in Widelands::WareInstance::~WareInstance (this=0x5555611e33d0, __in_chrg=) at /var/widelands2/BZR/trunk/src/economy/ware_instance.cc:188 #14 0x00005555563f4f70 in Widelands::WareInstance::~WareInstance (this=0x5555611e33d0, __in_chrg=) at /var/widelands2/BZR/trunk/src/economy/ware_instance.cc:195 #15 0x000055555601d367 in Widelands::MapObject::remove (this=0x5555611e33d0, egbase=...) at /var/widelands2/BZR/trunk/src/logic/map_objects/map_object.cc:397 #16 0x000055555601d38d in Widelands::MapObject::destroy (this=0x5555611e33d0, egbase=...) at /var/widelands2/BZR/trunk/src/logic/map_objects/map_object.cc:412 #17 0x00005555563f3f92 in Widelands::Transfer::has_finished (this=0x55556069b240) at /var/widelands2/BZR/trunk/src/economy/transfer.cc:230 #18 0x00005555563f5992 in Widelands::WareInstance::enter_building (this=0x5555611e33d0, game=..., building=...) at /var/widelands2/BZR/trunk/src/economy/ware_instance.cc:378 #19 0x00005555560e59b1 in Widelands::Carrier::deliver_to_building (this=0x55555f7714c0, game=..., state=...) at /var/widelands2/BZR/trunk/src/logic/map_objects/tribes/carrier.cc:212 #20 0x00005555560e565f in Widelands::Carrier::transport_update (this=0x55555f7714c0, game=..., state=...) at /var/widelands2/BZR/trunk/src/logic/map_objects/tribes/carrier.cc:160 #21 0x0000555555ffacdb in Widelands::Bob::do_act (this=0x55555f7714c0, game=...) at /var/widelands2/BZR/trunk/src/logic/map_objects/bob.cc:194 #22 0x0000555555ffab9b in Widelands::Bob::act (this=0x55555f7714c0, game=..., data=8439) at /var/widelands2/BZR/trunk/src/logic/map_objects/bob.cc:180 #23 0x000055555601bc23 in Widelands::CmdAct::execute (this=0x555560c2fae0, game=...) at /var/widelands2/BZR/trunk/src/logic/map_objects/map_object.cc:100 #24 0x00005555560db989 in Widelands::CmdQueue::run_queue (this=0x7fffffffa928, interval=156, game_time_var=@0x7fffffffa508: 5861845) at /var/widelands2/BZR/trunk/src/logic/cmd_queue.cc:123 #25 0x0000555555fa8d28 in Widelands::Game::think (this=0x7fffffffa500) at /var/widelands2/BZR/trunk/src/logic/game.cc:548 #26 0x000055555621b1ed in InteractiveBase::think (this=0x555559227ab0) at /var/widelands2/BZR/trunk/src/wui/interactive_base.cc:388 #27 0x000055555623817b in InteractivePlayer::think (this=0x555559227ab0) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:270 #28 0x000055555617d967 in UI::Panel::do_think (this=0x555559227ab0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:456 #29 0x000055555617cf53 in UI::Panel::do_run (this=0x555559227ab0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:181 #30 0x0000555555e74290 in UI::Panel::run (this=0x555559227ab0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #31 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa500, loader_ui=0x7fffffffa210, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #32 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa500, filename="save/wl_autosave_00.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #33 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #34 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #35 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #36 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #37 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe868) at /var/widelands2/BZR/trunk/src/main.cc:50 [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffd8d30700 (LWP 2985)] [New Thread 0x7fffea43e700 (LWP 2986)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) selected language: (system language) using locale sk_SK.utf8 selected language: (system language) using locale sk_SK.utf8 Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 0ms ┃ Terrains: 7ms ┃ Immovables: 114ms ┃ Critters: 122ms ┗━ took: 243ms Loading the world took 250ms ┏━ Running Lua for tribes: ┃ Ships: 14ms ┃ Wares: 15ms ┃ Immovables: 9ms ┃ Workers: 478ms ┃ Warehouses: 5ms ┃ Markets: 0ms ┃ Productionsites: 265ms ┃ Trainingsites: 8ms ┃ Militarysites: 10ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 17ms ┗━ took: 823ms Loading the tribes took 824ms Game: Reading Player Info took 1090ms Game: Calling read_complete() Reading Elemental Data ... took 2ms Reading Player Names And Tribe Data ... took 5ms Reading Port Spaces Data ... took 3ms Reading Heights Data ... took 3ms Reading Terrain Data ... took 22ms Reading Map Objects ... took 574ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 13ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 3ms Reading Exploration Data ... took 11ms Reading Flag Data ... took 38ms Reading Road Data ... took 1ms Reading Building Data ... took 24ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 26ms Reading Buildingdata Data ... took 10ms Second and third phase loading Map Objects ... took 27ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 45ms Reading Player Message Data ... took 4ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 3ms Reading map images ... took 1ms WidelandsMapLoader::load_map_complete() for 'Colonies' took 1061ms Game: read_complete took: 1061ms Game: Reading Player Economies Info ... WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for thatch_reed, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for grape, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring WARNING: target quantity configured for wheat, which should not have target quantity, ignoring WARNING: target quantity configured for blackroot, which should not have target quantity, ignoring WARNING: target quantity configured for corn, which should not have target quantity, ignoring WARNING: target quantity configured for fish, which should not have target quantity, ignoring WARNING: target quantity configured for log, which should not have target quantity, ignoring WARNING: target quantity configured for meat, which should not have target quantity, ignoring WARNING: target quantity configured for water, which should not have target quantity, ignoring took 2ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 17ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 2175ms Starting replay writer Game: Writing Preload Data ... took 1ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 74ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 3ms Writing Heights Data ... took 30ms Writing Terrain Data ... took 58ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 2ms Writing Resources Data ... took 43ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 1ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 1ms Writing Building Data ... took 5ms Writing Map Objects ... took 213ms Writing Flagdata Data ... took 4ms Writing Roaddata Data ... took 8ms Writing Buildingdata Data ... took 17ms Writing Node Ownership Data ... took 7ms Writing Exploration Data ... took 14ms Writing Players Unseen Data ... took 49ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Colonies' took 529ms Game: Writing Map Data took 529ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 677ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1283ms SaveHandler::save_game() took 1283ms Reloading the game from replay TI(8131): destination disappeared or economy mismatch -> fail TI(7970): destination disappeared or economy mismatch -> fail TI(7988): destination disappeared or economy mismatch -> fail TI(8015): destination disappeared or economy mismatch -> fail TI(8083): destination disappeared or economy mismatch -> fail TI(8104): destination disappeared or economy mismatch -> fail TI(7985): destination disappeared or economy mismatch -> fail TI(8146): destination disappeared or economy mismatch -> fail TI(8133): destination disappeared or economy mismatch -> fail TI(8262): destination disappeared or economy mismatch -> fail TI(8085): destination disappeared or economy mismatch -> fail TI(8204): destination disappeared or economy mismatch -> fail TI(8149): destination disappeared or economy mismatch -> fail TI(8065): destination disappeared or economy mismatch -> fail TI(8108): destination disappeared or economy mismatch -> fail TI(8075): destination disappeared or economy mismatch -> fail TI(8188): destination disappeared or economy mismatch -> fail TI(8115): destination disappeared or economy mismatch -> fail TI(8194): destination disappeared or economy mismatch -> fail TI(7956): destination disappeared or economy mismatch -> fail TI(7874): destination disappeared or economy mismatch -> fail TI(7795): destination disappeared or economy mismatch -> fail TI(7888): destination disappeared or economy mismatch -> fail TI(7767): destination disappeared or economy mismatch -> fail TI(7799): destination disappeared or economy mismatch -> fail TI(7923): destination disappeared or economy mismatch -> fail TI(7909): destination disappeared or economy mismatch -> fail TI(7743): destination disappeared or economy mismatch -> fail TI(7780): destination disappeared or economy mismatch -> fail TI(7744): destination disappeared or economy mismatch -> fail TI(7779): destination disappeared or economy mismatch -> fail TI(8219): destination disappeared or economy mismatch -> fail TI(7808): destination disappeared or economy mismatch -> fail TI(7819): destination disappeared or economy mismatch -> fail TI(7821): destination disappeared or economy mismatch -> fail TI(8128): destination disappeared or economy mismatch -> fail TI(8249): destination disappeared or economy mismatch -> fail Game: Reading Preload Data ... took 1ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 0ms Game: Reading Player Info ... Game: Reading Player Info took 17ms Game: Calling read_complete() Reading Elemental Data ... took 1ms Reading Player Names And Tribe Data ... took 4ms Reading Port Spaces Data ... took 3ms Reading Heights Data ... took 3ms Reading Terrain Data ... took 22ms Reading Map Objects ... took 570ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 13ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 3ms Reading Exploration Data ... took 11ms Reading Flag Data ... took 38ms Reading Road Data ... took 1ms Reading Building Data ... took 24ms Reading Flagdata Data ... took 1ms Reading Roaddata Data ... took 25ms Reading Buildingdata Data ... took 10ms Second and third phase loading Map Objects ... took 27ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 Vision check successful for player 3 Vision check successful for player 4 took 45ms Reading Player Message Data ... took 2ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 4ms Reading map images ... took 0ms WidelandsMapLoader::load_map_complete() for 'Colonies' took 1054ms Game: read_complete took: 1054ms Game: Reading Player Economies Info ... took 1ms Game: Reading ai persistent data ... took 1ms Game: Reading Command Queue Data ... took 16ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 1093ms Done reloading the game from replay Replay writer has started [sync] Reset ComputerPlayer(2): initializing as type 1 ... member of team 1 ... DNA initialized 2: 0 basic buildings in savegame file. 2: AI 'weak' mode: applying limit 5 building(s) for barbarians_rangers_hut 2: AI 'weak' mode: applying limit 3 building(s) for barbarians_fishers_hut 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_hunters_hut 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_wood_hardener 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_lime_kiln 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_smelting_works 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_metal_workshop 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_barracks 2: AI 'weak' mode: applying limit 3 building(s) for barbarians_farm 2: AI 'weak' mode: applying limit 2 building(s) for barbarians_battlearena 2: AI 'weak' mode: applying limit 1 building(s) for barbarians_trainingcamp 2: expedition max duration = 9787 (163 minutes), map area root: 240 ComputerPlayer(3): initializing as type 2 ... member of team 1 ... DNA initialized 3: 0 basic buildings in savegame file. 3: expedition max duration = 9787 (163 minutes), map area root: 240 ComputerPlayer(4): initializing as type 2 ... member of team 1 ... DNA initialized 4: 0 basic buildings in savegame file. 4: expedition max duration = 9787 (163 minutes), map area root: 240 TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 180000 ms interval elapsed, current gametime: 1:51:32, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 15ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 88ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 3ms Writing Heights Data ... took 30ms Writing Terrain Data ... took 58ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 3ms Writing Resources Data ... took 43ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 2ms Writing Building Data ... took 6ms Writing Map Objects ... took 207ms Writing Flagdata Data ... took 3ms Writing Roaddata Data ... took 9ms Writing Buildingdata Data ... took 19ms Writing Node Ownership Data ... took 7ms Writing Exploration Data ... took 14ms Writing Players Unseen Data ... took 51ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 0ms MapSaver::save() for 'Colonies' took 529ms Game: Writing Map Data took 529ms Game: Writing Player Economies Info ... took 0ms Game: Writing ai persistent data ... took 1ms Game: Writing Command Queue Data ... took 754ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1388ms SaveHandler::save_game() took 1388ms Autosave: save took 1389 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Message: adding warehouse for player 1 at (118, 157) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Forcing flag at (174, 203) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Autosave: 180000 ms interval elapsed, current gametime: 2:09:30, saving... Autosave: Rolling savefiles (count): 5 Autosave: Deleted save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_03.wgf to save/wl_autosave_04.wgf Autosave: Rolled save/wl_autosave_02.wgf to save/wl_autosave_03.wgf Autosave: Rolled save/wl_autosave_01.wgf to save/wl_autosave_02.wgf Autosave: Rolled save/wl_autosave_00.wgf to save/wl_autosave_01.wgf Autosave: saving as wl_autosave_00 Game: Writing Preload Data ... took 16ms Game: Writing Game Class Data ... took 0ms Game: Writing Player Info ... took 102ms Game: Writing Map Data! Writing Elemental Data ... took 0ms Writing Player Names And Tribe Data ... took 0ms Writing Port Spaces Data ... took 3ms Writing Heights Data ... took 30ms Writing Terrain Data ... took 58ms Writing Player Start Position Data ... took 0ms Writing Player Message Data ... took 3ms Writing Resources Data ... took 44ms Writing Map Version ... took 0ms Writing Allowed Worker Types Data ... took 0ms Writing Allowed Building Types Data ... took 4ms Writing Flag Data ... took 9ms Writing Road Data ... took 1ms Writing Building Data ... took 6ms Writing Map Objects ... took 207ms Writing Flagdata Data ... took 5ms Writing Roaddata Data ... took 9ms Writing Buildingdata Data ... took 22ms Writing Node Ownership Data ... took 7ms Writing Exploration Data ... took 16ms Writing Players Unseen Data ... took 53ms Writing Scripting Data ... took 22ms Writing Objective Data ... took 0ms Writing map images ... took 1ms MapSaver::save() for 'Colonies' took 538ms Game: Writing Map Data took 538ms Game: Writing Player Economies Info ... took 1ms Game: Writing ai persistent data ... took 0ms Game: Writing Command Queue Data ... took 749ms Game: Writing Interactive Player Data ... took 0ms GameSaver::save() took 1407ms SaveHandler::save_game() took 1407ms Autosave: save took 1407 ms TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. Message: adding warehouse for player 1 at (174, 202) TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TrainingSite::drop_stalled_soldiers: Kicking somebody out. TI(25778): destination appears to have become split from current location -> fail TI(24624): destination appears to have become split from current location -> fail TI(24944): destination appears to have become split from current location -> fail TI(25310): destination appears to have become split from current location -> fail TI(25435): destination appears to have become split from current location -> fail TI(25009): destination appears to have become split from current location -> fail TI(24768): destination appears to have become split from current location -> fail TI(25428): destination appears to have become split from current location -> fail TI(25017): destination appears to have become split from current location -> fail TI(24808): destination appears to have become split from current location -> fail TI(25709): destination appears to have become split from current location -> fail TI(25791): destination appears to have become split from current location -> fail TI(25650): destination appears to have become split from current location -> fail TI(25648): destination disappeared or economy mismatch -> fail TI(25600): destination appears to have become split from current location -> fail TI(25261): destination disappeared or economy mismatch -> fail TI(25543): destination disappeared or economy mismatch -> fail TI(25293): destination disappeared or economy mismatch -> fail TI(25756): destination disappeared or economy mismatch -> fail TI(25667): destination disappeared or economy mismatch -> fail TI(25260): destination disappeared or economy mismatch -> fail TI(25317): destination disappeared or economy mismatch -> fail TI(19887): destination disappeared or economy mismatch -> fail TI(20766): destination disappeared or economy mismatch -> fail TI(20821): destination disappeared or economy mismatch -> fail TI(25240): destination appears to have become split from current location -> fail TI(24794): destination appears to have become split from current location -> fail TI(25862): destination disappeared or economy mismatch -> fail TI(24950): destination disappeared or economy mismatch -> fail TI(25201): destination disappeared or economy mismatch -> fail TI(25358): destination disappeared or economy mismatch -> fail TI(25270): destination disappeared or economy mismatch -> fail TI(25220): destination disappeared or economy mismatch -> fail TI(25345): destination disappeared or economy mismatch -> fail TI(25702): destination disappeared or economy mismatch -> fail TI(25595): destination appears to have become split from current location -> fail TI(25762): destination disappeared or economy mismatch -> fail TI(25049): destination disappeared or economy mismatch -> fail TI(25523): destination disappeared or economy mismatch -> fail TI(25500): destination disappeared or economy mismatch -> fail TI(25726): destination disappeared or economy mismatch -> fail TI(18878): destination disappeared or economy mismatch -> fail TI(19242): destination disappeared or economy mismatch -> fail TI(19592): destination disappeared or economy mismatch -> fail TI(19961): destination disappeared or economy mismatch -> fail lastserial: 0 SoundHandler closing times 1, freq 22050, format 32784, chan 2 SDL_AUDIODRIVER pulseaudio [Thread 0x7fffea43e700 (LWP 2986) exited] [Thread 0x7fffd8d30700 (LWP 2985) exited] [Inferior 1 (process 2981) exited normally] No stack. [Thread debugging using libthread_db enabled] Using host libthread_db library "/usr/lib/libthread_db.so.1". This is Widelands Version bzr[] (Debug) Set home directory: /home/tibor/.widelands Widelands executable directory: /var/widelands2/BZR/trunk-installed/ Adding directory: /var/widelands2/BZR/trunk-installed/share/widelands selected language: (system language) using locale sk_SK.utf8 Graphics: Try to set Videomode 1280x1024 Graphics: OpenGL: Version "3.0 Mesa 17.2.0" Graphics: SDL_GL_RED_SIZE is 8 Graphics: SDL_GL_GREEN_SIZE is 8 Graphics: SDL_GL_BLUE_SIZE is 8 Graphics: SDL_GL_ALPHA_SIZE is 0 Graphics: SDL_GL_BUFFER_SIZE is 24 Graphics: SDL_GL_DOUBLEBUFFER is 1 Graphics: SDL_GL_DEPTH_SIZE is 24 Graphics: SDL_GL_STENCIL_SIZE is 8 Graphics: SDL_GL_ACCUM_RED_SIZE is 0 Graphics: SDL_GL_ACCUM_GREEN_SIZE is 0 Graphics: SDL_GL_ACCUM_BLUE_SIZE is 0 Graphics: SDL_GL_ACCUM_ALPHA_SIZE is 0 Graphics: SDL_GL_STEREO is 0 Graphics: SDL_GL_MULTISAMPLEBUFFERS is 0 Graphics: SDL_GL_MULTISAMPLESAMPLES is 0 Graphics: SDL_GL_ACCELERATED_VISUAL is 1 Graphics: SDL_GL_CONTEXT_MAJOR_VERSION is 2 Graphics: SDL_GL_CONTEXT_MINOR_VERSION is 1 Graphics: SDL_GL_CONTEXT_FLAGS is 0 Graphics: SDL_GL_CONTEXT_PROFILE_MASK is 2 Graphics: SDL_GL_SHARE_WITH_CURRENT_CONTEXT is 0 Graphics: SDL_GL_FRAMEBUFFER_SRGB_CAPABLE is 0 Graphics: OpenGL: Double buffering enabled Graphics: OpenGL: Max texture size: 16384 Graphics: OpenGL: ShadingLanguage: "1.30" **** GRAPHICS REPORT **** VIDEO DRIVER x11 pixel fmt 370546692 size 1280 1024 **** END GRAPHICS REPORT **** [New Thread 0x7fffea4de700 (LWP 3361)] [New Thread 0x7fffd8dc9700 (LWP 3362)] [] Section [global], key 'ai_training' not used (did you spell the name correctly?) [] Section [global], key 'auto_speed' not used (did you spell the name correctly?) Game: Reading Preload Data ... took 0ms Game: Reading Game Class Data ... took 0ms Game: Reading Map Data ... Game: Reading Map Data took 1ms Game: Reading Player Info ... ┏━ Running Lua for world: ┃ Resources: 0ms ┃ Terrains: 7ms ┃ Immovables: 110ms ┃ Critters: 121ms ┗━ took: 238ms Loading the world took 245ms ┏━ Running Lua for tribes: ┃ Ships: 14ms ┃ Wares: 14ms ┃ Immovables: 9ms ┃ Workers: 476ms ┃ Warehouses: 5ms ┃ Markets: 1ms ┃ Productionsites: 263ms ┃ Trainingsites: 8ms ┃ Militarysites: 9ms ┃ Partially finished buildings: 1ms ┃ Tribe infos: 17ms ┗━ took: 817ms Loading the tribes took 818ms Game: Reading Player Info took 1105ms Game: Calling read_complete() Reading Elemental Data ... took 0ms Reading Player Names And Tribe Data ... took 1ms Reading Port Spaces Data ... took 0ms Reading Heights Data ... took 1ms Reading Terrain Data ... took 7ms Reading Map Objects ... took 38ms Reading Player Start Position Data ... took 0ms Reading Resources Data ... took 3ms Reading Map Version Data ... took 0ms Reading Allowed Worker Types Data ... took 0ms Reading Allowed Building Types Data ... took 1ms Reading Node Ownership Data ... took 0ms Reading Exploration Data ... took 2ms Reading Flag Data ... took 34ms Reading Road Data ... took 2ms Reading Building Data ... took 15ms Reading Flagdata Data ... took 0ms Reading Roaddata Data ... took 33ms Reading Buildingdata Data ... took 6ms Second and third phase loading Map Objects ... took 13ms Reading Players View Data ... Vision check successful for player 1 Vision check successful for player 2 took 10ms Reading Player Message Data ... took 6ms Reading Objective Data ... took 0ms Reading Scripting Data ... took 6ms Reading map images ... took 59ms WidelandsMapLoader::load_map_complete() for 'Neptune’s Revenge' took 277ms Game: read_complete took: 277ms Game: Reading Player Economies Info ... took 1ms Game: Reading ai persistent data ... took 0ms Game: Reading Command Queue Data ... took 3ms Game: Parsing messages ... took 0ms Game: Reading Interactive Player Data ... took 1ms GameLoader::load() took 1388ms [sync] Reset ComputerPlayer(2): initializing as type 2 ... DNA initialized 2: 0 basic buildings in savegame file. 2: expedition max duration = 5006 (83 minutes), map area root: 104 Thread 1 "widelands" received signal SIGSEGV, Segmentation fault. 0x000055555641ff19 in LuaMaps::LuaEconomy::ware_target_quantity (this=0x55555926f340, L=0x55555e918148) at /var/widelands2/BZR/trunk/src/scripting/lua_map.cc:3553 3553 lua_pushinteger(L, quantity.permanent); #0 0x000055555641ff19 in LuaMaps::LuaEconomy::ware_target_quantity (this=0x55555926f340, L=0x55555e918148) at /var/widelands2/BZR/trunk/src/scripting/lua_map.cc:3553 #1 0x000055555645f77a in method_dispatch (L=0x55555e918148) at /var/widelands2/BZR/trunk/src/scripting/luna_impl.h:175 #2 0x00005555564eaa53 in luaD_precall (L=0x55555e918148, func=0x555559e91220, nresults=1) at /var/widelands2/BZR/trunk/src/third_party/eris/ldo.c:360 #3 0x000055555650801e in luaV_execute (L=0x55555e918148) at /var/widelands2/BZR/trunk/src/third_party/eris/lvm.c:1116 #4 0x00005555564eb26d in unroll (L=0x55555e918148, ud=0x0) at /var/widelands2/BZR/trunk/src/third_party/eris/ldo.c:550 #5 0x00005555564eb5c9 in resume (L=0x55555e918148, ud=0x7fffffff987c) at /var/widelands2/BZR/trunk/src/third_party/eris/ldo.c:643 #6 0x00005555564ea023 in luaD_rawrunprotected (L=0x55555e918148, f=0x5555564eb41a , ud=0x7fffffff987c) at /var/widelands2/BZR/trunk/src/third_party/eris/ldo.c:142 #7 0x00005555564eb648 in lua_resume (L=0x55555e918148, from=0x0, nargs=0) at /var/widelands2/BZR/trunk/src/third_party/eris/ldo.c:657 #8 0x0000555556336000 in LuaCoroutine::resume (this=0x55555e92cbe0) at /var/widelands2/BZR/trunk/src/scripting/lua_coroutine.cc:80 #9 0x00005555560d9f46 in Widelands::CmdLuaCoroutine::execute (this=0x55555f64c990, game=...) at /var/widelands2/BZR/trunk/src/logic/cmd_luacoroutine.cc:44 #10 0x00005555560db989 in Widelands::CmdQueue::run_queue (this=0x7fffffffa918, interval=66, game_time_var=@0x7fffffffa4f8: 30827672) at /var/widelands2/BZR/trunk/src/logic/cmd_queue.cc:123 #11 0x0000555555fa8d28 in Widelands::Game::think (this=0x7fffffffa4f0) at /var/widelands2/BZR/trunk/src/logic/game.cc:548 #12 0x000055555621b1ed in InteractiveBase::think (this=0x555558df15c0) at /var/widelands2/BZR/trunk/src/wui/interactive_base.cc:388 #13 0x000055555623817b in InteractivePlayer::think (this=0x555558df15c0) at /var/widelands2/BZR/trunk/src/wui/interactive_player.cc:270 #14 0x000055555617d967 in UI::Panel::do_think (this=0x555558df15c0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:456 #15 0x000055555617cf53 in UI::Panel::do_run (this=0x555558df15c0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.cc:181 #16 0x0000555555e74290 in UI::Panel::run (this=0x555558df15c0) at /var/widelands2/BZR/trunk/src/ui_basic/panel.h:99 #17 0x0000555555fa89dc in Widelands::Game::run (this=0x7fffffffa4f0, loader_ui=0x7fffffffa200, start_game_type=Widelands::Game::Loaded, script_to_run="", replay=false, prefix_for_replays="single_player") at /var/widelands2/BZR/trunk/src/logic/game.cc:518 #18 0x0000555555fa7d61 in Widelands::Game::run_load_game (this=0x7fffffffa4f0, filename="save/t.wgf", script_to_run="") at /var/widelands2/BZR/trunk/src/logic/game.cc:374 #19 0x0000555555e6d116 in WLApplication::load_game (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1293 #20 0x0000555555e6bf48 in WLApplication::mainmenu_singleplayer (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1124 #21 0x0000555555e6b876 in WLApplication::mainmenu (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:1025 #22 0x0000555555e67feb in WLApplication::run (this=0x555556cbc790) at /var/widelands2/BZR/trunk/src/wlapplication.cc:446 #23 0x0000555555e663a7 in main (argc=1, argv=0x7fffffffe858) at /var/widelands2/BZR/trunk/src/main.cc:50